The Rebirth of the Male God Starts From Playing Games

Chapter 402: 399. What is the experience of having a rich master?

  Chapter 402 399. What is the experience of having a rich master?

  After the arcade withdrew from the stage of history, where is the plot of the arcade game for players in the 80-05 age group?

  DNF came into being at this time: 2D graphics, horizontal layouts, and a refreshing sense of strike... All this looks like the rebirth of those arcade and console fighting games that have been finished on the PC side.

  DNF in 2008 bears the desire for games that players have nowhere to put after arcade games have declined.

  "Good wind, by virtue of its strength, will send me to Qingyun", there is no promotion effect of marketing methods, which can be compared with taking advantage of the trend. Therefore, regardless of other factors, people see that the horizontal version, combo, and rubbing skills of DNF can quickly become popular across the country.

  Open DNF's command setting interface, you can see that its rubbing settings are very similar to the "Kof of Fighters" (KOF) on the red and white machines and arcade machines in the 1990s.

When college and high school students opened this game for the first time in 2008, they would definitely think of when they were in elementary school or even pre-kindergarten. For the first time in an arcade hall, they used Iori to play a set of beautiful "Eight Child Girls", which aroused the crowd. Scene when cheering.

  It is a beautiful and fragile dream, which has long since disappeared under the torture of the "game console ban" and test-oriented education. DNF recalled their dreams, allowing them to experience their childhood feelings again.

  The difference is that the primary school students of that year have grown up, have the ability to consume, and are willing to pay for their feelings.

  So after DNF was launched in China, it quickly became popular.

  ……

  On the first day the server was opened, the number of reserved players exceeded 500,000.

  Then a week later, there are still 300,000 active players remaining, which shows that the retention rate of the DNF game is very high, and the number of new players is also very high.

  The number of people online at the same time has also been increasing, and soon reached 50,000, 80,000, and 100,000.

   has come from behind, surpassing the Three Kingdoms online2 during the same period.

  ……

  On April 8, more than a week has passed since DNF opened its service. The official forum of DNF is full of messages from various players:

   "Fucking, playing this game is a bit of an upside recently. I found the joy of childhood in this game."

   "Yeah, I haven't felt this way for a long time. It's like using the breakfast money my mother gave me to buy game currency in the arcade hall, but now my mother no longer grabs me home to have a meal."

"This game has a good hit feeling. I thought it was difficult to make a hit feeling in a 2D game. Until I played DNF, I felt that the various skills in it were combos, and the opponent's airborne hits and hard reactions... …It feels very good, which is also an eye-opener."

   "That's because you haven't played the King of Fighters series. Early arcade games are about the same. The impact of 2D games has been thoroughly explored 10 years ago."

   "And the picture quality is much better than arcade games. Now that I played DNF, I went back and looked at the old pictures of arcade games, and found that there were a lot of mosaics, which I didn't even notice."

   "I feel that DNF's current style of painting is superb. I have to say that the original artists of Bangzi really have a good analysis of the human body. I am now attracted by the figure of a female fighter.

  This Nima has obvious six-pack abs, and there are still places where it should be. It’s really nice. "

  "Sticks have always been okay in terms of attractiveness, especially under the high requirements of Bomi. Now the DNF role is recognized as more beautiful in the industry.

   is beautiful and hot, probably this is the feeling. "

  "As a student studying in a cold country, the first person who came into contact with the early cold version of DNF games, I want to tell you that [the game quality is good] is just an illusion, without the blessing of Bomi.

  The DNF that you will most likely see looks like this:

  Ghost Sword.jpg

  Gunner.jpg

  ……

did you see?

  Does it feel very rough and scribbled? It's like the line draft in Toshima Animation has just been hooked up, and the color is painted before it can be refined. The quality of the animation is simply not comparable.

It’s strange to say that in February of this year, the cold version of DNF was completely upgraded and upgraded. The picture quality of the game has been improved a lot, the fineness of the characters has also been improved several levels, the details have increased a lot, and the resolution has been increased. Also improved.

  This kind of feeling is like you have been short-sighted before. Although you can't see clearly what this person looks like, but vaguely feels that it is good, there is a kind of hazy beauty.

