Tower Defense Strategy

Chapter 11: Monster Technology

   The octopus returned to the command room to submit an orbit application.

  Apply for the project, 1 standard squad motorized infantry, 1 monster science expert, and 2 logistics soldiers to gather 10 people.

   There are a lot of beds in the base, and it happens that there is an officer’s room for the experts. The third-level sergeant chief Zhang Qiang stayed in the cabin for a few days, and then tried to find a way.

   The big soldiers who apply for dispatch need resources, 10 ore per person, which can be regarded as the resource cost of airdrop shipping.

  Monsterology expert, the only ability is to accelerate the output speed of the monster laboratory results by 10%, this in addition to the 10 ore free shipping fee, but also eats 1 ore/hour of research and development funding! Anyway, the 50 electricity in the Monster Lab has gone down, which is not bad for this ore.

   The total cost of 100 mines will be deducted from tomorrow’s supply.

   The octopus base has reached level 4 at 9 o'clock. Today, there is a supplement of 75 mines, and the deduction of tomorrow's supply quota becomes 455.

   The personnel were dropped in the afternoon, everyone recognized their faces and established a mobile unit.

   3 people in a car, 4 people in the squad leader's car, very good.

The semi-electromagnetic gun carried by the Jeep is smaller than the one on the high ground. The caliber is 50mm, the muzzle velocity is 1900 meters, and the damage is halved (100-150). However, because of the reduced caliber and projectile velocity, it can save a little electricity. Can fire 20 semi-electromagnetic shells.

   Jeeps can’t burn ore like basic electricity, they need serious “fuel”, which is the one produced by the fuel device.

   The consumption is very low, 0.2 units per hour, just turning off a basic electricity for one hour is enough for a few days of defense.

   In addition, the semi-electromagnetic gun needs to be charged. Connecting with a special cable on the side of the base will have the effect of power-10, and it only takes twenty minutes.

   When there are only two jeeps, the consumption can be ignored.

   Novice sand sculpture commanders like to pay attention to the personal files of the big head soldiers when they apply.

   It seems that the octopus is the right way to apply as a unit. In this way, it is a well-organized team that has the tacit understanding and trust of handing over the back to the comrades. When encountering some strange monsters, it is not easy to lose the san value. Sometimes this factor is more important than stronger personal ability.

   And the number of applicants is less than 10, and the package postage for each person is 5 ore more.

  The point is that the use of infantry is limited, no matter how carefully selected, it is still a harassment, and you can't rush to single-handedly challenge the monster.

   The octopus that initialized the game several times, after encountering the island terrain, took advantage of not having to go offline, the development speed was a bit exploded.

   Today’s tower defense in the evening turns into a daily troop training.

  The turret is the main attack, and the mobile fleet is only responsible for pulling the team of small monsters, so that the monsters are always kept in a scattered state and be wiped out one by one.

   During the whole process, the little monster didn't even touch the turret.

   Octopus is also happy to give out 5 units of food as a reward.

   The commander panel does not have the concept of money, but it is still useful to reward the big soldiers. Food can increase team cohesion, and ore can increase determination during hard fighting (available for level 5 bases).

   speed up time, come to midnight in the blink of an eye.

   It has been 26 hours since Monster Lab started, and only then has it analyzed a sample.

  "High-strength lightweight structure (monster):

  The shell of the little monster giant tongs, when the strength is not high enough, uses the honeycomb structure to achieve a significant impact reduction effect.

  With this, the laboratory has made improvements to our material molding process.

   effect, the cost of all types of outer armor is halved! "

   Looking at the effect, you should be able to understand why the Monster Lab needs six Level 3 technology support.

  All types of outer armor not only act on armored units, but also include buildings, such as turrets, bases, etc., all have outer armor.

   Take a chestnut, the basic power module (facilities) built before requires 40 mines, which is 20 more than the basic power of the internal power tank. At least half of these 20 are armored, and the rest are the frame, wiring, fuel transmission interface, etc. Now that there is a "high-strength lightweight structure", the construction cost has become 35.

   Of course, the difference of 5 units of ore can be ignored, but the base of the turret is different.

   As mentioned earlier, a large-area, high-height turret base requires 900 units, and it can be reduced to 700 through the result of "high-strength lightweight structure (monster!

  As time goes by, a very considerable amount of ore will be saved.

   Saving ore will also bring an additional effect. Not only is the construction time shortened, this is the real focus, otherwise the progress of the octopus can only be at the same level as the high-end sand sculptures, and the gap cannot be opened.

   The remaining research sample belongs to the naga (pseudo). Although the octopus has not been typed out, it has seen the effect in the sand sculpture forum. It is useful, but for the time being, the monster laboratory has to make way for level 4 technology.

   Suspend the power and ore in the Monster Lab and let the experts take a holiday.

   At this time, the power is 232 (one high-efficiency photovoltaic is not full), and two mines occupy 50.

   Throw all the 182 electricity into the "Advanced Nuclear Energy 1" which has been crawling slowly for a long time.

   I got the result after two hours.

  "Advanced Nuclear Energy 1:

   Increase the power generation of thermonuclear modules by 20% without increasing consumption.

  Unlock the nuclear material module, which can process 5 units of minerals per hour and produce 1 unit of nuclear fuel, so that a thermonuclear module can maintain full efficiency. "

coming!

   Nuclear material module, once this thing came out, the thermonuclear module turned into 5 mines to produce 120 electricity, and finally had a little nuclear energy efficiency. But in fact, if you think about it seriously, the gap with the basic electricity efficiency supported by biomass fuel production equipment is not that big.

  The nuclear material module occupies 1 production slot and requires 200 mines.

   After noon, apart from building an armed jeep and replenishing ammunition, no other production was started. At this time, it has already deposited 700 mines, and the next supply has not been counted.

   Just build it up.

   After the completion of "Advanced Nuclear Energy 1", there will be 20 more electricity directly, and the remaining electricity research "integrated production".

   Level 4 bases have entered a period of qualitative change. There should not be too many good technologies, which makes it difficult to choose. Octopus still chooses the production capacity first, and pave the way for future unlocking and construction.

   This kind of route selection will cause the combat power to fail to keep up with the base level for a period of time, and it will be dangerous if the reserve combat power is insufficient.

   At five o'clock in the morning on the sixth replenishment day, the nuclear material module was fixed and the output of 5 ore was liberated.

but!

  The nuclear material module itself still takes up 20 power!

  The 20% increase in efficiency is for it. The thermonuclear module plus the nuclear material still produces 100 electricity, but it burns 120 ore less per day.

   At this time, the new supply has been received. The ore hoarding exceeded 1,000 for the first time, reaching 1067. The fuel and nuclear materials consumed 8, and the profit surplus of the two mines was 27 mines per hour.

   is a little rich.

   I took a look at the research progress and prepared building materials with a capacity of 40.

   speed up.

   came to noon in the blink of an eye. At this time, the three high-efficiency photovoltaics were all fully loaded, and the research power became 148.

   "Integrated Production" also started at this time.

   Level 4 technology is such a headache, 1200-1500 electricity is a technology, and level 3 technology is just a fraction of it. If there is not enough power surplus, the first few technologies will be embarrassing to death.

  "Integrated production:

  Unlock the integrated production module, occupy 4 standard slots, increase the efficiency by 33%, and process 80 units of minerals per hour! (More advanced vehicles require this module to be produced

   appeared, the producer of mechas and airplanes!

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