The Rebirth of the Male God Starts From Playing Games

Vol 2 Chapter 424: 422. It's fine to be used to death

  Chapter 424 422. It's just fine if you are used to it

  The audience was full of audiences, to be precise, they were all employees of Bomi.

Some of them are members of the "Assassin's Soul" studio, and most of them are colleagues from other departments of the company, but everyone comes here admiringly, wanting to see what the sequel of this legendary company’s most [abuse] product is. Kind of.

  After seeing the big characters "Assassin's Soul" appear on the big screen of the demo, everyone at the scene applauded.

Mainly because the release of Assassin’s Soul Maple was too successful, and the plot was deeply rooted in the hearts of the people. It is considered a star-rated product within Bomi. Therefore, the appearance of the sequel is not only the focus of attention from the outside world, but also very famous within the company. .

  So there are so many people here today.

  ……

  Liang Muzhou’s mentality in this demonstration was much better than when he was the first time. Standing on the stage, his fingers no longer shake, his forehead no longer sweats, and the whole person seems calm and relaxed.

  Mecha girl’s chief planner, Han Wei, sat in the first row and joked, “Lao Liang, you are in good shape today. I think your Parkinson’s disease has been cured.”

  People who heard it on the scene laughed.

  The internal atmosphere of the game company is still very active, especially this kind of internal demonstration. Everyone has a good relationship. It is very common to make jokes before the official demonstration. It is very common to say some interesting jokes.

  Liang Muzhou glared at him bitterly, "You are Parkinson."

When he first demonstrated "Assassin's Soul" at Bomi, he wasn't nervous because he didn't have the confidence or the game was not well done. It was mainly because "Assassin's Soul·Maple" was too difficult and was in full view. Being dead has no face.

  But everyone knows what happened later. Basically, there are no immortal players in Assassin's Soul, and it is normal to die hundreds of times.

  So Lao Liang's presentation was pretty good at that time.

  ……

  In the pleasant atmosphere, Liang Muzhou coughed twice, indicating that he was about to start, and the scene immediately calmed down.

  Everyone held their breath and fixed their eyes on the big screen.

  Open the game, it is still the familiar Bomi company LOGO.

   is followed by [Guofeng Studio Group].

  The font is burning, like ashes drifting in the wind, fading from the screen.

  After entering the main interface, Liang Muzhou clicked to start a new game.

  Next enter the opening CG animation.

  The moment I saw the opening animation, everyone on the scene exploded.

"Wow."

There was a roar in the Bo Xuetang.

  Liang Muzhou smiled and booed on the stage to calm everyone down.

  However, there were still some whispering discussions at the scene:

   "Seeing King Qin again, it feels really good."

   "Zhao Zheng in Assassin's Soul·Maple is really the most deserved male number one. I only like Zhao Zheng until now."

   "Forget it, you Yan control, you said the same when you saw Jing Ke."

   "This CG is too good-looking, right? It feels majestic."

   "Yeah, the assassin's profession is almost alive."

Since the release of "Wandering Earth", the word [living] has also become a stalk, which has almost the same meaning as [absolute], but in addition to being amazing, there is another meaning, which is equivalent to opening a new world. The door, or something very spiritual, is also described as "alive".

  ……

  After the CG animation playback is over, it enters the part of novice teaching.

  But for the employees present, many of them are already old assassins, and the content of these novice teachings is nothing new.

As the second-generation work of Assassin’s Soul, Assassin’s Soul · Moyu has basically not changed much in the operating mode, which is similar to the "Shan Hai Jing" series, because one series of works has too many changes, but instead Will lead to the loss of old players, but also lose the characteristics of the work itself.

For example, "Shan Hai Jing" is a hunting game. If the gameplay of tracking monsters' footprints, breath, tail beheading, and weak attack is changed, then Shan Hai Jing is not Shan Hai Jing. Old players don’t buy it, and new players don’t. It will certainly be pleased, and then the gain will not be worth the loss. It is better to dig deeper on the characteristics of this series itself.

Assassin’s Soul · Moyu is such a game. The operation mode follows the original ironing mode, and then improves the picture quality on this basis, adds some peripheral gameplay, and makes the game richer. The most important thing is the plot of Moyu. Although they are in the same line as Feng, they also have their own parts. The storyline and character tension are the core of this game that really attracts players.

Just like Square’s final fantasy for a lifetime, the gameplay of the entire game is almost the same. Chocobo, Lucy, and the world view have also been inherited. The subsequent sequels are all trying to make the plot and the characters well. This This is the reason for its longevity.

  The novice teaching is over, Liang Muzhou controls the ink to run in the rain.

  The sky is pouring rain.

  In the dark night, through the faint starlight and the surrounding firelight, one can vaguely see the white rain lines appearing in the picture.

  The sound of heavy rain filled the whole scene, giving people an immersive feeling.

