Tower Defense Strategy

Chapter 94: Player's ideas

   Octopuses develop silently here, and the commanders on the land are also using their brains to find ways to survive in an increasingly outrageous environment.

   More than a dozen days ago, with the Roman mule as the leader, a group of people figured out how to play together. After more than ten days of hard work, this group of bases has already achieved results.

   Relying on the money-issuing tactics of a few local tyrants, they can only rely on the base for supplying their lives, and they can also use crystals to buy supplies.

Although buying crystals for supplies is purely cheating money, there is no better way. The Roman mule has completely stagnated for this base group. If some bases are not allowed to fast forward to the extent that it can help, once the monster nests around the area expand, That's it.

   The day before yesterday, six plasma railguns were built throughout the day.

   A fortress-type base chosen by all six. This type of base has special mounting points for the fort. The position of the fort is a bit higher than other types of bases, making it easier to attack farther places.

   After the cannon came out, the six companies were divided into two groups.

   One group increased power and continued to build cannons. With the financial support of local tyrants and the resource tilt of the base group, each base in this group can add one cannon every day.

  Three cannons a day is certainly not too slow, a dozen cannons are enough to deal with most of the daily defense of the base group.

   The other group was transported to the high ground at the earliest. Now it is mainly based on the expansion of the base. It is planned to increase to ten floors, and hope that the base can be turned into a super turret.

   Other people also have their own division of labor, but most of them have not yet come to fruition.

   But only a few bases started to fire artillery, and the Roman mule had been rescued. Most of the first-level monsters did not need him to deal with the attacks. He finally returned to the development track and started to make seventh-level things.

   This base group had some controversy in the forum in the early days, but now it has survived and proved that the theory is feasible.

   So the few senior commanders who had the conditions and interest also began to try to form a base group.

   But for those who follow suit, the forum's argument is different.

   "I missed the time. Now there are monster nest upgrades every day. I only thought about raising turrets and airports at this time. I'm afraid I can't keep up with the demand."

   "Agree. Yesterday, an upgraded lair was dispatched. Ten bases were bombed and new nests were built. At this time, I'm afraid I can't keep up with the expansion of the monster."

   "We can only hope that the nests in a few areas will be cleared in the form of joint defense, and then we will talk about cluster development."

   "@I'm not a big guy, big guys come to express my opinion."

   I am not a big boss (seal: Colonel, 7th-level commander): "I think I can try, what if I get lucky?"

   "Catch the boss alive!"

   "So the chance of good luck is only one in ten thousand?"

   "It's just not optimistic, if each of the fifth to seventh level bases can't enhance the linkage, sooner or later they will be pushed clean by the monster."

   "If only we could encourage the NPC base to send troops."

   "Then don't think about it, the highest rank of the soldier is the captain over there, at least the lieutenant colonel can speak in the NPC base."

   "But in the name of the mission, a wave of mechas can be transferred from the NPC base to do private work."

   "Hmm! I think it can."

   "Don't you think, I want me to think..."

   "Where does the evildoer dare to rap here!"

  ...

There are many disasters and disasters in the game. The commanders who can play until this time are either possessed by the emperor, or have a persevering spirit. This is reflected in the forum commander section, and there are fewer and fewer nonsense. All thinking about the way out for the commander.

  Unfortunately, up to now, apart from luck, there are only two ways to really see the effect.

   Except for the Roman mules, there is only one way for joint defense and linkage.

   The defense linkage is easy to say, but there are endless troubles to operate.

   When can I finish my daily routine? After the fight, do the members of the zone still have the energy to find the monster lair to make trouble? What if more than one person cannot go online in a hurry?

   The biggest problem is that the bases participating in the joint defense linkage are normally developed, and there is a certain distance between them. Once some people are absent, it may cause a gap in the entire reconnaissance network and trigger a series of disasters.

   Therefore, unlike the huddle game, the base that participates in the joint defense linkage still needs to ensure that the basic system is intact, so as to ensure that the monsters will not be penetrated by the monster group.

   requires its own system to be relatively complete, which leads to a lack of strong emphasis on the aspect.

for example.

In the    get together gameplay, as long as you ensure that the four directions are outside, and there is a main attack on the fort, other people can play the mobile unit. Even if you repair the turret, you only need to repair the damage attribute, and you don't need to pursue comprehensiveness.

