The Rebirth of the Male God Starts From Playing Games

Vol 2 Chapter 490: 489. Don't you care?

   Chapter 490 489. Don't you care?

   But the following thread is more interesting:

   "Who the **** said that this game should be played with a girlfriend? What should I do if my girlfriend is scared to cry? The kind that can't be coaxed."

   "Hahaha, originally I thought the landlord made a lot of sense, but when I saw the reply below, it made me laugh. It's so funny. Did someone really take this girlfriend to play horror games?"

   "Obviously the person who replied was mistaken. They said that they can find girlfriends through this game, and those who have girlfriends are not included."

   "I found that the longer the relationship lasts, the less you should not play this game, right? If you are not careful, you will be punished by kneeling on the washboard because of your wife's rage.

  Hey, let’s not talk about it, I knelt down on the washboard. "

  With the release of the game, there have been many videos of the UP master's work on Station A and Station B one after another.

  【You guys don't recommend any game like the ghost blowing lamp to my girlfriend anymore. I was tortured and cried directly by the first level, and I can't sleep in bed until now]

  【Rehabilitation: What if you met a real ghost while your friend was playing with ghosts blowing lights? 】

  【Roommate plays with ghosts blowing lights and has a third hand on his shoulders】

  …

   In short, all kinds of funny videos of ghost blowing lights are posted on the Internet, and at the same time, many emerging UP masters have been born, making [Rehabilitation] a very popular category.

For example, the UP master who pretended to be a ghost and turned off the lights when his roommate was playing with ghosts blowing the lights was scary. This video made him gain more than 5,000 fans, and the number of views of his work exceeded 1 million, and he was successfully selected by station B. Officially recommended to the home page.

  The game has promoted the prosperity of station B, and more people have also recognized the cheerful little paradise of station B through ghost blowing lights and video UP masters.

   The boss of station B probably never dreamed that he wanted to make a fortune by making a second yuan, but he never thought that a game would bring fire.

In addition to those who like to deliberately spoof "Ghost Blowing Lamp: The Ancient City of Fine Arts" on the Internet, there are also many original fans of the original party and the game who are serious about the plot of the popular science ghost Blowing Lamp, and are also seriously promoting this game, hoping to be able to Let those who are afraid of [horror elements] enter this game:

   "Although there are a lot of horror elements in Ghost Blowing Lamp, the main reason is that the atmosphere is scary. In the end, you will find that this game is quite scientific."

   "Yes, although there is a ghost in the name, and there are many scary descriptions in the original book, but overall this game is still very scientific, and if you look carefully at the end, it's really not scary at all.

   Take the game, the last scene of the Queen Jingjue resurrected from the coffin, and suddenly grabbed Hu Bayi's hand, I believe that many friends were terrified by this scene.

  In the folks, this is a very strange thing, but in the game, people explain it very clearly——

  Because the corpse incense konjac can produce a strange smell, which affects the judgment of the human brain and produces certain hallucinations.

   And all of this is actually an illusion produced by Hu Bayi under the influence of the corpse incense konjac.

   This has nothing to do with ghosts.

Then the Feng Shui in the game is the same. The Feng Shui burial uses the superstitious thinking of the ancients, but if you don’t speculate where they will bury the tombs according to the ancients’ ideas, then you are very likely to go in the opposite direction and find the real tomb instead. Location.

  In the game, what can really kill people are those natural products that seem insignificant but are [very real], such as fire ladybugs, landslides, natural disasters, attacks by wolves and beasts...

etc.

So I suggest you here, especially those who dare not play this game after hearing a few words of ghost blowing a lamp, don't be misled by the name, and don't look at this game with some preconceived ideas. game, otherwise you may lose a very game game.

   Finally, Shirley Yang Zhenlou.

  Sherry Yang.jpg”

The evaluation of games in China is mainly concentrated in Bowen, Weibo, Tieba and game groups. However, it is a little different from the past. This time, the ghost blowing lamp seems to be a little low-key, and it is not even on the hot search list. However, after only hovering in the top ten for a while, it was topped by other hot searches.

