Tower Defense Strategy

Chapter 1: Planet strategy

   Lying on the ground, looking at the little monster ravaging the broken base in the black and white picture, Zhang Yu curled his lips and popped up the virtual environment setting options:

   "The game is initialized..."

When the screen turns black, when it lights up again, you see a blue planet in front of you. As the planet rotates, you can see the blue ocean occupying about 60% of the surface. There is a greenish atmosphere in a certain area in the southern hemisphere of the sea. I don’t know what the situation is.

   "The initialization of "Planet Strategy" is complete."

   The planetary picture is shrunk, portholes appear, and it looks like the picture comes from a certain space station or spacecraft.

   "This game is a reset version of an ancient online game (2047 AD). There is no title. Please start character creation."

   is still called Zhang Yu, but the input is wrong, and he turns into an octopus. Maybe it’s because of a distraction that leads to a deviation in the information transmitted by the neural link.

  ... After thinking about it, there seems to be nothing to change. The name octopus is quite common.

Next step.

  Pinch the person part...wasting time.

Next step.

   "Please choose a career."

  Career selection, tiled in the display area in the form of icons.

   There are four professions: Commander, Pilot, Recruit, and Civilian. Each profession icon opens with a bunch of annotations.

   The commander is the tactical core of the game, responsible for base management. The main gameplay is construction, tower defense, etc., and is responsible for the dispatch of troops on the integrated battlefield.

   Pilots are the pilots, with two branches: the mecha and the aircraft. Mechas include combat type, support type, etc.; aircraft include bombers, transport aircraft, ground effect ships in the atmosphere, and various ships used in outer space. Only two pictures of outer-atmospheric vehicles are shown in the illustration. The orbital fire support ship and the orbital mecha transport ship seem to be not too big. I don't know what will happen in the end. The previous file hasn't developed to that level before kneeling.

   Recruit is a panacea. From the introduction, it covers all the professional concepts of traditional war games, and even includes the previous pilots and official directions. Maybe the skills and tasks are different?

   Civilians, the so-called whiteboard characters, can play as they like. They can be soldiers, farmers, hunters, and there are several question mark icons behind them. Simply put, they include all the possibilities of life, occupation and villains.

   He is not very good at action games, so he still chooses the commander. This profession also has more leisure time to play games.

   Complete the career selection and enter the war zone option.

After initialization, there are only two planets open, A1-E3 (main battle zone), A1-E5 (frozen world), this numbering method means that the two planets are within the gravitational range of the same star, terrestrial planets, from The order from inside to outside is third and fifth respectively.

  Because of fear of the cold, I still choose the main theater, the E3 theater.

   After completing various choices, enter the real-time delivery link (breaking through the orbit of the atmosphere to deliver cutscenes).

   Take this opportunity to introduce, Zhang Yu...Octopus is playing a remake of an ancient online game called "Planet Strategy".

   I chose it because the remake team of "Planet Strategy" equipped the game with a "shuttle module", which can restore the ancient computer system environment and use the Starlink database to run those ancient non-remake original games in the game.

The "shuttle module" body is an extremely complex system. Simulates the ancient system while logging into the Starlink. It is equivalent to creating a new virtual environment and carrying it into the game. It can be called a super project for a group of dozens of people. !

   The great thing about "Planet Strategy" is that it is said to be the earliest prototype of the shuttle module. It has the function of playing external games in the game, and the transformation project will be relatively easy.

   In addition, as a remake of an online game, the most special thing about "Planet Strategy" is that it has become a stand-alone game. It does not need to cooperate with the unique time rules of online games to do this kind of initialization.

Although it’s stand-alone, you can still see the number of online people, 47 people, everyone is in a different "parallel world", as for this number... Considering that the remake of "Planet Strategy" was released 7 years ago, it is quite popular NS. (Please do not refer to the ancient game environment)

   Back to the game, at this time the landing capsule has just passed the burning stage, and its altitude and speed have plummeted.

   When the altimeter showed three kilometers, a huge pulling force was felt, and the parachute was opened in the landing module.

  As the altitude decreases, the speed of the landing capsule gradually decreases to 60 meters per second.

   Finally, with the huge roar of the plasma engine starting, it fell to the ground with a bang.

   "The landing is normal, Captain Octopus, welcome to the E3 theater."

   The fixed lock on his chest lifted automatically, got up and approached the hatch, pulling the gate with both hands at the same time, holding it for three seconds.

   "Hiss—" With the sound of deflation, the hatch opened.

   go out.

   "Hey!? Is it an island?"

   The time is night, the moonlight is good, and the vision is not affected much.

   The moon in the E3 theater is very large, the main color is red and white, with a weak atmospheric halo, accompanied by a small amount of shadows.

   The octopus circled the landing module to observe the environment.

   There is a mountain in the northeast direction that blocks part of the field of vision, and you can't see the situation behind. Other directions indicate that the landing point is undoubtedly an island.

   Forget it, there is no choice, just expand the base.

   Return to the landing bay, operate the panel, start the deployment procedure, exit and stay away from the landing bay.

Amid the banging sound, the landing module flew up a few plates, and the remaining structure stretched out and quickly became a polyhedral building with four corners and several sides cut off. The upper part is a half cube, and there is a half-shield antenna directly above.

   The change is very small, the original landing capsule with a maximum diameter of eight meters, after being turned into a base, the overall area is less than 100 square meters.

   Strictly speaking, it can only be regarded as an evacuation room.

   This is the main body of the commander profession, the base.

   If you want to play ancient games in "Planet Strategy", you can do it with the terminal in the base.

   The characters and tools that the octopus is operating.

  What are you doing now?

   Various operations of the base require resources, and resources have to wait for "delivery."

   The resource supply of the base is 5 ore, 10 electricity, 0.2 food per level, and the time unit is hour.

   At level 1, 120 ore can be obtained in 24 hours. The electricity is provided by the custom generator that comes with the landing compartment without distribution. Food is 4.8 units.

   The weight of 1 unit of ore is exactly one ton. Ore is a mixture of primary processed minerals, and all construction and production start from it.

   1 unit of food is consumed every day for one person. An octopus as a tool can save one province. The attribute is reduced from 2 drops to 1 drop, but at most 0.5 units can be saved, and lower blood will be lost. Other characters can't be saved afterwards, otherwise they will run away, go crazy, mutiny, etc.

   A concise list of resources, there are three kinds in total, and I feel very friendly when I first meet.

   can be simple three kinds of resources, but also make people more and more painful, is the game's weird place.

  According to the experience of failure, there will be the first replenishment within two hours, and one day's share of supplies will be obtained.

   Two hours is not a short time, but familiar with the various terminal functions of the landing cabin, and a preliminary understanding of the environment around the landing cabin, it will take almost this long.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like