The Fantasy Entertainment Empire

Chapter 464 One Hundred Endings of

'The freest linear narrative', '10,000 ways of unfolding the plot that you can't think of', 'There are a thousand Hamlets in the eyes of a thousand people, and there are a thousand plot flows in "Steam Daming" played by a thousand people! '.

At present, the game "Steam Daming" has been launched for a week, and players have also experienced a lot of game content that should be experienced.

After a lot of word-of-mouth fermentation, it is obvious that it will be of great help to the sales increase of the work "Steam Daming".

In this world, the best means of publicity is word of mouth among friends and relatives.

All kinds of advertisements, all kinds of soft articles, all kinds of promotions, no matter how much money is spent, no matter how many special effects, there may be many, many people who are not interested; but they are often very easy because of a friend's sentence 'this game is very fun' , thus giving generously.

Moreover, even if it is a pure word-of-mouth effect, the effect is very good.

When this work is circulated in various circles and social networks, but you have not played it yourself, even if it is just a herd mentality, many people will try it.

Driven by many effects, the subsequent sales trend of "Steam Daming" has become even better.

Generally speaking, a week after the game's release, sales will drop significantly, but this is not reflected in "Steam Ming".

Of course there is a decline, but it is much less than expected!

In the second week, "Steam Daming" sold about 8 million sets, the mainland market contributed 3 million sets, and the overseas market also sold more than 5 million sets, which was a little worse than the first week's figures, but The decline is relatively small.

But here comes the complete surprise!

Activision is overjoyed here!

As an executive of Activision, Arnold is also the final decision maker who made the decision to buy "Steam Daming" at a high price. He is the most excited one.

Based on the current situation, Activision has almost recovered its capital, and the subsequent sales are basically profits. Moreover, looking at the current situation, the subsequent sales will still be considerable, and they will make a lot of money.

I don't know if there is as much money as "Taiwu 2", but it must be more profitable than ordinary 3A masterpieces!

The development of facts has indeed confirmed his thoughts.

When the time came to the release of "Steam Daming" for a month, the total global sales of this game had reached 24 million sets.

Pretty scary stats.

Throughout the history of the game, 10 million sets is a big threshold in itself. Even, for the game industry, sometimes the threshold of tens of millions of sets cannot be crossed only by quality and publicity. Sometimes it depends on luck and whether the work hits the G-spot of the players.

Not to mention the threshold of 20 million sales.

Although the popularity of "Steam Daming" has obviously weakened now, but this work, like "Taiwu 2", will always sell some in a day with the noise from all parties. The long-term accumulation has gradually accumulated. If you look at it in a year or so, the total sales volume will exceed 30 million; if you look at it in a few years, it may be 40 million sets.

There is no doubt that, just in terms of sales, "Steam Daming" is at the same level as "Taiwu Picture Scroll 2", ranking at the pinnacle of the game industry.

Even if it is only based on the current 24 million sets, the total sales of this work have already exceeded 1.3 billion US dollars. Converted into RMB, it is more than 8.7 billion RMB. And if the time is put a little longer, this is another game with an output value of tens of billions.

Through such a work, Dimension Entertainment has almost established its position in the game industry.

It is another work with a sales volume of over 20 million sets. This kind of horror game work is rare in the entire history of games. Except for the sequels of some top masterpieces, it is even more a miracle that the first one alone can sell so many sales.

Dimension Entertainment has already accomplished such a miracle twice.

Although "Taiwu Painting Scroll 2" can be said to be a sequel, in fact, its first game is just a small game with no 3D effect, and it is indistinguishable from the leftovers of 3A masterpieces arrive. The relationship between the two... except for inheriting a certain world view and a small amount of settings, there is almost nothing in common.

If the first "Taiwu Painting Scroll 2" created a miracle, then when this miracle is replicated again, it is indeed the ability of Dimension Entertainment.

After "Steam Daming", no one can say that Dimension Entertainment is just a "lucky" company anymore.

In the game industry, they were able to succeed once, so it can be called luck for the time being; the second time, is it luck?

Then in this life, I have never seen a team that is purely lucky and can replicate such a successful experience twice!

Not once.

...

As time passed, players also played a lot of content in this magically reformed Ming Dynasty.

Now, major game forums, discussion boards, and even some social media are full of discussions about "Steam Ming".

So far, it has been a month, and there are many players who have cleared the level, but not many players can play multiple endings.

However, based on the information exposed so far, it can be shown that the ending of the game "Steam Daming" is mainly limited by time. Most of the endings will come in May of the forty-seventh year of Wanli in Ming Dynasty. In the game, this spans about two years. And a small number of endings will come before, which is related to the players' game history.

When it comes to the ending, through the different game methods of the players, there will be completely different endings, including the entire game process and plot.

Generally, with a normal ending, the entire game time will be about forty hours. In a month's time, playing for an hour or two every day is enough to achieve an ending.

It doesn't look difficult.

But you know, this is just an ending.

During this period of time, a small number of players who are more serious can personally play at most three or four relatively complete endings. The current record is 15 endings in one month. This buddy's game career was edited by himself and put on Station B. This number is already quite exaggerated.

But despite this, the records of these fifteen endings are still far from reaching the limit of "Steam Daming".

At present, there are more than one hundred normal endings of "Steam Daming" released on major game forums and video sites on the Internet!

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