Sky Dungeon

Chapter 1822: Demon Call

The so-called evil-death genre is to use the skills of pretending to be dead to summon a large number of demons, and after the demons have freed from the scope of hatred, remove the pretending to die and leave, and change to another place to summon demons.

   This evil genre is still quite popular in the league. The key is that the cost of development is low, and there is no need to look at the equipment. The guild will also give such players certain benefits and arrange special people to take them to ensure that the level of the demon summoner is not left behind.

Why is that?

   Why is this unpopular profession developing so well?

   This is naturally attributed to the rap expert. It is his excellent performance that made the leaders of the major guilds see the prospect of the demon summoner and arranged for some non-core players to transfer.

   Demon Summoner is definitely a brand new combat power variety with low investment and high output. Although combat power cannot be controlled, these players now have scale and actual combat value.

  What is the actual combat value?

   Haven't you thought of it?

   is of course against the invasion of demons!

try{mad1(\'gad2\');}catch(ex){}   On the ability to stir **** sticks, the Demon Summoner is definitely second to none. Don't expect it from other professions and can only be left thousands of meters away.

  Imagine if your guild is declared war, then immediately arrange the group of demon summoners raised in the guild to summon demons frantically near the guild, what will be the effect?

   Then the demons want to invade the alliance guild station, at least they have to face these frantic demons first?

   This is definitely a summoning power that costs nothing. Even if it is uncontrollable, it can definitely cause a lot of casualties to the demon army.

  There are even some Demon Summoner players who specialize in this kind of business. As long as they give money, they can also help some small and medium guilds with demon layout, so that the defense of the guild station is improved.

  Of course, the use of demon summoners developed by oneself is higher, because they can be arranged to summon a large number of demons in the resident!

   As long as the guild players hide in their respective city-in-city guild residences, the demons in the outer layer of the resident will not take the initiative to attack the city-in-city, and there is no security risk.

try{mad1(\'gad2\');}catch(ex){}   This way, you can cleverly deploy a large number of demon summoners in the outer city to summon a demon army.

   When the time comes, the demons have finally joined the alliance garrison. They did not see the players, and they had to deal with a large number of demon raids!

   This is definitely much more reliable than NPC mercenaries. The fighting power of demons has always been crazy, which is a nightmare for demons players.

   I didn't expect that one day, Mozu players would have a headache because of the devil. Shouldn't the two belong to the same kind of close relatives?

   This is not the worst. Often after they kill all the demons, the Alliance players don't give them time to rest and recover their skills. They swarm out, relying on their skills to make a crazy attack on the demons.

   This greatly increases the difficulty of invading demons!

   However, the Mozu players did not complain or make trouble because of this. After all, they are

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