  At this moment, someone on the scene exclaimed:

   "The effect of heavy rain is too powerful, right?"

Yes, in the game, you can not only see the rain line illuminated by the fire when the heavy rain cuts through the sky, but the rain hits the ground, splashing layers of water, and the rain hits the eaves. And the solid part above the ground will also produce the same splash effect.

  When the assassin Mo Chu stepped on the surface of the water that was drenched by heavy rain, you could vaguely see the ripples after the force was applied, and even the splashes on the heels of her heels when she ran were clearly visible.

  People believe that this game is a movie.

   "This effect is simply exploding. I can't see how it is done now."

   "Is this a physical calculation used? It feels so amazing."

  "Is it possible that all rainwater is particles? How many particles do you get? Isn't it going to be stuck?"

   "It can't be a particle effect, but I don't know the specific principle. I can only say that the program of the "Assassin's Soul" project team is really awesome."

  In fact, this paragraph looks like the effect of the implementation of physical calculations, but it is not the case. In the game, two very important techniques are used to express the interaction of rain and the scene, called early judgment and hypothetical presentation.

  The so-called advance judgment means that before the rain itself produces an effect, the program will send a ray from the end point for advance judgment.

  Assuming that the ray encounters an obstacle on the road and it is impenetrable, then a splash effect will be played a little bit before the intersection of the obstacle and the ray.

  The splash is a good art special effect, but it is played randomly, so it looks very real.

  This can save a lot of consumption.

  The ray judges that there will be no consumption in the program, and the ray will not be displayed.

The advantage of this approach is that the performance is more smooth. According to the previous Bomi company's way of scene interaction and real physical effects, you must actually send a raindrop from the air and hit the window sill. At this time, it will judge and show the effect of crushing according to the force-bearing surface.

However, if you do this, it will consume a lot of program performance, because you really sent a [raindrop]. If the number is small, it is okay, but if it rains heavily like this one, the amount of rain is dense, then The whole game is stuck, and you can't do anything except rain.

  And players may not be able to see it.

  There is another technology, which is actually newly proposed by the ghost blowing lamp project team, but it is integrated into the X3 engine by Deng Peiqiang, and it has also been widely used in Assassin’s Soul·Ink. This technology is called LOD.

   Load hierarchically, only load the part of the content that the player can currently see.

  So in fact, it seems that the dense surroundings are all rain effects. In fact, many of them are fake. Only the range that the player can see is actually loaded.

  This approach, if Bomi doesn't say it internally, other companies may not be able to figure it out if they want to break their heads. Maybe it will not be until next year that X3 is open sourced before the outside companies will suddenly realize that, oh, it turns out that this stuff does this.

  Rays have many references in the game, such as assassins turning windows, eaves and walls, and monsters climbing back from cliffs. Many times, they are judged by rays in advance.

  Take the window turning action as an example. Before turning the window, the assassin will shoot a ray behind the wall, and at the same time, it will pre-generate an [invisible] player character capsule and place it behind the window.

  If there is enough space in this situation, then the character can smoothly make the action of turning the window and come in from the outside.

Otherwise, if there is a pile of boxes or stones behind the window, which cannot hold the capsule at all, it will be forced to judge that you cannot enter. When you press the space bar, you can only jump up on the spot, instead of flipping in through the window. .

  This is the role of ray prediction.

  Previous PUBG and mobile game Peace Elite have used it a lot, but people who have not really done PUBG basically don’t know this technology.

Take the rival of the Peace Elite [Operation Wilderness] as an example. The circumvention they achieved is particularly blunt. They are produced through trigger, which is the principle of trigger. For example, if you walk to the window, it is actually on the feet of the player. There is a circular trigger detection. It will determine that you are close to the window. At this time, when you press the jump button, it will help you complete the rest of the window turning action.

  The difference is that——

  It would be a bit blunt to realize it with triggers and K-good actions.

  No matter what face and angle you use before turning the window, you will be forced to pull it to a face and angle in the end, and then enter the other side of the window in this posture.

For ray prediction, it is processed according to your current angle and orientation, from which position you take off, which direction you face when jumping, and finally will be flipped in this direction, and there will be no particularly blunt corrective behavior. .

  So the peace elite can kill the wilderness operation, in addition to the influence of PUBG and Penguin’s own propaganda channels, it is also very important that the technology and details of the peace elite do exceed the wilderness operation a lot.

  Thanks to Cao Yang's previous life as the main beauty of the peace elite, he knows all these things so well that he can put forward these needs in advance and make the company's technical strength far ahead of the world.

  Sometimes it is not too difficult to implement technically. It is the key to progress to put forward requirements and designs, and provide corresponding theoretical principles.

  ……

  But the demo effect in the game is really good.

  This situation is very strange to say, the whole city is raining heavily, but flames are burning in the distance.

