1526. Chapter 1511, the fourth strong

    After [Mountain River], [Jianghu] became the second line of professional teams that lost to [Hell Frontline].

    At the same time, they are also the tenth team swept by the [Hell Frontline].

    The time when the "wheels" were opened was not counted. They felt that they defeated each of the opponents encountered in the eleven rounds with a three-to-zero score; in the remaining fourteen teams, this is still the case. There are only two teams in the "zero lost points" record: one is [Hell Frontline] and the other is [Heavenly Gate].

    Interestingly, both teams are folk teams without a studio background…

    By the eleventh round of the game, although there were still several rounds of competitions for the peaks of the S3, the teams with the champions were actually quite obvious.

    [Order], [Wastewood Alliance], [Heavenly Gate], [Hell Frontline] These four teams, whether it is the upper limit of the combat power, the thickness of the lineup, or the performance on the road to promotion…They are far stronger than other teams; no accident, the champion will inevitably be born among them.

    Therefore, for the players of the remaining ten teams, the next "random match" becomes very important…In theory, if the four teams will meet consecutively in the next two rounds, then at least one runner-up can be born in the remaining ten teams.

    However, things did not develop in the direction they were looking forward to…

    At the zero point on April 14th, the matching list of the 12th round of S3 was announced: there were 14 teams participating in this round. Because it is a double number, there is no team rotation in this round, and all teams will perform a duel; and random results show that The four teams that won the highest voice…No one met each other.

    Although the probability of this situation has not been as low as "it looks very fake", but some social platforms still have a similar argument that "the organizer secretly controls the match."

    Of course, this kind of speculation that has no basis and no interest has not caused any waves. Compared with the big scorpions that have been smashed in the operation of the horror park for a year, this is not a thing at all. ……

    Thus, the twelfth round passed in such a hot but no suspenseful atmosphere.

    In this round of war, the TOP7 of S3 was born. These seven teams are:

    Today's professional gaming circle is recognized as the first studio-"order", a group of non-contract professional players and social idle members of the alliance-"Waste Wood Alliance", has been a lot of brilliant record but now gradually retired to the second-line old studio-"hemp", a strong seven of casual players, a powerhouse-"Black eight Miracle" , a team of seven popular game anchors-"We're not hanging up," the biggest dark horse of the tournament-"The Gate of Heaven"-and "Hell's Front", which is hard to describe but does not seem to need to be introduced too much.

    According to the rules, in the thirteenth round of the competition, there will be one team round, and the other six teams will be eliminated by half, thus ranking the top four.

    However, in the early morning of April 16th, when the current round of matching lists was supposed to be announced, Dream Company came up with moths…

    They did not update the matching results on the official website on time, but released an announcement – [about the follow-up rules of the peak competition S3 / set additional notice].

    As for the title, 95% of the players have already made a fuss before they open the link to the article; because the title reveals a strong black-skinned feeling, and it is black that can't be black again.

    Almost all of them made this inference before reading the article: "Dream Company must be to send four seeded four strong, but in the case of only seven teams, if there are four strong teams respectively staggered results that would be fake explosion, so pointers, players will be suspected that all the random results before all are manipulated by man …Therefore, Dream Company can only achieve their intention by adding new mechanisms. ”

    have to say……The eyes of the masses are bright, and they guessed it.

    According to the announcement, the original "random matching" mechanism is still retained. In fact, the matching results of this round have already been listed in this announcement.

    The thirteenth round of the match is: [order] VS [the gate of heaven], [Wastewood Alliance] VS [Mashu], [Hell Frontline] VS [Black Eight Wonders], and [we can not open oh] Get the wheel.

    However, on the basis of this, Dream Company added three new rules/settings…

    First, the teams that have been vacant in the previous 12 rounds are once empty, and in this round they are considered to be one point behind.

    What does this rule mean?

    First of all, [Massachus], [Black Eight Wonders], and [We can't open it] these three teams that have never been idle are definitely fine.

    Secondly, such a team like "Wastewood Alliance" encountered "the opponent abstained after the matching results came out", not counting the wheel, so escaped.

    However, in the fourth round of the [Hell Frontline], and in the tenth round of the [Heavenly Gate], under this rule, it is equal to the lead before the start of the game.

    As for them,Not the worst, the [order] that was vacated in the eighth and eleventh rounds respectively (this is why the word "aga" was used when the order was mentioned in 1372). In this round, it must be "The first two points lost" gesture.

    Combine with the matching list to see…This round of [order] VS [gate of heaven] will be regarded as one to two in the opening game, that is, the latter will hold the match point in the first battle; however, the two teams still have to discharge the complete seven-man lineup. Start with the "Pioneer War."

    And [Hell Frontline] VS [Black Eight Wonders] that game, but it is okay, to feel their strength, so that one will not have much impact, it is likely that the game will end the game.

    Then, look at the second rule/setting of the addition…

    In the next round (fourteenth round), the four teams that successfully entered the semi-finals will be assigned to an "artifact".

    The four artifacts are: "Crown", "Holy Grail", "Sage Stone" and "amulet", the source and explanation of these four "Atari artifact", the official also gave a video material, this video by the early 21st century a well-known game review video author, called "Sword hunting", This video details the origins, values, and rumors of the four artifact.

    Of course, Dream Company will not send the real thing to the players, they give the data version of the "four artifacts."

    Dream Company claims that these four artifacts "have a team with a significant effect, BUFF, and there is a restraint relationship between BUFFs that can reverse the outcome." But what exactly are those BUFFs, waiting for the next round of matching to end? Will be announced.

