Tower Defense Strategy

Chapter 52: Jiangge Section 2

   The time is 44 days, and there is something that makes him a little strange.

   It stands to reason that the coming out of the space elevator will definitely attract the attention of players. At this time, the elevator fee is almost finished, and no player has appeared yet.

   Is there no space elevator from the nearest base on this island? Or are there no players in the nearest bases?

   There are some weird things in the game, such as a colonel of octopus, you can’t even see the world map...

Um? That’s wrong. He can see the world map through the military page. There are many classification functions in it, such as the degree of danger. The places that are designated by the military as restricted areas will also be marked in orange. There has been no activity of the second-level monster in the past ten days. It is marked in green.

   But he can't find where he is!

   After breaking the map and zooming in, you can see the buildings and vehicles on the surface, but the place names and base names are not marked.

   In theory, any school-level personnel can find their position in this real-time updated military map, but that is just theory. (Only the basic world map can be queried below the school level, neither does it look like it was before development)

The total area of ​​the octopus island is less than 30 square kilometers. In the endless ocean, there is no characteristic of this size. It feels a bit like it is enlarged to confirm. I don’t know when to find it, because other players and NPCs also There will be development on the island.

   Of course, this game has a good degree of simulation. As long as it is idle enough, you can calculate your latitude based on the sun's rise and fall and daily trajectory changes. Once the latitude is confirmed, the amount of work to find will be much smaller.

   Octopus, don’t you still play ancient games? How can there be that black hole time to toss these?

   Players are all weird anyway, it doesn't matter if there is one.

   This day, analyze the samples of level 1 monsters that were hit the day before yesterday.

  "Air buoyancy:

   Flying stars can do aerial maneuvers without wings, which breaks through everyone's cognition of first-level monsters. The samples have opened up a new world for some engineers.

   Unlock floating drone (reconnaissance/attack) (AI technology level 3)

   Unlock the floating rucksack (Mecha modification accessory) (Allows units that cannot fly and have the ability to jump to gain short gliding ability.)

   For all air units, the fuel consumption of air maneuvers is reduced by 5%.

   All flying units, the cost is reduced by 10%.

  All winged units, load capacity increased by 10%"

   Not bad, the entry effect value is not high, but it is more practical.

The three enhanced entries in    correspond to air units, flying units, and winged units. The target groups of the three entries are not exactly the same.

   Taking the existing units of the base as an example, Thunder King only receives bonuses from air units, while Deadline and UAVs can get all bonuses.

   There are winged units, and the base does not have a separate corresponding vehicle. If the octopus is right, some underwater units with special structures and multi-purpose mechas can also receive this bonus.

  Compared with the enhancement, the accessories are more tasteless. The ground mech is good for end-to-end output. Why let it glide? There are professional multi-purpose mechas to fly.

  ...Of course, this is mainly because the terrain on the island is too poor. If there is a large height difference, the gliding ability can indeed allow frontal battle groups such as ruby ​​and flying sand to gain the running ability to improve the chance of survival.

   The highlands on the island seem to be able to use a gliding ability, but... in short, retreating to the integrated hangar is no different from gliding and fleeing.

   Floating drones were caught by the octopus. Drones that detect and hit are rare, but unfortunately, there is no AI technology at level 6.

   AI technology appears at level 3 and 5. Level 3 should be level 7 technology.

   Speaking of it, the 7-level UAV "Holy Woman" (provided by the big flapping moth) that Octopus noticed earlier also requires AI3 level. The priority of this technology may have to be mentioned.

   After the aerodynamics came out, Jiang Ge, who had been haunting the octopus, finally made a difference.

   Its effect in the first paragraph of Jiang Ge unlocked a flying unit "Jaeger".

   It's a pity that the type is a bomber. There is not much opportunity to use it before acquiring deep-water blasting technology. Even if there is deep-water blasting, the business can also be performed by underwater units.

   The special combination effect of the first segment of the magnet mecha is activated to the sixth, and the second segment is finally not too advanced to be displayed.

  "Mass Effect 2 (Monster) (Jiang Ge):

   The second Jiang Ge’s sample allows us to recognize the power of mysterious particles.