  …

   What does this mean?

explained--

The sales situation of ghost blowing lamps is not optimistic, so there are not many people who actually buy it. Even if there is a good reputation and rating, it is difficult to shake the idea of ​​some people who are unwilling to buy. Therefore, because the base is relatively small, it can really be carried out on the Internet. Naturally, the number of people discussed and attention will not be very high.

   A large part of the popularity here is because the game Ghost Blowing Lamp was developed by Bomi Game Company.

   Without Bomi's own popularity and the achievements he has accumulated before, no matter how high-quality the game Ghost Blowing Lamp is, it is difficult to cause many ripples on the Internet.

   In fact it is.

   Cao Yang sighed silently after reading the comments from the domestic area.

The first day that   Ghost Blowing Lamp was put on the shelves, the sales volume in China has exceeded 100,000. Now it has been more than a week, and there are less than 200,000 copies.

   And this is the result of the continuous promotion of some real fans of the game under the leadership of some UP masters.

  Compared with the games previously released by the company, the results of "Ghost Blowing Lamp: The Ancient City of Fine Arts" can really be described as appalling.

   "The comments are quite positive."

  Cao Yang looked at the comments of the players in the comment area with his hands in his arms. Most of them were praises. The recommendations given were all very positive, and many players said they would recommend them to their friends.

   If Bowen is its own company, and it is somewhat suspected that its own people do not beat their own people, then——

   Going to the post bar, it is probably the same situation.

   On the other hand, the little secretary next to him said, "These people speak very nicely, and the ratings on the Internet are also very high. Many of them are praises, but why haven't I seen a few people buying it?"

   "Also, isn't Ghost Blowing Lamp known as a million fans? What about those book lovers? I saw that when Ba Sing recommended the Ghost Blowing Lamp game in the book before, many readers shouted that they must support it?

   But what about these people?

   Why haven't you seen a single ghost shadow?

   After working for a long time, is it really a ghost blowing the lamp? "

   What the little secretary said is also a very real situation——

The sales volume of   Ghost Blowing Lamp in China is close to 200,000 copies, but most of the people here have not read the original work.

   On the contrary, it is those so-called book fans, few who actually buy games.

   This is also normal, because the audiences are different ~www.wuxiaspot.com~ groups and game-playing groups are completely two types of people.

   Only some people who like reading novels and playing games are likely to support the game.

But Ba Sing is not a popular idol after all, he doesn't have such a strong appeal, and fans are not mindless chasing stars. It is impossible for Ba Sing to say "I love you" and go to buy dozens of copies alone. game.

   This is unrealistic and not good.

  Cao Yang doesn't need to run the fan economy, he still thinks about building a foundation with technology.

   "You said you didn't make the game, making you more interested than the boss?" Cao Yang rolled his eyes.

   The little secretary closed his mouth angrily.

   "Boss, am I part of the company anyway?"

   "It's normal for them not to buy games. To put it bluntly, people who read novels are not in the same circle as those who play games. What's more, Ghost Blowing Lamp is originally a niche game, and it's normal not to be out of the circle."

  Some games are like this. When they are out of the circle, people in the circle love it to death. After they are out of the circle, they will attract a lot of bad reviews.

"This is the survivor bias. Don't look at the high praise in the game comment area. In fact, many of the game's diehard fans have commented, which is why it creates the illusion that the game is very good and popular. People are a minority."

   This is the case with many games. For example, there were several very famous niche games in the past life:

   "Rainbow Six" and "Escape from Tarkov"

  The game itself is very hardcore, so **** that only a very small number of players can play it.

   But these players love these games to death, so the word of mouth has always been good.

   But it really attracts people outside the circle, and wants to give them a way to use these games. When they come to play, they will immediately be persuaded by the difficulty and too **** of the game.

   On the contrary, games like Super Mario, which have a very low threshold and a very popular style of painting, can be generally liked by the world.

   But the production teams of "Rainbow Six" and "Escape from Tarkov" are also very sober:

  If you really want to make popular games, you may not be able to do it well, and the profits may not be high.

   On the contrary, it is more suitable for them to be able to maintain the group who really like their game, do what they like, and expand the group through word of mouth.

