Zerg OL: This Game Has 100 Million Points of Liver

Chapter 391 The embarrassment of the second-order swarm host

At this time, after witnessing the loss of the Crossel civilization, the players couldn't help but feel worried about the war between themselves and the empire.

"Damn, brothers, with the strength of the empire, I think we need a lot of investment to defeat him."

Everyone agreed with what the player said, but at this time they also understood what this large investment meant to them.

In the past, they thought of drawing the empire's fleet away and destroying them one by one, but now it seems that their thinking is too naive.

Although the battle locusts can win by numbers, the quality of the empire is too high. If you want to destroy a formation of the empire, I am afraid that you need to use a large number of battle locusts.

"As far as the current imperial formation is concerned, we must have thousands of times the number of combat locusts to eliminate them."

"The gap is too big, thousands of times, and I'm not worried enough."

"It's not scary to fight locusts with mobility, but it's just a dream to break through the enemy's defense with the little firepower you use to fight locusts."

"The Corruptors can't beat them single-handedly. Their current situation is very bad."

"Next, we have to think about how to operate it. We must use a more reliable strategy for the warships of the empire."

In this way, everyone returned to their guild and began to discuss countermeasures with everyone.

Finally, after some discussion, the players only came up with a very unreliable solution.

That is to focus on the empire's cannon fodder fleet, because it is a bit difficult for the empire's main fleet to defeat it with their strength.

In human terms, the enemy is so strong and you still want us to take those little bugs for him, aren't you embarrassing me, Fat Tiger?

So after thinking about it, the players decided to focus on the enemy's I will be on the sword first, and looking at the posture of the empire, they don't seem to care much about these cannon fodder warships.

Of course, it would be better for the players if they don't care, because in the players' opinion, cleaning up all these cannon fodder warships can also effectively attack the overall strength of the empire.

After all, if the empire spends hundreds of millions of cannon fodder to play with them in future battles, then maybe they will lose a piece of it before they fight the empire.

And with their strength, they also have a little bit of AC in their hearts. Now it is an act of courting death to fight against the empire.

In this way, the players' goal changed from the warships of the main force formation of the empire at the beginning to the warships of the cannon fodder formation.

Although it is much easier for the players to kill the warships of the empire after changing the target, the fact is that the difficulty is not small.

On the one hand, even if the enemy's warships are cannon fodder, these combat locusts need to pile up numbers desperately if they want to defeat them.

This is very uncomfortable, because soon the player can find an embarrassing problem, that is, the cost they paid to destroy an enemy fleet is too high.

Everyone knows that the resources they carry may not last long according to the current consumption.

"It's numb, I really didn't expect the enemy's cannon fodder warships to be so strong."

At this time, they had exhausted their strategies on Xianyu's side, and finally wiped out the opponent's 500 battleship squadron.

They followed this team for several days, and finally found an opportunity to strike at it, but what Xianyu and the others never expected was that even the enemy's cannon fodder forces cost them nearly 30 million combat locusts.

This is still on the premise that there are Corruptors assisting. If there are no Corruptors, Xianyu and the others estimate that at least 60 to 70 million combat locusts can wipe out the enemy's 500-person combat team.

This battle loss ratio made Xianyu and the others extremely uncomfortable. After all, the input of resources produced by these more than 30 million combat locusts was not low.

"Yes, I didn't expect that the enemy's cannon fodder warships are so powerful.

We paid such a high cost to defeat it. If it was the main formation, I guess that such a few locusts would not even be enough to plug their teeth. "

Everyone agreed with what the player said, and after fighting the empire for so many waves, they also had a deep understanding of the power of the empire.

"Actually, I think this is also normal. Although these warships are the cannon fodder troops of the empire, no matter how they pull them, don't forget their identities."

"As a member of the empire, the innate basic attributes are much higher than other low-level civilizations, so it is normal for them to have such strength."

Speaking of this, the player looked at everyone, "The main reason why we had the illusion that the empire's cannon fodder warships are garbage is that our units have a high degree of evolution."

"We bring high-attribute units to attack these warships, and we will naturally feel that their combat effectiveness is just like that."

"But don't forget that we can have this illusion. It is because we have arms worth millions in our hands. If we don't have the support of arms of this level, then we should be almost as weak as these locusts." Slowly wear down the damage."

Everyone here couldn't help but look sad, "It's true to say so, but it feels like it's too different from our previous plan."

"We originally thought about using this method to clear up part of their troops, but now it seems."

"If we use Corruptors to kill the same number of battleships, the battle damage may only be in the millions, but with this thing, our supply costs are higher than the battle damage."

"Being able to match the battle damage is already the limit of the limit."

"I feel that this thing is really cheating. On the surface, it looks like it can hatch infinitely and each fighting locust has a very powerful attack power. It looks awesome, but it's really terrible to use it in practice."

According to this player, everyone at this time also deeply felt that this is the situation where they use the locusts made by the swarm host to fight the enemy.

The amount of resources consumed to make locusts far exceeds the battle damage of normal fighting Corruptors.

Which means they might as well use Corruptors now.

But obviously this is impossible, because the hive has already flown far away, and most importantly, the Corruptor does not have the endurance of the swarm host.

After all, the number of incubators you can bring is limited. If all of them are dead, then you will not be able to play this event.

