I've noticed two things.

One is that the sealed area is designed to try intruders rather than seal something.

A hundred sahagin tempests.

Arrangement of Scylla and Seahorn who were in the underground lake.

All pretty tight for first sight adventurers.

Even skilled adventurers will find it difficult to leave their magic behind by the next level.

but the right way to fight and pace.

If we can protect them, we can move forward with ease.

It will be important to be aware of how to fight according to the terrain and the characteristics of your opponent.

The fact that we have those optimal answers is why I assume we're trying.

Okay, one more thing...

This is really simple.

Yes -.

There's a huge magic reaction ahead.

Probably, but the boss class in this hierarchy.

Definitely.

The opponent is S-ranked.

I stopped once as I walked back along the waters stretching from the underground lake.

Something sharp hits my ear.

They flew in from behind the dungeon at high speeds.

Water.

Huge chunks of water.

When I saw it, I just started the magic.

[Surface Walking]

Escape to the side waters.

The chunk landed on the side wall.

Gaaaaaaaaaaaaaaaaaaaaaaaaa!!

A loud noise echoes the watershed hierarchy.

The wall was decided and rocked the whole thing.

The stalactites come down from the ceiling.

I calmly dodged, looking forward.

Slip...... Slip...... Slip...... Slip...... Slip...... Slip......

The sound of squeezed cowhide sucking water can be heard from the back.

Eventually, in sight, 18 red lights.

Two pairs at a time. That's probably the eye.

Nine eyes.

And what showed up were nine long necks.

"Kishaaaaaaaa!!

A sharp voice slashed and tore the air apart.

Hydragon.

Multi-headed water dragon with nine necks.

It's one of the so-called dragon species.

Because of the lethal poison attached to the fangs, they cannot be approached poorly, and because they are dragon species, magic resistance is abnormally high by way of example.

It was a monster with no gaps in both close and far distances.

Earlier chunks of water would also be water shots from the Hydragon.

The water breath (brace) of the water dragon that compresses and releases the swallowed water.

Fully enhanced [Warrior (Warrior)], but if you hit it directly, you won't be safe.

Definitely s rank.

Moreover, if the ground dragon is S-ranked (negative), this one is S-ranked (positive). In other words, it hits the upper species than the ground dragon.

As a result, Skill Points are significantly increased.

Definitely, 7,000 points should be crap.

How does such a large warcraft live in a galvail with diminished magic?

You'll have to think about it later.

But that's behind us.

Pepper, I was unconsciously licking my lips with my tongue.

Hydragons move their necks around.

When I opened the jaw gate, I threw out a chunk of water.

Four shots in a row...

I start the magic.

[Increased leg strength] [Increased agility] [Acceleration] [Super reaction]

In response to the four water shots, I set up a quadruple start.

He launched a vivid attack as he moved forward.

Hydragons dodged by water strikes switch to direct attack.

I stretched my neck to [the villagers] trying to dive into my nostalgia.

Sharper than a bad swordsman's attack.

But I'll take care of it.

The long neck of the sky-wielding Hydragon made a noise with vitane and penetrated into the water vein.

A big splash rises.

I was approached by a long neck to be confused by it.

Once, put a knife in the sheath.

Magic was activated with acceleration.

[Hardness Increase] [Object Acceleration] [Defense Weakness Granted]

Plus...

"Siphon Stream Knife Technique!!

Draw a knife!!

Run the knife in the sheath.

The blade pulled out was brilliant and slashed off one of the high dragons.

That's not all.

A sharp air pressure strikes the remaining eight necks as they were watching behind them.

Invisible slaughter.

In contrast, Hydragon instinctively avoided.

Slow.

The eight necks were also spongily slashed off.

"That..."

Mmmm......

I was going to slash one...

Apparently, my knife draw is still sweet.

It seems that the siphon flow knife technique taught by Mayla also leads to dragons.

That's good.

This is quite a harvest.

Every neck of the Hydragon is slashed.

There was a battle.

- It looked like it.

The neck, which should have been slashed, suddenly moves.

Slowly the headless long neck lifted.

The cutting surface is blurry.

And the cells grew, as if seen in a magma explosion as well.

It was the head that appeared with the little fluids.

The dragon's head grew.

That's not just one thing.

All necks that should have been slashed will regenerate.

I slapped my tongue.

"Is the ability to regenerate still evident..."

The most troublesome feature of Hydragons is neither water shooting, poison, nor magical resistance specific to dragon species.

It's an explosive playback capability.

When it comes to this ability, it is arguably the highest of the dragon species.

The undone dragon stretches his neck again, attacking.

He glowed his poisonous fangs like a song knife and approached me.

Every time I wave a knife.

Though I skipped my head a few times, it played right back.

This playback capability is never infinite.

It's made by a magic supply, and if it cuts, it can't be regenerated.

If you destroy the dragon's magic circuit, it is possible to do the same, but it is difficult to dive into the nostalgia.

The opponent is S-ranked.

He's the boss of the hierarchy.

It would be the turn of the followers (rulers) of the stormy Reverse (Storm) or the "Iron and Fire (G) and even God (La) Crushing Strike (M)".

But it's dismissed.

Needless to say why.

The consumption of magic is too intense.

Besides, Russell Sin Stark's body hasn't been able to do it yet.

Proprietary magic was not easy enough to shoot easily with a child's body.

But I'm not in a rush for dust either.

Because the Hydragon has a must-have.

I laughed naughty.

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