The production team is also very happy, because the type of game they make is what they like, and they don't have to think about other game categories. They can use their energy and creativity to do things they like, and the games they make are more high-quality. There is no one to replace in this field, as long as it can be kept updated, it can live a lifetime.

   This is something that many domestic game makers cannot do.

  Because everyone's way of thinking is different, the ultimate goal is also different.

   Too many game manufacturers in China just want to make popular games with more people and more money.

After all, the domestic game industry is still on the rise, and the development of this domestic market has not yet reached the end. It is still in the era of "it's a pig, as long as it stands in the wind, it can take off", so they don't have to think about the details of the game. points and quality issues.

   As long as you can serve the players well and make money, it will be fine.

   But Cao Yang is different.

   He has experienced 2021, and he knows that China's games will enter the stock era sooner or later. At that time, everyone is comparing game quality and innovation. These are the core competitiveness.

  …

   The sales volume in China was almost as expected by Cao Yang. In more than a week, less than 200,000 copies were sold.

   But these are not what Cao Yang cares about. After all, in terms of game category, the game like Ghost Blowing Lamp is a very niche game:

  There are many horror elements, coupled with high action requirements and low fault tolerance, it is very hardcore.

  The horror element type game itself can filter out a large number of domestic players, not to mention **** action games, and there are puzzle solving elements in it, which is equivalent to screening 3 times, looking for a niche group among the niche.

   This kind of game is not without a market, but the market needs to be cultivated, and it takes a lot of time and energy to cultivate and maintain.

  Take the Tomb Raider series as an example. The main reason for the success of the Tomb Raider series was that there were relatively few types of games in that era. It was in an era when people’s demand for games exploded, so they could have better results.

   has been accumulating until today, and Tomb Raider has some relatively fixed player groups.

  The old thief's soul series is the same. Even if the quality of the early game is very high, it needs a long accumulation period because it is too hard-core and niche.

   However, such a game also has its advantages, that is, the threshold for screening is very high, but the players who can be screened and choose to remain are basically diehards.

   These diehards are not easy to lose, their loyalty is very high, and their support for the sequel is strong, because it is something they like, and they are more willing to recommend it to others.

   And there is another advantage of the niche, that is, the reputation is good because of the survivorship bias.

   Of course, apart from the fact that the game fans really like it, the most important thing is the quality of the game itself.

   So in this industry, no matter how niche the game is, as long as you polish it carefully, you can survive, and there will always be a time when the clouds will bloom and the moon will shine.

  Cao Yang is not worried about this problem at all.

   What's more, when he set up the project to be a ghost blowing lamp, he could almost expect today.

   Although the positioning of the ghost blowing lamp is rather awkward, this wave is mainly used to open up and establish the market, sow some seeds, and keep them to germinate and bear fruit in the future.

   The main audience of this wave is not actually domestic players, but more aimed at overseas markets.

  …

   However, Cao Yang looked at the relevant data.

   It seems that the foreign market is not very ideal.

  The total sales in the Omi region are only more than 600,000.

Although    is better than the sales in China, compared to the same type of "Tomb Raider", the sales of Ghost Blowing Lights are not even a quarter of last year's.

This is actually quite normal. After all, Ghost Blowing Lamp has no player base in the Omi area. The games Bomi made before are more popular, whether it is from the world view to the storyline or to the gameplay, "Shan Hai Jing" and "Assassin's Soul" "And the mecha series has a wider audience than the ghost blowing lamp.

   The release of the Ghost Blowing Lamp this time is equivalent to cutting a small piece of cake among the original Tomb Raider players in the Omi region, so how could there be good results?

   Fortunately, this time Cao Yang had foresight and raised the price a bit.

   So it's not that tragic yet.

Hey.

  Cao Yang shook his head and let out another sigh.

   These days, it is really not easy to expand into new overseas markets.

  The little secretary looked at Cao Yang and rolled his eyes silently in his heart:

   Don't you say it's normal and don't care?

   said one thing at a time, what did you mean by sighing just now?

  …

   (end of this chapter)

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