But the Zerg host is different. As long as this thing is not dead, it will continue to provide reinforcements for everyone.

This is its biggest function, but it is obvious that this function is a bit expensive for players.

"Hey, forget about this period of time, let's restrain ourselves a bit. Before the eyeworm players have found the ore planet, we will honestly gnaw the planet to recover a little bit of energy."

At this time, after so many days of tossing, Xianyu said with a sigh.

The past few days have really made him a little mentally exhausted. After all, it is too cost-effective to use this level of arms to fight against the enemy.

It is even said that during this period of time, many players thought that this second-order swarm host was a scam.

The combat effectiveness of itself is basically equal to that of the unproduced locusts. Although they have combat effectiveness, their output cannot meet the needs of players at all.

The cost of such a unit is not cheap. All in all, due to various reasons, the reputation of this unit among players is not very good.

Jiang Yao was also very helpless about this.

Is this troop strong? For Jiang Yao, no matter how bad it is, it can be regarded as a T0-level unit.

Although the strength of the combat locusts he produces is quite satisfactory, don't forget that his production quantity is unlimited.

Of course, this infinity is theoretical infinity, if you have enough resource supply then it can be produced all the time.

The biggest role of the swarm host is actually here.

Hiding in a place that no one will find, frantically devouring the planet, and then converting the phagocytosis to produce combat locusts, in this way to consume the enemy.

Under certain circumstances, a Zerg Overlord can be worth a whole army of Zerg.

It is even said that this kind of Zerg host is sent to a remote place for him to slowly devour. After several years and decades of nothing else, even the empire's combat troops are very likely to be no match.

So from Jiang Yao's point of view, he is very optimistic about this type of arms.

And in the future, he plans to let the brain worms control a large number of swarm hosts distributed in all corners of the universe, slowly devour these planets, and produce enough combat locusts.

Of course, these things can only be done after getting rid of that eye. After he got rid of that eye, he began to do this in the universe.

For him, it only takes a few years. After the production of these swarm hosts reaches a certain scale, then these areas can be called safe spots by him.

In the future, if you lose a battle or encounter a chase, you can lure the enemy to these areas.

Although the combat locusts in one area are not enough to destroy the enemy, or even cause much damage to the enemy, but 10 to 100, the enemy will always be consumed by you in this way.

And this is where the true value of this unit lies.

This is also the difference between Jiang Yao and the players. For the players, they are more in pursuit of intuitive data.

A very simple analogy, suppose a unit can cause 1 million damage within 10 minutes, but this damage is 100,000 per minute.

As for the other unit, he can also cause 1 million damage within 10 minutes, but it can cause so much at one time, but the CD is ten minutes.

In a sense, players will feel that the latter is a representative of strength, while the former will be relatively weak. This is the player's overall view of the data.

And many players have too high expectations for a certain unit, because the price of this unit is actually not cheap for a single player, and they also have various attributes when buying this unit.

Such as XP, such as strength, such as the future can be expected, and many other BUFF blessings, they will buy it.

As for the new unit, judging from the data alone, the players feel that this is an existence against the sky, and their hopes for him are very high.

But the reality is very cruel. The superficial introduction and data give the player an illusion that he can play extremely high output.

But in fact, this unit is essentially an auxiliary unit, so when players bought it and used it in actual combat, they immediately discovered the problem of this unit.

And when they discovered the problem with this unit, they were naturally very unhappy.

And this is also the reason why players' reputation for the swarm host at this stage is getting worse and worse. Many players are even clamoring to evolve it to the third stage immediately after returning.

Regarding this, Jiang Yao can only say that he is very helpless.

He is a fighting support in itself, you expect him to be the main C, aren't you embarrassing him?

However, combat support basically cannot escape such a fate in the game. After all, compared to pure support players, players usually expect this type of unit according to the main C.

So now Jiang Yao doesn't plan to wash the ground for this unit. Anyway, after the players have evolved them to the third stage as a powerful defensive support, it is quite good.

For the current empire, Jiang Yao, if he wants to defeat him from the frontal battlefield, even if the players are generally more or less evolved, he still needs the third or fourth stage Zerg host as an assistant.

As long as there are enough defensive bugs hatched in these two stages, they can theoretically cover the entire battlefield.

And there are many things that defensive bugs can do, such as increasing the defense of the players themselves, or building some damage shields, etc.

It is even said that they can carry the baneling so that the baneling can reach the detonation area smoothly.

All in all, the worms produced by the swarm hosts are very useful, and now if they face the empire, they basically have no chance of winning the frontal battlefield.

So the only way to do this is to see if you can overtake on a curve.

Most of the players didn't think about this, because for them, they prefer to defeat the enemy directly, rather than using this routine.

But at this time, on the players' side, the exhaustion in the battle during this period of time made them a little mentally exhausted.

Some powerful guilds are okay, they produce enough battle locusts, but some small guilds are directly wiped out by the enemy because of the relatively small number of production.

This also made them uncomfortable enough, but fortunately some small guilds have also found their own methods of operation.

That is to reduce production costs by devouring planets and ore in pairs.

But this will undoubtedly take a lot of time, but for them, this is the only way to play.

At this time, the empire also encountered a lot of bugs in this galaxy during this period of time, and fought many times, so at this time they believed that the base camp of the bug swarm was still in this galaxy.

So during this period of time, they increased their investment in searching for warships.

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