    In addition, the performance of each team in this round will also determine the order and rights to assign artifacts in the next round.

    Its rules are: in time, the fastest speed to win the team, can be in the other three teams have to get the artifact, with the rest of the artifact, with any team hand of the artifact interchange, of course they can also hold not to change, the second fast winning team, can be the first choice artifact, And to the third fast team and the bye team each assigned an artifact; the third fastest winning team, you can choose whether to swap with the bye team in the hands of the artifact; As for the bye team …Unfortunately, we can only passively accept the results of the distribution.

    Finally, let's talk about the third additional rules/settings – the current round of teams can choose to exchange positions with any team, of course, they can also choose not to change, directly promote.

    Seeing this, I think you can guess it…That's right, [we can't open it] The team's players, the third-party ruler, after learning the rules, discussed it a bit and decided to change the position with [Heaven's Gate].

    Regardless of the angle, transposition is good for them.

    Simply calculate, if this round does not change positions, the three opponents they will face in the next round will be: [Hell Frontline], [Wastewood Alliance], and [order] and [Heavenly Gate] The winners; all the seed team does not say, people still have the priority of the distribution of artifacts…This is how it is all dead and dead.

    And what if it is a position change? That situation is completely different.

    "We do not open the hanging oh" players are more well-known game anchors, of which four are former professional players, and the other three people have not entered the professional club, but at least they are full-time game circle practitioners, single game time This is not an amateur player comparable; at least in this game of thriller, There is no gap between their level and the pros, and they may even be stronger.

    It is not difficult to see that such a team is self-satisfied and has a certain ambition; even if they are not lucky enough to win the championship, the runner-up can indeed fight for it.

    So, in order to continue to win and advance, who should they change positions?

    Use the exclusion method to deduct…

    If you change the [Mashu], you have to fight with the "Wastewood Alliance", which is basically the same as early suicide.

    Change the [Black Eight Wonders], start with a one-to-zero smash [Hell Frontline], and feel very hung…

    And replace the "Wastewood Alliance" or "Hell Frontline"…It can be, because if you play against [Massachus] or [Black Eight Wonders], they will have a 70% grasp to win. Just that…If you can win, you can sweep it. If the game hits this part, the strength of these teams will not be much worse. If you are beaten by a score of three to two, it will be very embarrassing…

    Considering the next round of rules, after playing five games in this round or dragging on for a long time, it is likely to become the third fastest winning team…The result of such a big fee is only a little bit more initiative than sticking to the wheel, it is not worthwhile.

    As for the "replace the order" program, it is naturally the first to PASS off…Not to mention a one-to-zero start against the [Heavenly Gate], and the situation on the [Hell Frontline] is similar, all belong to the 28th game. Moreover, this move also saved the order of life hanging on the line…For [order], "the next round of the aura of the artifacts BUFF is gram," and "in the beginning of this round, the position of the match point is held on the [door of heaven]", obviously the former The controllability is greater.

    In summary, "replace the [door of heaven]" is the only and best choice for the anchors.

    This position is changed, [we can't open it] The team starts with a 2-0 lead, as long as you win the next point, you can advance, and you still get rid of [order] promotion…What is the details of the process? If this is a fact, it can be a lifetime.

    More importantly, the opening of the game is two to zero, which is equivalent to saving two rounds of time; if the progress is smooth, they will not only be able to "eliminate the incomparable [order]", but also get the next round. Artifact option…That is, 100% artifact restraint.

    Therefore, compared with the persistence of the wheel, it is undoubtedly an excellent choice to exchange the door of Heaven. This exchange has a high probability of being replaced by a runner-up.

…………

    To make a long story short, after a day of tossing, on the morning of the 17th, all the dust settled.

    [Wastewood Alliance], [Hell Frontline], and "Lucky" were replaced by the "Street of Heaven" on the wheel vacancy.

    In the previous 24 hours, while actively preparing for the battle, while protesting the rules of the [order], and finally defeated by three to two, and got the [we can not open the oh] team.

    This is a very "ugly" game…At least in the eyes of the audience.

    The order has always been shown in the position of the king. This time, in the first three games, the "drunken dreams" were sent out, and the four men were given a set of Mark Selby-style "wearing people" tactics. All three of these games have become a very boring and protracted battle.

    [Order] There are three reasons for doing this:

    First, it is stable…In this kind of game where people are holding three match points, it is not too much to stabilize. In any case, the hard power is still an absolute advantage. As long as you completely abandon the appreciation and achieve the ultimate in "stability", Can guarantee maximum winning rate.

    Second, dragging time is also part of the psychological warfare…[We're not hanging up. "The team's players played before the game what the Abacus," order "the behind-the-scenes team has long been calculated clearly, they are to grasp the opponent" want to bang attack point "mentality, will be" drag "," grinding "," consumption "The three words carried out in the end, time dragged long, the opponent will be impatient, and then flawed … …

    The three things…Dedicating such a round of competitions is also a [order] protest against the dream company; they want to express the meaning: "Since you use the rules to make a sudden attack on us, then we will fight you." Ratings and word of mouth."

    It is a pity that at this time, no one in the dream company will care about these things.

    In the final stages of this "gambling", those employees who have been in "cognitive interference" for a long time are more influenced by their thinking and will be more intense…"When you don’t want to talk about things, they naturally won’t think about it. They don’t even form related concepts in their minds…


Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like