The Truth of Magic

Chapter 637 The Highest Damage of Midsummer's Full Output

Chapter 637 The Highest Damage of Midsummer's Full Output

this?

Hearing Zhao Xu's words, even though the humane paradise in front of him had seen the mountains and the sea, he still felt a little confused at the moment.

Generally powerful magic weapons, aren't they all honest +5 weapons?

At least make sure that the weight of the weapon itself is +5, which can increase the attack power by 5 and increase the damage by 5 points, and then add various bonus enchanting features to the rest, and finally ensure that the total bonus does not exceed 10. .

Because once it exceeds, it is a legendary weapon.

At this moment, Zhao Xu didn't have the legendary expertise in forging legendary weapons, so it was hard for a smart woman to cook without rice.

"For me, the later enchantment bonus is more cost-effective," Zhao Xu said.

But the more essential reason was that Zhao Xu could easily cast the "advanced magic weapon" of the third ring at this moment. This spell could bring +1 weapon enhancement bonus every 4 levels.

So he was able to easily turn this long sword into a +5 weapon, virtually breaking through the legend limit, and what he was holding tightly at that time was——

"+5 Eager Fearless School Bombardment Skilled Transmutation Density Shadow Strike Long Sword"

Arthur for some magic weapons, because of custom enchanting, unless there is a special name, such as the +5 holy long sword in the hand of paladin Vivienne, which also has advanced dispelling magic, it is named-sacred the Avengers.

Otherwise, it is generally named as "enhancement bonus + enchantment details".

Eagerness: +1 bonus, being able to draw weapons freely, increasing initiative by 2 and damage by 2.

Style: +1 bonus, use crow style footwork, +3 tier attack.

Fearless: +1 bonus, charge doubles extra damage.

Bombardment: +2 bonus, increases fixed damage by 5 points.

Proficiency: +2 bonus, increases base attack bonus by three-quarters.

Transmutation: +2 bonus, after hitting an enemy, the next time it will automatically adapt to adjust the damage reduction of weapon penetration.

Density: 5000GP, after activation, the weapon can be changed from ultra-miniature to super-large.

Sinister Strike: 5000GP, once a day, after activation, it turns into a shadow to increase the reach and ignore the target's defense agility adjustment.

The weapon itself is enhanced by +1, and the enchantment is added to enhance it by +9.

A total of non-legendary upper limit +10 enhancement has been reached, and the market price is more than 200,000 gold coins.

The two items worth 5,000 gold coins do not need to be counted, and can be included at will.

The first few types of enchantment Zhao Xu had introduced to everyone in the charge flow mystery before.

The enchantment of "Proficiency" is essentially dedicated to arcane spellcasters, allowing them to directly master weapons without being proficient, and the enhancement provided is essentially used to compensate for their own attack strength.

Just as a level 10 fighter's attack power is level 10, and a level 10 mage's attack power is only level 5. After matching it, it can increase by three-quarters. Calculated based on level 5, it can be increased by about 3 levels.

However, Zhao Xu's basic attack bonus has been raised to the 10th-level fighter standard by relying on the "divine energy technique", so "proficiency" has raised him to a full 7th level!

And "transmutation" is able to penetrate various "damage reduction" abilities for him well.

Humanity Paradise commented on this: "I have heard your previous article about the secrets of charging, and these choices of yours are indeed good."

"But the 'bombard' with a value of +2 is good for other people who specialize in charging, but it may not be for you."

"not necessarily?"

Zhao Xu couldn't help being slightly surprised.

Can't the fixed damage be doubled accordingly?

It's just that Zhao Xu reacted very quickly, "Yes, it's good, but as far as my current damage curve is concerned, it's too low."

So what should he replace?

"If it were me, I would suggest that you change the +2 bonus bombardment into +1 bonus transformation, so that you can change the long sword in your hand into other types of weapons at will, such as spears, just in case just in case."

Zhao Xu nodded after listening, "In this case, I have a total bonus of +9, and I have +1 bonus left to choose."

"Let's have two schools, and choose another school of piety."

Zhao Xu also nodded clearly.

That is, his future human paradise will be——

+1 Eagerness/Fearlessness/White Crow/Devotion/Transformation/Proficiency/Transmutation/Dense/Dense Sword.

If he really holds such a transformed "paradise for humanity".

His attack strength will be a full 49 ranks!

Tier 5 Weapon Enhancement, Tier 21 Strength, Tier 10 Occupational Foundation, Tier 3 Luck (Praise), Tier 1 Nameless (Quick Acceleration), -2 Defect (Civilian), Tier 1 Performance (Ion Stone), Tier 3 School ( White crow footwork), level 7 proficiency (enchanting).

Coupled with his "ghost attack" that ignores the enemy's armor, it is really like cutting melons and vegetables.

At this time, the second ring spell "Heroic Spirit Possession" could choose a warrior specialty, and Zhao Xu chose "violent attack" without hesitation.

Sacrificing level 10 basic attack brings 20 additional damage, because after reducing level 10, the attack strength of level 39 ignoring armor is enough to easily cut through the defense of most creatures.

"Cooperate with me, what is the damage output curve after your full charge?"

At this time, Heaven of Humanity asked back.

"Very important?"

"It's very important. When you encounter it, maybe that round of attack with full output is your only chance."

Speaking of Humane Heaven, he made an unimaginable tone, "The artificial Death God has an extremely perverted divine power, that is, his life value exceeds your imagination, and it can also activate the ability of death retrospective in the second round, making its own life The value is restored to its original value."

"So if you can't kill in one round, it's tantamount to doing useless work."

