When I write a bug it becomes the core gameplay

Chapter 104 New Game: City Abandoned by God (Second Update)

"The City Abandoned by God" is a post-apocalyptic social survival game.

The background of the story is roughly the Western Middle Ages, and the player plays the role of the city lord of the city abandoned by God.

The reason why it is called the City Abandoned by God is because a loose seal of hell was found underneath this city. Human beings in the city either actively or passively accepted the knowledge of demons and abandoned their faith in God. Moreover, plague was rampant in the city and morality was Corrupted and therefore abandoned by God.

The angels regarded this place as an unclean place and wanted to send down holy light to completely destroy it.

The city lord played by the protagonist must try his best to overcome many difficulties so that the city can survive.

The main gameplay of the game can be roughly divided into two types: one is the management and construction of the development mode, and the other is real-time combat.

The cultivation part mainly involves resource allocation and construction planning for the city, such as:

Provide rations and drinking water to different units, consume resources to build city defense buildings and livelihood facilities, send adventure teams to explore outside the city or underground ruins, organize city defense forces, upgrade city defense mechanisms, promulgate policies, summon demons to help, etc.

In addition, a variety of different events will break out in the city, such as hungry riots, church propaganda, disaster victims fleeing, home sects leaving, plague epidemics, scorching heat, severe cold, strong winds, accelerated corruption, animal migration, angel invasion, divine punishment Advent and more.

Players must also respond to and deal with these events while developing daily.

In addition, as players deepen their exploration of underground ruins, they gain more and more demonic knowledge, and can unlock up to five different "demon skills".

Hell Vision: When turned on, you can see the attributes of the target unit.

Power of Hell: After being turned on, you can gain powerful combat power.

Hell Knowledge: When turned on, demonic knowledge can be spread to control thoughts.

Hell Summoning: Summon demons to enrich the army and raise the dead.

Hell's Gift: Allows others to temporarily gain any one of the above four abilities.

In the real-time combat part, there will be a steady stream of enemies coming to attack the City Abandoned by God. Some are bandits and bandits from the outside world, some are crusaders who come to crusade, and some are simply powerful angels who come down to fight in person.

Players can control a powerful hero character to participate in the battle just like a MOBA game. Of course, this hero character is the city lord himself.

If that's all it is, "Forsaken City" is still a game with a fairly normal style.

It's nothing more than managing, building, fighting, and resisting one round of attacks after another.

But it's clear that Lilith's games are never so merciful.

In the game "Forsaken City", in addition to the two gameplay modes of "Management" and "Combat", there is also a "Development" gameplay!

In the plot, the city lord adopts a little girl Xia Mi as his adopted daughter. In addition to management and fighting, players can perform a series of nurturing operations on this little girl, including roughly five types:

Lifestyle category: Various standards for choosing the little girl’s food, clothing, housing and transportation.

Education: transfer certain knowledge and skills to little girls, or provide ideological education.

Favorability category: Entertain and play with the little girl, make decisions that suit her, and improve your favorability.

Affairs: Let the little girl help handle various affairs in the city and improve her ability to respond.

Special category: extreme operations such as abandonment, imprisonment, and execution of little girls.

It's actually quite normal up to this point, but here comes the key question: This little girl is actually a mole!

She perfectly fits the definition of "Holy Virgin Bitch" that everyone summarized before.

When there was obviously insufficient food in the city, she would also save the surrounding refugees;

She would secretly release angelic prisoners held in prison;

They even secretly transport the food and weapons in the city to other villages that are suffering from famine;

When the city lord wanted to increase working hours, she was the first to object;

When the city lord wants to go deep into the demonic ruins to obtain demonic power to protect himself, she will firmly oppose or even secretly sabotage it;

And the most outrageous thing is that even when the "animal relocation" event is triggered, she will ask to use the few supplies to adopt and rescue these animals!

