264. Chapter 264, the first role task

    [The script has been completed and the reward is being settled. 】

    [Get experience value: 10000, game currency: 100000]

    [Get Items/Equipment: None]

    [Complete / Accept Task: 6/6]

    [Special, hidden task completion: 1, crack the world view: no]

    [Stunning value surge: 0 times, the highest fright value: 0%, average fright value: 0%]

    [Your fear rating is daring, you can get an extra bonus, please choose later. 】

    [Get skill value: 450]

    [Trick value bonus experience: 4500, game currency: 45000]

    [Screen Customs Reward: Jigsaw Card*1]

    [Hidden Mission Reward: Start Summoning Specialization Task Chain]

    [Settlement is complete, please continue. 】

    “hmm…This final ending…"It’s still a recollection of the scene at the end of the script: “It’s an inspirational atmosphere, and there’s a huge adventure story that just kicked off…”He paused. "But the two protagonists don't seem to be good people!"

    [You have added a role task] Unfamiliar system prompts suddenly sounded in his ear.

    I still remember that I heard in the script that [your summoning specialization has been unlocked, the landing space has a task update], so I must mean this.

    As a person who has read the game description in detail, and often collects information from the forum, it is obvious that the "role task" setting is known.

    In the middle of the game, players have a chance to trigger "role missions" in certain situations (not necessarily in the script). Such tasks cannot be abandoned or shared, and are not visible in the taskbar, only in the landing space. The progress can only be queried on the touch screen.

    Role tasks can be seen as a disguised reward mechanism that cannot be defeated and has no time limit. For example, this article is now received: [Use the summoning skills, and successfully summon the summons fifty times, the current progress of 0/50]

    "Unfortunately, you can't use skills in the landing space…Otherwise it will be finished in a day or two. ”I didn’t feel like watching the mission.

    You may be surprised that he just started the summoning specialization, and there is no summoning skills at all. Why can you say this?

    In fact, the answer is very simple…[watch out】

    The skill description says: The player can select any specialization that has been turned on and randomly launch an active skill of the specialization.

    Did not say that you can not choose the summoning system…

    And there is still an advantage in the seal. Those who have learned the skills of the summoning system understand that there are many calls that require conditions. If you do not talk about physical fitness, spiritual value, or survival value, many summoning skills will be required. Something that is very unreasonable.

    Just give an example, like this…

    [Name: Summoning – Sailor]

    [skill card attributes: active skills, permanent mastery]

    [skill category: summon]

    [Effect: Summon a strong sailor to fight for you (cooling time 60 minutes, 10 minutes of existence, at most one sailor at the same time)]

    [Consumption: 10% physical value, 20% spiritual value, a can of spinach]

    [Learning Conditions: Summon Specialization F]

    [Remarks: This is a strange sailor, he has his own philosophy of life. He is stubborn and childish, but he has a sense of justice and dares to come forward. He is the kind of guy who will go to the hero to save the beauty in the simplest and most rude way, the most trustworthy partner in the fight. 】

    There are two points to mention in this example. The first is the concept of "maximum existence at the same time."

    Although the cooling time is longer than the duration of the summons, it seems that there is one at most, but this is a thrilling paradise. In countless skills and items, there are naturally things that reduce the cooling time. As long as it works together, you can do it. To multiple summons.

    Therefore, the skill will indicate that these summons can exist at the same time. Of course, if you are two different players and summon the same summoner, you can coexist with both.

    Secondly, the second point to mention is to consume "a can of spinach" in that item.

    This stuff is not something that the player can produce. If you don't buy it, don't look it up, the player can never start the skill…

    This skill of summoning sailors is still good, as canned spinach is available in the system store. There are also a lot of materials needed for summoning skills, which are not bought at all, and can only be found by the players themselves.

    Like rusty nails, empty mineral water bottles, socks with holes, hands in the clock, paper towels over the nose, moldy bread, etc…A variety of spoons and small bowls of small things are possible.

    This setting is so painful that it has been complained by many players. Of course, complaining to complain, many people are painful and happy, while complaining, while collecting the consumables.

    This can only explain a little…Although this setting is full of malicious, it is also very interesting…

    Of course, there are also a lot of summons that don't need to consume specific items, as long as they consume three kinds of values ​​on the player.

    And the unsuccessful use of the [calling] launched summoning will undoubtedly be this category. Because he has no specific consumables at all, it is impossible to launch skills beyond his ability.

    only ifHe randomly launched the so-called "consumption of a good level equipment", "consumption of survival value supplements (middle)", and even "consumption of game coins", "consumption skill value" summoning…

    Then he is unlucky.

    "The summoning specialization that was started when the six jigsaw puzzles were sacrificed, and the task chain was unlocked at the same time, so that you have to practice well…After entering the script in the future, as long as the conditions are right, it is better to put a summoning skill first. ”Unconsciously, while chanting, he opened the door to the storage room: "Although I don't know what will be called…But the game description says that the summoner can be dissolved at any time, it should be fine. ”

    He came under the first glass column and decisively chose an extra bonus of 40% experience, adding 108,000 experience points at a time.

    [You have risen to level 28, the upper limit of the fitness value is increased, currently 2800/2800] The system prompts immediately.

    “This 40% experience is really more and more enjoyable.”He sighed and then walked to the second glass column.

    The jigsaw puzzle that I received this time was [Jigsaw Card – Leather Jacket]. He routinely took out the other three cards in the storage box and selected the "Combination" option in the menu. The result was still [Failed to retrieve. To a reasonable sequence].

    He put all the jigsaw cards in the box and returned to the elevator: "Well…I had to eat dinner earlier today, the actual time was only seven o'clock, and it was too early to switch to sleep mode, leaving a few hours…"His gaze lingered among several modes: "Or else…Go and try the indiscriminate melee mode of the killing game? ”


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