Tokyo Video Game Tycoon

Chapter 466 Beautiful Creative Environment

With the guidance of professionals, the construction of the game world view is progressing rapidly, faster than Zhu Youxing imagined.

Only three months have passed and the game scene has basically been built.

It's a Monster Hunter game, but it's not quite the Monster Hunter of the previous life.

In fact, the first generation of Monster Hunter had many disadvantages. At that time, the first generation of Monster Hunter was also like an attempt, an attempt of uncertainty.

Only after continuous trial and error did we gradually find a path to success.

In this world, the starting point of the first generation of Monster Hunter is already very high.

First of all, this game will be launched on the GSL handheld.

Originally, the wireless connection module was built into the GSL handheld.

However, so far, few games can use this online module. More people regard this module as a more convenient means of exchanging Pokémon online.

And Monster Hunter is a complete use of this connection, allowing players to truly experience the joy of face-to-face connection.

This can also be regarded as paving the way for future online games, allowing players to gradually adapt to this online mode.

Then, when the network service is more perfect and advanced in the future, the network connection can be fully developed.

After the scene is almost built, the next thing to do is to create monsters that are more in line with these scenes.

With sufficient manpower and a creative environment with more room for development, the employees burst out with imagination that surprised even Zhuyouxing.

"President, this is a monster I imagined. This monster lives in a poisonous biogas pond and survives by devouring biogas and special biogas plants. Players will fight with such dangerous creatures in a toxic biogas environment." Fighting, the fighting link in it will be extremely dangerous, and it can well reflect the means of abusing players that you said, President."

"President, my monster is a super-large mountain monster. Hunters can take special flying vehicles and carry all kinds of super-large artillery shells, weapons and crossbows to fight this monster to the death. Of course, I think The difficulty should not be too high, mainly by showing visual impact to the size of this mountain monster."

"President, I have a monster imagination..."

"President, I..."

In addition to these daily creative artists and programmers, the old biologist also submitted a monster design of his own.

And this old biologist is obviously more sophisticated in this regard, he has even studied the group relationship of this brand new creature, from top to bottom the strengths, weaknesses, and the basis of mutual generation and mutual restraint are written in great detail.

It can only be said that the creative environment in Youxing Electronic Entertainment Company is really good, even the elderly whose thinking is gradually solidified can become active in this environment.

Zhu Youxing accepts all the fantasies of these monsters, because each one has its own characteristics.

The biggest feature of the game Monster Hunter happens to be all kinds of monsters that are not related to the real world, either wonderful, powerful, or amazing.

High-quality monster design is the biggest plus point, and players will therefore indulge in such a monster environment and are unwilling to leave.

But with so many designs and imaginations about monsters, it is certainly impossible to launch them on just one game.

A game generally has an upper limit of content. Once it exceeds too much, it will be a burden for the players. This must be controlled well. It does not mean that the game has unlimited content and high quality. good.

Players have to slowly accept and adapt to it.

This is also a science.

The progress is gratifying, the creativity is also very good, and the spirit of the entire development team is also very exciting.

It seems that after a while, a relatively complete trial game should be able to be produced.

At that time, you can put it on the market and take a good look at the player's feedback on it.

They can't wait to present such a rich world to players.

Inside Youxing Electronic Entertainment Company, it was thriving, but in another industry, it seemed a bit gloomy.

Recently, the situation of several flash memory manufacturers in Japan is not particularly good.

With Surui Electronics promoting its own high-definition optical disc standard on a large scale, it seems that many people in the society are more and more aware of this, thinking that optical discs will be the star of the future.

At the same time, discs are also described by Surui Electronics as a product with very collectible value like vinyl records. After a long time, this kind of product will gradually become a very rare thing, and it can be taken out for repeated appreciation at any time. , without any restrictions, large capacity and low cost, this is the biggest advantage of optical discs.

It can be said that Su Rui Electronics' hard-working publicity is very successful.

Whether it is the MINI disc system of PNV handhelds or the Blu-ray discs of our own PNF home consoles, they are now becoming more and more mainstream.

For this reason, Su Rui Electronics also spent a lot of money to subsidize a lot of coupons, just to encourage more people to buy their standard CDs.

As another high-definition optical disc standard manufacturer that is a competitor, it is obviously not as rich and powerful as Su Rui Electronics in terms of coin distribution.

This should be the strength and confidence of the comprehensive electronics giant.

The Morgan Group tried their best to promote their own TV box-like products, but the results were not particularly good. Gradually, more and more film and television companies turned to Su Rui Electronics and used the optical disc standard of Su Rui Electronics.

"I said a long time ago that we shouldn't be playing with fire. Now we have driven away most of the former customers in disguise, and now they are all in the arms of CDs!"

In the company headquarters of a well-known flash memory manufacturer, the senior executives angrily accused the guy who decided to spread the news that the factory was on fire.

Originally, flash memory companies were gradually developing for the better, but suddenly because they wanted to increase the price a little bit, and then use the boring way of catching fire to attract attention, many big customers began to worry that flash memory might be really unstable. It catches fire at every turn, and the production cost of storage capacity cannot be compared with that of optical discs. Therefore, in pursuit of cost performance, many customers turn their heads to try optical discs, which are cheaper storage methods.

Flash memory manufacturers have played themselves in this way.

In addition to being easier to read and write and more portable, the current flash memory is not as good as the optical disc system.

And recently, optical discs are also developing in a portable direction, such as the MINI optical disc of Suri Electronics.

It is not impossible to make smaller ones in the future.

Of course, the future will definitely belong to flash memory, but from the current point of view, flash memory is indeed not as good as the optical disc system.

"What are we going to do? Find a way to lower the price and see if that brings customers back?"

"Price reduction may not help, after all, we certainly can't reduce the cost to that of optical discs."

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