In short, she refuses to drink the city lord's toast, and she turns the tables when the city lord picks up the dishes. The existence of this adopted daughter is the biggest obstacle to the survival of the city abandoned by God.

Perhaps the player, out of patience, will choose to directly take special actions to imprison her, or simply execute her.

But, it still doesn’t work!

Because from the perspective of the plot, this adopted daughter has a lot of background. She is actually the human incarnation of Archangel Chamuel. Once she dies, the angels will immediately send down divine punishment and completely destroy the entire city abandoned by the gods. For flat ground, the game ends directly.

In other words, players will face a dilemma:

Killing is definitely not possible. If you kill, divine punishment will be imposed directly, and the game will be over;

If not killed, if imprisoned, the favorability of the adopted daughter Xia Mi will go crazy, and she will also incite the prisoners in the prison to stage riots from time to time;

If she is not imprisoned, she will often make troubles and make excessive demands, seriously weakening the city's supplies and defense measures. If she does not follow her wishes, her favorability will still drop;

If everything goes according to her wishes...then this city won't be able to hold on for long and will be lost.

The most annoying thing is that every time the player makes a decision that does not meet her expectations, she will issue a moral torture to the player.

Even if the city lord died because of the destruction of the city in the end, she would only think that this was the punishment that a person who believed in the devil deserved, and he looked like a white-eyed wolf.

As for how to complete such character AI?

Of course, we still use fake-AI technology!

Previously, "The Legend of Wolong" used this technology to cause problems, mainly because it used the story background of the Three Kingdoms. How can the AI ​​be spoiled?

But "The Forsaken City" is an original story background, and even the designers don't know how the plot will develop in the future. Is it okay to use fake AI now?

As for the benefits of fake-AI technology, it is also obvious. It will make the behavior of NPCs more unpredictable, which will naturally make it easier for players to break defenses.

Of course, this fake-AI technology still requires a series of training, mainly to put a stamp of thought on Xia Mi to ensure that players cannot easily change her thoughts through acquired education.

Perhaps players mistakenly believe that as long as they treat her better and increase their favorability, they can change her mind, but this is obviously wishful thinking.

Everyone couldn't help but look at each other.

It seems that the previous stereotypes are indeed correct. Zhou Yang’s guess is completely correct!

In fact, after yesterday's brainstorming meeting, many people's attitude towards Lilith has improved.

Although the first impression of this little girl is not good, she looks like a stupid leader who doesn't understand games and likes laymen to guide experts, but everyone's communication is quite smooth, right?

At least after everyone discussed "Holy Mother" and "Holy Mother Bitch", she made a quite accurate summary.

Mary's disease is stupid, Mary's bitch is bad. The former pays too much to dogmatically implement a certain moral code regardless of the cost and even infringes on the actual interests of oneself and friends; while the latter forces them to do it through moral kidnapping. Fulfill your moral code and hold yourself to double standards for yourself and others.

Therefore, what players hate is Mary Disease and Mary Bitch, not the real Mary.

Isn’t this a very accurate summary?

According to this idea, if you want to create a friendly unit in the game, you must shape it into a true Madonna, not a Madonna bitch, right?

But how is the game "Forsaken City" designed?

Xia Mi is the most important female ally in the game. It is not only related to all the development methods in the game, but also involves the management and combat content in the game.

But such a character was designed to be a top-notch Madonna bitch, confronting the players at every turn, and like a dog-skin plaster, she couldn't get rid of her even if she wanted to!

Everyone exchanged glances with each other, and it was obvious that they were all sure of one thing.

I was still thinking before, is this investor stupid or bad?

Is it because the level of game design is too low and the gameplay is thought to be interesting, or is it knowingly doing so?

Now it seems that it is probably more of the latter!

Lilith asked confidently: "What about my design plan? Is it a genius idea?"

Everyone didn't know what to say and could only look at Gu Fan.

Gu Fan was a little confused: "Why are you looking at me? If you have any opinions, just raise them. Mr. Li is not an unreasonable person."

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