Tokyo Video Game Tycoon

Chapter 326 Development Game That Can Show Its Strengths

At the end of 1998, Yinan Game.com conducted a game selection as usual.

And this time the game selection is also very utilitarian, except that the game of the year gave Wario on the GBA a big turnaround, which is used to commend this game for its pioneering work in the industry, other game selections seem to be mixed elements of interest.

Yinan Game.com seems to be moving in a direction that cannot be turned back.

As the original founder of the forum and the website Kazuo Murakami, he announced on the day the game selection was announced that he would voluntarily leave the company he founded, and transferred all the shares to his father, and then went to the University of Tokyo to study. Is a computer major.

Kazuo Murakami is also a person with a lot of stories now. He founded the Kazuo Game Forum when he was only in junior high school, and then gradually developed into a selection organization with a certain influence in the industry. This is very powerful.

The authority of Yinan Game.com has been established in the past few years.

However, Kazuo Murakami, the founder, announced to leave voluntarily when Yinan Game.com became more and more famous. No one knew what was going on.

He didn't explain anything to the outside world, everyone just thought it might be because Kazuo Murakami wanted to concentrate on studying?

In short, there are many people who speculate, but this is more of a small lace news in the industry, and it has not caused much disturbance.

If Zhu Youxing pays attention at this moment, he may ask Murakami Kazuo through the trumpet on the Internet.

From Takeo’s point of view, it’s definitely not that simple for Kazuo Murakami to voluntarily leave the website he founded, but now Takeo has devoted all his attention to the development of Final Fantasy 7, and has not had time to pay attention to outside news for a long time.

In particular, only Zhuyouxing knew about the connection between Yinan Game.com and Zhuyouxing himself, and no one else knew about this connection at all. When Kazuo Murakami had a problem, no one thought of mentioning it to Zhuyouxing.

At the company headquarters, the development of the game has entered a critical period.

The first is the special effect animation production of the game, as well as the production and processing of 3D characters.

The performance of the current GS1 game console is comparable to that of the PS2 in the previous life, which means that the graphics of the original Final Fantasy 7 can also be improved to a certain extent.

Final Fantasy 7 in the previous life was just at the transition period of the 3D era, and all the technologies were not particularly mature.

Although this world is also in this period, but because of the leadership of Zhu Youxing, the seer, and the fact that the technology tree of this world is faster than the previous life, it is already possible to make the original version of Final Fantasy 7 The picture is more refined, and the effect of CG animation will be more beautiful.

This time, the investment in CG special effects alone quickly exceeded 40 million US dollars, and this has only progressed to the middle stage of the main plot of Final Fantasy.

There will be more grand battle scenes in the follow-up, which will also cost a lot.

Zhu Youxing said before that it was a development investment of 100 million US dollars, but in fact he was already prepared to exceed the budget.

At least 150 million as a base.

With such a huge investment, the CG effect of Final Fantasy 7 is naturally quite good.

Its performance on CG can at least be comparable to the CG screen of the Warcraft 3 era. The characters are already very three-dimensional, and the scenes are also very beautiful.

Similarly, under such CG animation development effects, the experience accumulated by the Unreal Engine development team and the special effects team is also increasing. Now each of them has become the strongest person in special effects, even in the film and television industry. It is also available.

In addition to CG special effects, the development progress of the game has also entered the middle stage.

If nothing else, GS1 should be able to promote the first demo game at the same time when it is officially released.

Zhu Youxing has already made a decision, and simply built the trial play of the first chapter of Final Fantasy 7 into GS1.

On the one hand, it is also possible for all players who buy game consoles to experience Final Fantasy 7, which is a disguised form of publicity. On the other hand, it is also possible to demonstrate the performance of this machine through the powerful graphics of Final Fantasy 7.

In the original version of Final Fantasy 7, the polygons of each character look angular, and when forced to do so, certain scenes must be sacrificed. The number of participants in the battle must be reduced to less than three to ensure the overall stability of the game. In addition, the rich combat and equipment system of the original Final Fantasy series has been reduced to a certain extent.

These are the regrets of the original Final Fantasy 7 in the previous life.

But this time Zhu Youxing didn't have to worry about these problems.

The performance of GS1 can ensure that Final Fantasy 7 can create freely without worrying about the performance of the machine itself.

However, the setting of the three-person team battle can still be retained. The three-person battle is just the number that most players can operate. If it exceeds this number, some players who are first exposed to this type of game will be somewhat in a hurry.

Because Final Fantasy 7 is not exactly the same as traditional turn-based games, it also needs to be timed to fight. If you don't time it correctly, there will be a crisis.

However, in terms of character production, you can let go.

A bunch of angular Q-version images in the previous life were all overthrown. The Q-version can be preserved for adventures in the world, but the shape must be more rounded so that the characters are not so angular.

Then in the battle scene, the image of the main character must be close to the real person, and it must be better on the screen.

Combat is the most important element of this game. Naturally, all resources should be devoted to the combat scene as much as possible.

In this way, the release date of GS1 is gradually approaching.

June 1, 1999 was the day when GS1 was officially released.

After more than half a year of strong publicity, which cost more than 70 million US dollars in publicity and distribution costs, GS1 finally came out after a long-awaited call.

Players have long been impatient.

None of the previous GBA releases were on this scale.

The previous GBA had actually broken the industry record, with sales exceeding one million on the first day, and after more than half a year of sales, the global sales of GBA had also successfully broken through tens of millions. It was completely unstoppable.

None of the other handhelds of the same industry can play.

After all, the most important thing is the quality of the game itself.

No one has more good games than Youxing Electronic Entertainment.

Su Rui Electronics was able to take advantage of the picture by virtue of better machine performance.

But GBA is a complete 32-bit chip, although it limits the expressive power of 3D games, it also allows 2D games to have more room for development on GBA.

Surui Electronics' handhelds became an obsolete product, because they didn't expect Youxing Electronics Entertainment to skip the 16-bit chip and go directly to the 32-bit era, which caught them by surprise.

And Su Rui Electronics is in such a miserable situation. For American companies such as Lierda and Hongguo, the game consoles and handhelds they develop are even worse.

This group of people who only value physical assets are still brain-dead until now. They have no idea of ​​flexibility at all, and they still insist on being led by physical development. Now they have an attitude of just waiting to die, and they have lost the pride they had when they entered the game industry. lofty.

But at this time, looking at the other side, a group of people suddenly appeared.

That is a new company, the company's CEO name is: Huck Brown

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