  The ground is pitch black, and countless ruined walls and charred corpses can be seen.

   Paired with exciting music, the Assassin’s Soul·Moshu presents to everyone the feeling of a masterpiece.

  "The picture of Assassin’s Soul·Ink Injection is much better than the previous one, right? Look at this splash, this interaction, and then look at the texture of the broken wood next to it, the burnt section with green smoke, it’s really amazing."

  Hearing the whispers coming from behind, the corners of Cao Yang's mouth rose slightly, and a smug smile appeared.

  Game progress is a normal thing. If there is no progress, it will be troublesome.

  Cao Yang still remembers the words his boss in the perfect world said to him in the previous life--

  If you don’t find that you were **** a year ago, it means you haven’t made any progress this year.

   is the same when used here.

  If the picture quality and technology of the sequel do not exceed the previous one, then it means that the current game is technically shit.

   "I thought the Assassin's Soul·Maple was the pinnacle of picture quality, but I didn't expect the ink to be even more powerful here."

   "As expected, it is a game developed by the X3 engine. The effect is extraordinary."

  "Next year, all the games established within our company will adopt X3, right?"

   "That must be."

   "I look at the games we make now, and it feels like watching the works of the last century."

  When Liang Muzhou controlled Mo Tong's body passing by the burning fires, the flames visible to the naked eye were driven by the direction of the airflow.

  The shadow on the ground also shook.

   "This physical effect is simply too bad, right?"

  "It’s not the first day you came to work at the company. Did you forget the full-scene interaction in "God of War" before? Many physical linkage effects are nothing new, and now they look more real."

   "Yes, can't I just sigh?"

  ……

  After a while.

  There was the sound of iron strikes at the scene.

  Dangdang, Dangdang, Dangdangdangdang...

  Liang Muzhou encountered an elite monster. The elite monster was holding a long knife, and there were two small soldiers with long halberds nearby, ready to pounce on the ink.

  So Liang Muzhou dared not take it lightly and carefully controlled the character.

  The collision of the knife and the sword will produce a burst of sparks every time they strike.

  The whole scene was extremely exciting, and countless people gave Liang Muzhou a cold sweat.

If everyone didn’t know how powerful this game was when the first demonstration of "Assassin’s Soul Maple" was presented, then even if you have not played the Assassin’s Soul series, everyone here has already heard of its reputation. Knowing that every move is dangerous, I can't help but be sloppy, otherwise a big "dead" word may appear on the screen.

   "I feel relieved when I see this, it still tastes the same."

   "I remember how I felt when I was an assassin."

  "Mom, it turns out that it feels like watching other people play this game. I think that when I played it, I couldn't die anymore. Basically, I just lay corpses along the way.

  I think this game is really attractive when I watch other people play it, just like watching a martial arts action movie. "

   "Wow, this sound is very sweet just to hear."

  Liang Muzhou frowned, while trying to manipulate the character, he complained in his heart:

  That is, I don’t want to think about how many times I have died.

  ……

  The difficulty of the "Assassin's Soul" series is obvious to all in the company. Unlike the first Assassin's Soul demo, Liang Muzhou seemed much calmer this time.

  If you die, you die, and no one will laugh at you for it anyway.

  In short, I get used to it if I die more.

  The big deal is to show everyone the animated performance of the character being killed and the familiar big characters on the screen.

  ……

It took about 20 minutes. Liang Muzhou demonstrated the content of the first level. The remaining part was not carefully demonstrated. Instead, the key monsters and scenes were unlocked through GM instructions, so that the employees in the company could experience the soul of the assassin in advance. · The more eye-catching part of the ink transfer.

  Everyone gets more and more excited as they watch it. This game is really great.

  At least in terms of combat performance and BOSS gameplay, there is nothing to say.

  Not only that, but through the scene atmosphere and music, everyone can already fully feel the charm of the Assassin’s Soul.

  This series of games is really the only one of Bomi’s games. The antique and the way of the assassin are very strong, and you can’t find it in other games.

  This is also the reason why the Assassin’s Soul is so popular among players and has always been so loud.

  Only rooted in Chinese culture can we go further.

  ……

  After the demonstration, everyone at the scene stood up and gave warm applause to "Assassin's Soul: Mozu".

   "Awesome, so amazing, it is worthy of being one of our company's several star games."

   "Assassin's Soul·Moshu go online soon, so that I can go back to be my assassin."

   "I don't know if this work will have an interaction with Maple in the game. When I think of Maple, I feel a little confused now."

   "What are you pretending to be, your project team used to abuse people when they were working on "Mechanical Girl"."

   "This...we don't want to, isn't it all arranged by the boss?"

  ……

   Boss Cao stood up and clapped, his face was beaming with joy.

   "Good job."

  The quality of Assassin’s Soul Moyu is better than he expected.

  The rest is left to the market for verification.

  ……

  (End of this chapter)

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