In the joint defense and linkage gameplay, the large fort can barely help defend one direction next door. If the terrain does not match, the turret will not help at all. For the joint defense, a mobile force must be built, and the maneuvering speed must be biased. The maneuvering speed is high and the firepower is weak. Said it is an inevitable result.

  Once there is a shortage of people, it is impossible to expect this group of high-speed mobile units to defend. It must have its own turret group.

The only advantage of the    defense linkage gameplay compared to the group game is that all participants have more mineral income and it is easier to guarantee the level 6 nuclear bomb. Once the defense group has a nuclear bomb, there is hope for a large-scale raid on the monster lair.

   But it's just hope.

  Because the treatment of level two monsters is completely different before and after level six.

Before level 6, players will only be beaten by small monsters passing by. This is different from passing by a high-level base. For example, a monster attacks base A. If there is a base B within its sensing range next to the line, the monster will step on it. Kick.

   There is no level 6 or higher base in the entire area, so no matter how many level 5 there are, you can only encounter small wandering monsters from the lair. As long as it is not the closest to the lair, it can be said to be temporarily safe.

After the sixth level, the second-level monsters have a basically fixed frequency. If ten people are in defense, you will have to deal with the second-level monsters ten times in just a few days, and the chances of the second-level monsters mixing with the daily life will also increase. .

   The more members involved in the joint defense, the more tough battles that need to be shaken every day, and there is almost no time to go out to be nosy.

   There are fewer members, and it is difficult to get on the bar with the monster lair, and the balance is difficult to grasp.

   Speaking of playing together, they are more promising in this regard.

According to the internal players of the Roman Mule, in the next period of time, until all the small bases run all the five-level technology and build the joint airport, the other bases will not be upgraded to the sixth level. The Roman mule will provide nuclear power. Umbrella.

   Commonly known as the card level.

   Although it is a bit shameful, but in an environment where there is a lack of mineral resources, this is a good way.

There is no new source of electricity for level six, and the technology in infrastructure is mainly produced before level five. First, all preparations are completed, and enough power is accumulated to level six. It is easy to produce a new turret or a level six unit later. point.

   Of course, the premise is that the Roman mule cannot explode itself, otherwise the group of players will be given for nothing.

   There are two feasible methods, each with its own advantages and difficulties, and most of the casual players can't play it, so they put their ideas on the NPC.

  To this day, the NPC's sixth-level base has either been flattened by the monster or upgraded to the seventh level.

   Therefore, the NPC base specifically refers to the 7th level base.

   There are no level 7 units in most NPC bases yet, but the NPC armies are too large. UU reading www. uukanshu. The monster group that com faces is no stronger than the seventh-level players, and the survivability is sufficient. In the future, it will be properly transformed into the main production area of ​​the seventh-level units.

  Since the player commander has level 7 long ago, a lot of information about level 7 units have also been exposed during this period. Everyone knows that level 7 units have become cold fusion energy sources.

   Higher-level energy sources can support stronger power and better weapons. A team of seven-level units does not need to be overwhelming. With the size of three or five alliances, it is enough to threaten the monster lair before the upgrade.

   For the upgraded monster lair, if you can't win, you can run. Unlike low-level units, you can't win or run away.

   So the idea of ​​a new pit NPC came out.

   Contact and convene the pilot players, find a way to get a batch of 7-level mechas from the NPC base, and then wait for the opportunity to borrow the name of a mission to help the player base work.

   sounds good, but there are many problems in operation.

   For example, the loss of connection time is too long, the action plan is not followed, etc. Even if the mechas are driven back later, the pilots are easily identified as "violating regulations."

   Violation of the regulations will result in the driver being banned from foot and flying. If compensation is not negotiated in advance, not many drivers will be willing to take risks.

   Of course, the player is a chaotic system, and he won’t really be afraid of bans.

   As long as the appeal is strong enough, as soon as the player comes up, some people are willing to play and blew up, and violations are nothing.

   Instead, after avoiding the NPC base communication channel, online and offline contact, navigation and supplies will become more difficult to deal with.

   Ordinary players just make plans, I am afraid it will take ten and a half days, such a long period, help is likely to become dead.

   So those who are in a hurry, started an intermediary business.

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