  Special unlock: Integrated combat unit "Fortress" (anti-gravity structure, air floatation, mysterious salvation) (super open-air processing facility, vehicle science level 6

   only opened one, but just see hope.

   The term combination of integrated combat unit, the octopus saw it the first time, but couldn't know what it was.

The term    unit is generally used in "Planet Strategy" to refer to a certain part of the vehicle, such as weapon unit, power unit, energy storage unit, etc.

   So, will this integrated combat unit fit with something?

   I can't guess the result without guessing, and it's useless to guess.

   unlocks the new entry and also provides follow-up clues.

   It seems that some special little monster technology combinations are needed to form high-level vehicles.

The level of    does not seem to be particularly high. Vehicle 6 and Super Open Air correspond to both level 8.

   The monster technology that has been analyzed now has two eighth-level units, "Venus" and "Dragon Palace", and they are all mobile base-style giant units.

   The mobile base should be the most valuable of all units.

   Looking at it this way, Jiang Ge's second stage combined with a lot of first-level monster technology can only unlock 8th level, or what a strange unit, it feels a bit useless, how can it be the second-stage effect of the second-level monster.

   I hope there will be better ones later...Speaking of which, I will live to that time.

   A few hours after the analysis is completed, the elevator fee is paid.

  Use the ore that was saved when paying the elevator fee to buy two sets of modular supercomputer components.

   a set of 1,000 mines, without any discounts brought by technology, not expensive, nor cheap.

   This thing is relatively small and can be transported directly by the marble mecha. Two sets occupy one slot.

   Together, the power consumption is 100, and the calculation ability is increased by 10%. When the power becomes rich, you can consider continuing to increase it.

   With the addition of world synchronization computing and basic laboratory small technology bonus, it can reach 30% before upgrading to level 7, and the main technology can increase the efficiency by 30%, which is quite impressive.

   Including the basic laboratory bonus, the total demand for main technology research and development will shrink to 72%, and the related small technology will be level six immediately, and it can be further reduced.

   I took a look at everyone's progress in the forum. Some people are upgrading to level 7, but that guy didn't build an elevator.

   The octopus sorted out the current situation of the base, and felt that if it was not upgraded, it could only be repeated construction.

   In fact, there is still one thing he didn't get. The orbital strike unlocked by Far Fire 2~www.novelmt.com~ Orbital strike requires a space elevator as a prerequisite. After the space elevator is completed, the octopus sees how to do it.

   The effect is indeed amazing. The orbital strikes 0.3 unit ammunition, and the explosion effect produced is similar to that of the medium-range missile (basic).

   Although it has the defect that it cannot be guided after launch and the trajectory delay of 20 to 30 seconds, by virtue of an order of magnitude improvement, the clearance effect is stronger and more resource-saving than the missile scrubbing.

   It's a pity that you need to upgrade the weapon system of the orbital station overhead at your own expense! ! !

   The price is not particularly outrageous, pay 6000 ore to get it, and only need to provide ammunition in the future.

  The ammunition provided to the space station cannot be counted as a reserve base, and cannot be transferred back when it is urgently needed.

   After careful consideration, the octopus is not necessary.

  The biggest threat to the island where the base is located is the underwater clusters. Those who like to fly because there are no obstacles on the sea surface, it is not too difficult to find it by distance.

   Orbital bombing is used to hit flying objects... It feels like a meteor hitting a passenger plane. The biggest use of this thing is to wash the ground.

   To deal with underwater, what is lacking is a super slow weapon, such as depth-water bombs and deep-water nuclear bombs.

   The faster the ballistic speed, the more unable to penetrate the water. For example, for electromagnetic weapons, there is no difference between the water surface and the alloy armor. If the alloy armor penetrates two meters deep, the penetration force of the water surface will not exceed three meters. Even if it is five meters or ten meters, what's the use?

   As far as octopus knows, there are at least two little monsters in depth bomb technology, and there are also crocodile tyrants that have been abused almost every day, but there is no way to fight it.

   can only wait until players have more space elevators, and try to use the orbital market to trade.

  Let's raise the base.

   Before that, go offline for a cup of milk tea.

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