Time passed day by day.

Of course, Nitian Games is not idle here. Although "Shadow World" does not need to be updated after it is launched, according to the original plan, they will continue to develop the subsequent 70 and 80 versions.

In terms of volume, the playable content of the 70 and 80 versions is roughly the same as that of the 60 version, even if it is slightly less.

Of course, the underlying mechanism and framework of the game have not changed. What needs to be redeveloped is only a new version of the big map, tasks, new skills, new talents, team copies and other content.

But even so, there is still a lot of content that needs to be produced, and Nitiantian Games is still developing at a normal pace.

As for the "Protoss World" test server, it is showing an unprecedented prosperity.

What surprised many old players is that the official "World of Protoss" did not make an announcement and fix this bug as soon as possible?

Instead, it was very quiet, which was very uncomfortable!

You must know that the original operation team of "World of Protoss" cared very much about balance, and Ji Heng was famous for forcibly cutting things, and they often cut them to pieces.

If a bug occurs, it will be repaired urgently as soon as possible, rarely overnight.

Old players are all aware of this, but after scolding it for many years, the "Protoss World" project team never changed their mind, and gradually everyone got used to it.

So much so that the official silence this time made everyone quite uncomfortable.

what's the situation?

Could it be that the official progress of anthropomorphism has been significantly improved?

Players have different opinions on this.

Some people speculate that it may be because the operation team of the "World of Protoss" test server has been replaced; others think that it may be because this new mode is inherently unbalanced, so the operation team has enlightened and no longer struggles with balance issues. ; Some people think that maybe the overwhelming heat made them see the sweetness, so they just made mistakes and were too lazy to correct them.

But no matter what, after waiting in trepidation for three days without an official announcement, players began to become bolder.

Since everyone is playing, let’s play too!

Whether or not these two BDs are used, the difficulty of group-based land reclamation is obviously very different, and the game experience of the players is also very different.

Moreover, these two types of BD have the advantage of greatly lowering the entry barrier for novices.

There are also some other BDs in the game. Although the group damage is far inferior to that of Dark Chain, there are still BDs with the same or even slightly higher single target damage.

It's just that these BDs often require very complex techniques.

Not only do you need to trigger various skills and talents in a chain, but you also have to keep an eye on the status of the buff bar. Fighting a boss battle is quite brain-burning.

But the operation method of Dark Chain BD is very simple. There are only two or three main output skills, which can be used in cycles. The damage is mainly triggered by the chain of other skills.

Not to mention Starlight Milk. After starting a group fight, you only need to stand in a safe position and cast Starlight.

Of course, some techniques are still required. For example, players should keep an eye on the free casting buff and use the "Starlight Shine" skill when this buff appears to avoid consuming mana throughout the process. Otherwise, it will be easy to lose all their mana.

In addition, there are also various group interruption effects in the group version, such as group AOE damage, group stun, group silence, etc.

If the player starts casting "Starlight" and is interrupted soon after, there will still be a long gap.

Of course, players also quickly developed other methods, that is, through other group skills in the game that increase blood and have critical effects, the cooldown time of the "Starlight Shine" skill can also be refreshed.

It's just that it takes about 15 to 30 seconds to refresh this skill. The speed mainly depends on the face. The more critical hits, the faster the skill will be, and the less critical hits, the slower it will be.

Therefore, for many new players, these two BDs are not only easy to get started, but also very fun.

With the help of a full-level player, new players can reach full level in one day, and then they can join the group with whatever equipment they want and play an important role.

This makes the conversion effect of the players of "Protoss World" very good, especially for small guilds, family and friend groups with more than ten or twenty people. With just a few friends, you can stabilize the normal difficulty team copy and obtain stable equipment. Improvement soon formed a virtuous cycle.

With various ten-person teams steadily opening up raids, acquiring various raid equipment and improving their numerical values, the players all seemed to be in high spirits.

As for World of Shadows?

Sorry, I’m so unfamiliar!

Although "Shadow World" has better graphics and more diverse BDs, the two fun BDs of "Infinite Starlight Milk" and "Dark Chain" are enough reasons for players to play "World of Protoss".

Many players who were diverted were really a little happy and unhappy.

There are also many old players of "Shadow World" complaining to the official, why can't we have this kind of brainless and fun BD in our game? You can make one now!

But unfortunately, there was still no response.

This undoubtedly caused considerable negative emotions among many players.

Friday, March 20th.

Ordinary three o'clock in the morning.

The Gan Emperor yawned. At this time, he was in a five-person team, halfway through playing the Ascension dungeon, and was about to go to bed after finishing the game.

In the past two months, he has maximized his energy and liver attributes. He plays the "World of Protoss" team game every afternoon, plays the team game of "Shadow World" in the evening, and can also play "Celestial Spirit" after 12 o'clock. The Ascension Copy of "The World".

The so-called Spirit Ascension Dungeon is actually a highly difficult five-player dungeon. Players can continue to challenge different levels, up to 25 levels.

After reaching the 20th floor, the equipment dropped will be similar to that of high-difficulty raids.

In "World of Protoss" and "World of Shadows", there are similar gameplays.

At this time, Gan Emperor's team configuration was also quite simple and crude, with a main tank, three "dark chain" outputs, plus himself, and an infinite starlight milk healer.

Relying on this configuration, everyone cut melons and vegetables all the way and successfully reached the 19th level of the Ascension dungeon.

Naturally, it was smooth sailing ahead, and it was already very late, so everyone couldn't wait to finish playing and go to bed.

"Okay, there are three waves of mobs in the end, so let's kill A together."

As usual, everyone pulled together the last three waves of mobs, the tank activated its damage reduction skills, the Gan Emperor activated Starlight, and the other three outputs activated their respective burst skills, preparing to "go dark". Create a set of explosive output.

However, as soon as the skill was released, everyone was dumbfounded.

"Hey? What's going on!"

I saw that these three people did indeed create lightning, but the lightning did not trigger any dark skills at all. It just floated out a few small yellow characters without any pain. The monsters' health bars were not even looked at. No obvious changes.

And what about the starlight of the Gan Emperor?

There is no CD reduction at all!

The Gan Emperor was confused for a moment: "What's going on? The official hot update directly... and it was fixed secretly???"

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