Video Game Designer

Chapter 426 Heartwarming News

Chuhe, who dug a huge hole for ordinary players, didn't feel condemned at all. Instead, he was very happy to watch countless players complaining on his Weibo.

Sneakily uploaded a few photos of the game experience inside Tianhe Network, each of which clearly included the game screen of the last survivor, but they just didn't announce any new content, even if the players knew the game well It's about to be released, but I still hate it.

This is the most embarrassing situation! If you don't say anything and make them think this game is a long, long time away from coming to them, that's fine.

But the promotional video of the trial play has already come out. Doesn't this clearly tell the players that the game is almost finished and they will be able to see it soon?

But just say what you say, at least you also say a specific time, and when the time comes, the skipped ticket is talking about the skipped ticket.

How can there be someone like your Tianhe Network who is only responsible for digging pits but not filling them?

In the face of complaints from countless players, Chuhe obviously didn't think so much. Now Chuhe is talking with his old friend about the distribution agency of The Last Survivor.

Like the previous games of Tianhe Network, Chuhe didn't want to be an independent distributor, even if it was only a special agency to distribute its own games.

Because there is no need for that, and the resources in the hands of these game giants in the industry are not within the control of Tianhe Network, it is much easier and easier to give up a part of the benefits than Tianhe Network to handle it by itself. up.

"You guys are really fast in making games." In the office, Charles, who came to Jinling again, sighed.

How many months had it been since they last came to Jinling?

Although the last survivor at that time had a demo, it was just a prototype, but now it can actually be regarded as a beta-stage product.

"As long as you think about it, whether it's EA, Activision, or Ubisoft, they can do it." Hearing Charles' sigh, Chu He didn't say much, just smiled.

The development of a game undoubtedly takes a long time, but if the funds are really invested, the entire working team will complete it with the highest efficiency, and it will not take as long as imagined.

According to the normal rhythm, a 3A masterpiece basically needs a development cycle of about 3 years, but if the team has enough people, it can be achieved in more than a year.

For example, the well-known Activision New Year’s Call of Duty series basically looks like this. The three-year series itself has three production teams to produce at the same time.

This is also an operation that a series of brands in the industry often do during the new year. For example, Ubisoft’s Assassin series seems to release one game a year, but in fact this is based on the premise that two production teams take turns to produce.

Most of the working groups like Tianhe Network put down all the projects at hand and concentrate on one project, which is basically not the case.

Charles naturally knows what Chuhe's words mean, after all, he is also one of the bosses of EA.

But if you want EA to operate like Tianhe Network, the person who proposes and implements this plan, if he can always succeed, then he is the hero of EA, but if he fails, he should get out.

If a large number of studios like Tianhe Network's production of The Last Survivor were involved in EA's Andromeda, the losses that Andromeda brought to EA would definitely double.

Even in terms of cost, Andromeda can't recover the cost. Although it also failed, the previous development cost of Andromeda was recovered anyway.

The risk is too great, which is why most of the 3A games of game manufacturers will be released in three to five years.

The so-called excellence is just an excuse to give players a good impression. The real reason is to reduce the risk of development and save costs.

If you invest regardless of the cost, an independent IP 3A work can definitely be completed in half a year while maintaining the quality. Of course, whether the cost can be recovered is another matter.

He didn't discuss too much with Chuhe on the topic of game development cycle. Charles' main purpose of coming this time was to win the agency rights of the last survivor, not to discuss the content of game development with Chuhe, let alone really When it comes to talking, he can only talk about some superficial things, and he doesn't know the deep things.

"Chu, we should talk about the last survivors. The cooperation between EA and you has always been very harmonious." Charles changed the topic to the main topic and said very seriously.

"Of course, I believe in the strength of EA, and our cooperation is indeed very pleasant." Chuhe said with a smile.

These days, including Activision, Ubisoft, and Sony, they have come to discuss in detail, and their conditions have basically met Chuhe's psychological expectations.

As for EA, Chuhe actually didn't mean any dissatisfaction, although in the eyes of players, EA was not a good person.

But for Tianhe Network, there is no disadvantage, and the cooperation between the two parties is also very happy. You must know that one tenth of the development executives of The Last Survivor are from Chuhe from EA.

Special matters are assigned to a special person to discuss. After talking with Charles for a while, the person in charge of the corresponding negotiation has arrived, and the next step is the discussion between them and Charles.

According to the conditions given by each company, Tianhe Network will choose one of them. Of course, because of the original cooperative relationship with EA, if the other party has enough courage and sincerity, as long as the conditions are similar, Chuhe himself is more inclined to choose EA.

An hour later, Chuhe asked the staff to seal the contract and file it.

"Huh!" Charles, who successfully won it, also let out a long breath. Although he paid a lot of money, he won the agent of this game anyway.

Then Charles immediately opened the laptop he was carrying and sent an email to EA headquarters.

Next, EA will hold a press conference immediately to announce the news about the last survivor to the majority of players, and at the same time determine the release time and publicity plan.

However, these are not what Chuhe needs to care about. Tianhe Network only needs to cooperate.

After securing the agency rights of The Last Survivor, Charles asked Chuhe calmly: "After the project of The Last Survivor is over, are you interested in cooperating with EA? Just like PlayerUnknown's Battlegrounds before?"

Hearing what Charles said, Chuhe couldn't help laughing. Is EA planning to bind himself to the boat?

But before Chuhe refused, Charles went on to say a piece of news that moved Chuhe a little.

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