Video Game Designer

Chapter 47: select

   "Does the project team of Jian Xia Zhuan have a separate office building?" Following Yao Daxian's entry into an office building, Chu He asked a bit curiously.

   "Of course it is not the whole building, Beisoft does not have that strength, but the sixth floor and the seventh floor are where our swordsman project team." Yao Daxian said with a smile.

  After a short visit, even Chu He was still in the demo room, and experienced the swordsman 8 that was about to be developed.

   Optimization is not enough, and the game is basically an old wine and a new bottle. There is nothing to be sincere. If there is any merit, it is that the picture has indeed improved a lot, and the plot copy is also excellent.

If this is a new game, it is made by a little-known domestic small studio, it may be well received, but it is made by Yao Daxian, it is not a new IP, but the famous swordsman biography series.

   Moderate, more than inferior to inferior, this is the definition Chu Chu passed to Jianxia.

   At the same time as the domestic stand-alone works, Swordsman 8 does not use a motion capture system. Although it is still a turn-based system, the stiffness of the characters' movements can be clearly felt.

  Although it can be kept up to date with the mainstream game screens from the sticker screen, the action is really too far behind.

   As for why it is not adopted, the answer is simple. Funding is one aspect, and later is also one aspect for optimization.

  Compared with foreign countries, many domestic programmers can only use the engine to carry out the so-called optimization, which is simply not comparable to foreign Daniels.

   "Speaking of that, there are really few people doing action-type RPGs in domestic games." After the trial, I was about to leave Chu Dahe and Yao Daxian for dinner before leaving.

   "Because there is too much capital required, and the production cycle is long, plus technical reasons, the average investor will directly withdraw from the capital when he hears that he wants to make an action-type game." Yao Daxian said helplessly.

   And different from foreign countries, few domestic manufacturers will use motion capture technology, firstly because of burning money, and secondly because some manufacturers' technology is not different from useless.

   "Does Tianhe Network have any ideas in this regard?" Yao Daxian asked tentatively.

   "Of course, in addition to the famine, we have already prepared new projects, this time will not be like a famine." Chu He smiled and said.

  After the development of famine, the initial team running is almost finished. After the new project is established, Chuhe will recruit a group of people, of which art design is the main.

  After all, there are several art designs in the company. If they are not enough, we won't talk about them, and their own capabilities are not enough.

  Different from Tao Fa and Ye Xun and their technical staff, technology can be improved through learning. Art design is basically more talented, and there is basically no room for improvement unless you really know how to do it.

   From now on, similar important characters, equipment, and buildings will be produced by the art design of Tianhe Network. Some unimportant scenes and NPCs can be handed over to the outsourcing team.

During the period when Chuhe left, the effectiveness of Tianhe Network was gratifying. First of all, famine won the title of the best game of the "China Game Awards", opened the multiplayer online mode, and the MOD community, and also released The first giant of the DLC wilderness.

   Added new desert maps, new monsters and new adventure plots. The price is 10RMB. The domestic sales of the entire platform were 400,000 on that day, and overseas sales also reached 150,000.

Simultaneously stimulated by the online mode, the sales of the famine body have also increased significantly, and the MOD module has just been launched, and no MOD has appeared, but a foreign non-profit MOD production team is on Twitter. It was publicly announced that the famine mod maker will be studied, and based on the original famine, more interesting mods will be made for players to play for free.

  Players at home and abroad are also looking forward to Chuhe and their team to continue to develop new content of famine and bring them more surprises.

   but did not know that in fact within the Tianhe network, the famine project has no follow-up at all.

   and later added a mall dress up system, and after launching some characters, the famine only needed to manage the stability of the multiplayer server, and maintain the recharge channel and MOD community, the game community.

   Chuhe's focus of their work is the new project to be established.

"For the new project, I decided to use the theme of martial arts, the type of RPG, the open world of semi-sandbox, and the elements of adding Roguelike." In the conference room, Chu He showed the planning book made in the past few days to everyone .

   "Mr. Chu, has this step taken too much?" Xu Chang said with some concern.

   The open world of semi-sandbox, RPG mode, and the addition of Roguelike elements, it sounds like a very delicious cake, but considering that their technology is not necessarily able to make it.

"And why did the theme choose martial arts? To know the success of the famine, we actually have a certain reputation overseas. Choosing martial arts is to give up a large part of the overseas market, and to tell the truth Huaxia's payment concept, It’s far from mature overseas, and it sounds like it’s not a small production. If you don’t consider the overseas market, you may not get much income in the end.” Progg, who was next to him, said with some confusion.

  Tao Fa and Ye Xun and others also nodded. Why do many domestic game manufacturers choose the theme of martial arts or Xianxia?

  On the one hand, this is the characteristic of Chinese culture~www.readwn.com~More importantly, the main target group they are targeting at is domestic players.

   Choose FPS game, choose Western Fantasy RPG, then the question is coming.

   The market environment is much better now, and it is also open, but foreign masterpieces can be bought at home.

   The same theme, I don’t buy 3A masterpieces abroad to play, why do I buy you a poorly made domestic game?

   supports domestic production, then you should be sincere anyway.

  A 3A masterpiece abroad, the taste of beef is braised beef; your domestic game is the price of pork boiled pork, or the taste without salt.

   Then I would rather spend a little more money to eat beef than to eat your cheaper but not tasty pork.

   Therefore, most domestic manufacturers put their target themes on martial arts and fairy warriors.

   And many domestic players eat this set. Players who like the theme of martial arts and Xianxia have no choice. If foreign manufacturers can’t do it, they won’t do it, so they can only choose domestic ones.

   is either a martial arts type, a fairy-type online game, or a stand-alone.

  But unlike these manufacturers, Tianhe Network is totally unnecessary.

   First, overseas markets have been opened, and secondly, they are confident enough in their own technology.

  Pig and Prote needless to say, the technology of the two of them can be called Daniel, and even Prote is one of the cores of the former EA Sims project.

  Ye Xun and Tao Fa, although they had just graduated shortly, but they made a well-known and popular game called Famine, and even the reverse in the overseas market is not bad, which makes them more confident.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like