"What is the minimum output in one round for it to work?" Zhao Xu couldn't help asking.

"If you don't have 3000, I suggest you turn around and run away." Humanity Paradise said.

Zhao Xu, who already felt that he had crushed countless players, couldn't help but feel a little headache.

According to the average player, the damage range of a long sword is only 1-6 (1D6). If you hold it with both hands, 4 points of strength adjustment can bring 1.5 times the damage, which is 6 points.

So for a Level 1 18 strength fighter, if it hits, it will only do 7-13 points of damage.

But if the damage curve is to be improved later, it will be extremely difficult.

A 18-strength and 10-level fighter holding an ordinary long sword does not need additional means to stab such a sword, and it also does 7-13 points of damage.

A long sword, unless it is a magic weapon, will add 1-5 points of extra damage depending on its strength. Otherwise, if the model remains the same, if anyone stabs it, the damage range will be around 1-6 points.

And the improvement of strength is even more difficult.

That's why soldiers rely so heavily on "power attacks" for food.

The paladin's "Evil Breaking Slash", which can deal level damage, is so popular.

Because of combat occupations, it is difficult to widen the huge gap in the output of the overall damage curve. What can really widen the gap is "attack power".

Level 10 fighters attack with all their strength regardless of the cost, and if they sacrifice level 10 attacks, the damage can be increased by 20 points, and the damage curve of that blow is 27-33 points.

For general combat occupations, one has to wait until level 6 to master combo skills, and to be able to use skills to continue to stack the second strike in a round, only to barely save a little face in terms of damage output.

As for the fireball technique of the third ring, it will deal 10-60 damage (10D6) when performed by a level 10 mage, and it will only have 60 points if it is combined with the ultimate effect.

Zhao Xu used the "Hammer of Justice" which had no upper limit of damage, which could cause 33-264 (33D8) damage, and with the extremely effective twins, that would be 528 damage.

The requirement of 3,000 damage output for a round of artificial death is also a drop in the bucket.

Not to mention the consideration of spell immunity, spell resistance, etc., even if the opponent is directly immune.

This is already a goal that cannot be solved without focusing on fire.

"If the weapon is formed, how much can you output in a full round?" Humanity Heaven asked again at this time.

Zhao Xu was slightly relieved about this.

Weapon base damage 1D6.

1.5 times strength bonus 31 points, leadership charge 5 points, divine grace 3 points, full force 20 points, eagerness 2 points, weapon enhancement 5 points.

And the most critical bloody rage spell, this three-ring arcane spell, can bring him half the caster's morale bonus of 19 points of damage.

So the total damage of Zhao Xu's blow was 1D6+85 points, which was 88 points of expected damage.

The baleen whales in Arthur's seabed had about 130 health points, and he couldn't really kill them with a random stab.

But the crux of the problem is that Zhao Xu can output all rounds!

Holding a long sword in his hand, with an attack strength of level 10, he has already comprehended the double combo.

Coupled with the extra attack brought by the acceleration technique, Zhao Xu could cause a total of three combos.

Each hit under the charge is doubled by the "Fearless" enchantment, and the 3-hit combo has a total of 6 times.

The ability of the rhino's charge can also cause the first attack after the charge to cause an additional double damage.

So it ends up being 7x damage.

"One full round of output, 7 times the total is 616 points." Zhao Xu said.

An astonishing statistic that would shock the sky, shock countless soldiers, and make people jaw-dropping.

At this time, under the effect of the upper limit of 3000 points of life, it is somewhat worthless.

"So here, I'd like to recommend a brand new enchantment to you—Mie Hu!" At this time, the voice of Humanity Paradise trembled for the first time.

"This enchanting ability that has been passed down in ancient times, the blessing price is 38,500 gold coins, and it will not be included in the +10 enhancement limit, but the effect is to allow the weapon to be charged with 7 rounds."

"Each ability can be activated once per round, reversing the test that will lead to death."

"But it is really powerful in another point, that is, every time you consume a charge, you can make an extra attack. After that, you can also charge it at the price of 5,000 gold coins per shot."

In an instant, Zhao Xu felt numbness in his back.

This shows that under the effect of two combos + accelerated attacks, he can also consume seven charges in one round, and perform an additional seven combos!

Even with 10 consecutive hits, with such frequent attacks, according to expectations, he would already have a critical strike that hit the vital point.

It is expected that there will be a critical strike on 2 attacks, which will cause an additional double damage.

The final total damage multiplier is 10 times * 2 times + 1 rhino + 1 crit + 1 crit = 23 times damage.

"That's 2024 points of damage." Zhao Xu said directly.

Still not enough!

But at this time, his thinking has been spreading continuously, and he thinks of the original key mystery!

Ride and charge!

His ability to transform and enchant transforms a long sword into a spear!

The natural damage of spear charge is 2 times!

Summons "Phantom Horse" as a mount, wears "War Bridle" on its face, and activates the "Mounted Combat" feat.

Wearing "Cavalry Boots" activates the "Fast Riding Specialty".

After the two points are met, the potential point simulates "sprinting hard", which increases the damage multiplier of the spear charge to 3 times!

With the fearless enchanting ability, 4 times!

With 10 consecutive hits, the pike is expected to be 1 crit, double the pike crit damage, and double the extra crit effect of cavalry boots.

So he can cause 4 times * 10 times + 1 rhino + 3 critical strikes = 44 times the damage output.

With this 44 times the output, the 5 extra points of damage from his initial bombardment are enough to become 220 points of damage.

Naturally, no one can underestimate his cavalry spear charge ten times in a row.

The gods will be pierced if they don't pay attention to the world——

3872 damage!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like