Tower Defense Strategy

Chapter 10: vehicle

  "Green Energy:

  Unlock the wind module (mount type), biomass fuel production device (mount type) (the device uses microorganisms to process minerals into double fuel

  The power generation capacity of the wind module is not bad, but it is not stable.

   Solar energy can make continuous power supply, because there is a fixed rotation period of the planets, which ensures that kinetic energy can be supplemented every day.

  Wind power is not good, no one knows if there will be no wind for several days, so there is no kinetic energy component at all, so the power displayed is random from +0 to +20, which affects the production schedule.

   There is no follow-up technology upgrade in the short term, ignoring it.

   Biomass fuel production equipment is for those who like to use basic electricity. The ore consumption is halved quite well. Those who are reluctant to burn the ore to open the thermonuclear will use it.

   The octopus will also be made. After being upgraded to a level 4 base, the electricity cost of a single research will be directly added to the current base by one thousand. At this time, the power supply may be a bit slow.

   Anyway, continue to power up.

   Biomass fuel production equipment is not the main production facility, but it is also a very important equipment. The price is the same as the high-efficiency production equipment of level 2 technology, which is 150.

   With the existing production capacity, it is actually a bit difficult, but it is also to make it smoother after level 4.

  The power distribution into midnight is as follows:

   Mine -50, Monster Lab -50, 40 electricity to prepare building materials, before the photoelectric is full, only 4 is added before night, and 20 electricity is left, temporarily to get the final main technology to fill in a little progress.

  Time enters the fifth supply day.

   At this stage, when the sand sculpture forum exploded, 70% of the players who initially chose the commander were killed by little monsters in the first three waves of daily tower defense.

   Forum, commander communication section.

   "This game is for humans? It is said that the little monster, Madder is bigger than the giant, and the machine guns can't move!"

   "The base upstairs didn't explode? Why did I choose to resurrect on the spot, and I fell directly on the monster's face and shot the base?"

   "Teach you a good boy, go offline and sleep for a while before resurrecting on the spot, otherwise the monster hasn't left yet."

   "Resurrection from another place is the kingly way, there are resource bonuses!"

   "The level of the resurrection base in a different place is back to level 1, there is a bonus and it is dead."

   "Hey, I went to delete the number and play mecha. The commander really doesn't know how to do it. Three bases have been exploded in three days..."

  ...

   Judging from the sand sculptures’ remarks, one can understand how bad the commander’s living environment is.

  Relatively speaking, the islands are faced with little aquatic and flying monsters, and their performance on shore is weaker than that of land monsters.

   But for the first-time terrestrial players, it's actually not inexplicable.

Later, they will find that some pilots, soldiers and players will help in the initial stage. When the ammunition resources are not enough, they can get through the cannon stage better. After the base reaches a certain level, they can still feed back and help. Players.

   It's a pity that the place where the octopus is located is an overseas island. There is not even a monkey. You don't expect to see sand sculpture players until they have developed to a certain level.

  Yes, in addition to the forum, the sand sculpture player's action data was restored during the remake of "Planet Strategy", supplemented with some AI functions, and its behavior is not much different from the real sand sculpture.

  In the early sand sculpture forum information, many octopuses have been browsed, and they still concentrate on their own business.

   At 1 am, the biomass fuel production facility was completed and fuel production began.

   It can process 3 mines per hour and produce 6 units of intermediate material "fuel", which can support 6 basic electricity.

   The three power mounting points of the base already have things. This time they are built on the west side of the base, and they are still built underground.

   5 basic electricity set up.

   The power tank in the base only needs 20 mines for basic electricity, 30 mines for the mounted type, and 40 mines for the external type.

   Calculated, a total of 380 mine input (including existing mounted basic electricity), minus 10 electricity consumed by the fuel device itself, can only provide 50 electricity.

   is definitely not comparable to the efficiency of thermonuclear, the advantage is that it can save some ore, which can be placed there later as a choice of power source.

   The supplies on the fifth replenishment day landed.

   Ore: 353+360.

   At the same time, the first peripheral basic power has come out.

   After that, the electricity per hour is +10.

   Before dawn, the power input for scientific research reached 50.

   is only 50, because the octopus has not stopped production.

   Octopus pulled the allocation again, so that the production capacity and the research progress can be matched, he is going to the 4th base today.

   At 7 o'clock in the morning, everything was ready and nearly half of the building materials were prepared.

  The last level 3 main technology:

  " Planting improvement:

   unlock the hydroponic planting and processing module, occupy two standard module slots, increase the planting and deep processing process, minerals can be converted into food more efficiently. (The conversion rate of the basic module is 0.2 food per mineral, this module is 1 food per mineral), and it can process 5 mines per hour. "

   This thing is not used at level 3, and can only be effective after level 4.

   Base upgrade!

   It was very quiet in the morning. Half of the materials were prepared to increase the construction efficiency. Before ten o'clock, the base smoothly reached level 4.

Level 4 base, supply 20 mines, 48 ​​electricity, 0.8 food, 4 power slots, 6+1 production slots (monster laboratory), 4 mount points (power), 6 mount points (other), 6 beds +6 (capsules) ), bed +3 (single room), bed +1 (officer).

   The personnel space of the Level 4 base is already very spacious, and it is worthy of the name of the base.

   The hall covers an area of ​​400 square meters, and an equipment room appears near the door. Soldiers are provided to change their outfits, so the guns don’t have to be brought back to the dormitory.

   Added a canteen and bath room.

   There is also a multifunctional hall near the dormitory area, which is generally used for meetings.

   Ten more beds were added, and the officer's room appeared for the first time. Compared with the 7.5 square meter non-commissioned officer's room, the officer's room with its own toilet and bathroom and a total area of ​​20 square meters is considered luxurious. UU reading www.uukanshu.com

   The scene is still relatively narrow, but there are special desks and information cabinets.

   In terms of appearance, the level 4 base has finally gained a bit of courage, the height has not changed, and the area is already comparable to that of a medium-sized hangar.

   However, the current state will not be the final form of level 4. Levels 4 and 5 are the qualitative changes of the base, and unlocking of each technology will bring many changes.

   Leave those things alone, and then add a high-efficiency photoelectric.

   is marked with a capacity of 40, because the high-efficiency photoelectric has not yet reached its full value, and there is almost no electricity left. Twenty points and a dozen missed level 3 technology "vehicle learning level 1".

   11 o'clock, high-efficiency photoelectric reaches three.

   558 ore remains.

   After the suspension of production capacity, Level 3 technology does not require much time, and it will be released soon.

  " Vehicle Learning Level 1:

   Unlock trolleys (three-wheeled off-road electric motorcycles), armed jeep (live ammunition type, equivalent to a mobile machine gun tower), which are produced by high-efficiency production equipment.

   Extra:

  Unlock the armed jeep (half-electromagnetic gun, the number of shots is limited, but the power is considerable) (lightweight materials, energy-concentrating materials, advanced optics, vehicle science level 1, electromagnetic acceleration

  The armed jeep (semi-electromagnetic gun) is placed in a normal game, it will probably be a hidden equipment, it is obviously much stronger than the normal armed jeep.

   With this stuff, the personnel (big head soldiers) are really useful.

   Hmm... Conscription, the practicality of armed jeep (semi-electromagnetic gun) still cannot be ignored, although there are stronger combat units at level 4, they will not be able to come out for a while.

   armed jeep (semi-electromagnetic gun), 40 mine one, very cheap.

   It is enough to arrange two vehicles. The main task is to pull the team of little monsters and provide better output conditions for the turret.

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