   Then suddenly put on a pair of glasses with the right power, everything becomes clear, and you realize that the hazy beauty is just your illusion, or the clear characters look better. "

   "I am also a cold server player, I entered the pit very early, until recently I found out that the country is also DNF.

  Slot, no wonder I said it? How can Bangzi know how to iterate the quality of the game this time so kindly, I thought they knew how to make progress, they knew how to take care of the players' feelings, and maybe they felt that it would be difficult to grab the market in the future without iterating?

  I didn’t expect it to be under Bomi’s pressure, hahahaha...It’s really funny. "

   "In this case, we really should thank Bomi Company!"

"Yes, it's because of the high demands of the boss. Otherwise, it will be difficult to re-iterate all the pictures, characters and scenes in the game. After all, Cold Country has been operating this game for several years. Players have become accustomed to the original game’s picture quality and style, and if they iterate rashly, the risk factor is actually quite high.

  Fortunately, this time the stick iteration is good. The quality of the game has improved a lot, and it hasn't deviated from the original style. Otherwise, I don't know what kind of reaction the winter clothes will be like now. "

  On the one hand, Bomi’s requirements are very high. Boss Cao himself is a very good original art, so he can judge and guide him. On the other hand, the original artist of Neople in the cold country is indeed very skilled, and this has a good result.

  ……

DNF players were first driven by the post-80s and post-85s, because they experienced the arcade era and experienced the charm of that era in the arcade, whether it is the King of Fighters, Street Fighter, Three Kingdoms, famous generals , Knights of the Round Table... These are the biggest childhood memories of this group of mature office workers.

  DNF catered to this point, so these people became the core users of the game after they first entered.

Then through this group of core users to drive the surrounding players, some post-90s and post-95s have also been pulled in one after another to enjoy the fun brought by DNF, so this game is getting bigger and bigger, and the number of players is also increasing. Bomi's first echelon game product.

   is the third largest online game after Audition.

Nowadays, players are generally not high in level, and the content they have played is relatively small. They are still in the content that is biased towards pve. After another month or two, when their level rises, they will almost be able to experience the pk field. Have fun.

  DNF is a good game, and it is pk that really makes it shine.

The pk of DNF, first, emphasizes fairness. The equipment level is important, but the proportion is not absolute. It still depends on the player's operation method. It is possible that a player who operates a large number of players has a certain level difference and equipment gap. Capable of overturning opponents.

  And this is almost impossible in other games.

   On the other hand, DNF's PK is very hard-core. It requires the player's response ability to the point where it is outrageous. It is very likely that your set of moves has not been played, and you will be dead in the next second.

  So DNF can be used as an [e-sports project] in the previous life, and relevant competitions are held every year. There is also a special DNF competition in WCG.

  During the game, the official will open all permissions. Players can freely mix and match their own equipment and professions. The professions must be full-level, and PK will be played in a fair environment.

  After this year, Cao Yang’s plan is—

By 2009, DNF was also listed as Bomi’s e-sports project. By that time, players were basically familiar with the game, and both levels and equipment should have graduated. Their understanding of the game, feel, and adaptability The sexual aspect has also matured, and it is more appropriate to compete at that time.

  ……

  Of course, although players can't experience the refreshing sensation brought by PK for the time being, players can still experience the joy of operation in the game even if it is a PVE-oriented push.

  DNF game process occupy the main position "swipe pictures", "drags" and "equipment".

  The so-called "swiping" is the process of obtaining rare equipment or rewards by repeatedly passing through the same scenes and completing the same tasks.

  "Swipe" is a vocabulary with the characteristics of MMO online games. From the beginning of "Three Kingdoms Online" to the present, all MMO online games cannot avoid "Swiping".

  After the rise of competitive games, many people began to regard "swiping" as a synonym for repetition and boring.

In fact, it is not the case: MMO’s role growth setting originally gave "swiping" its core value. Role upgrades require experience points, and character growth requires good equipment, so "swiping" itself is not a problem, the problem lies in how to "swipe" On the basis of the positive feedback mechanism to give players enough game experience.

  If there is not enough change and innovation, "brushing" will become painful duplication of labor.

  However, under the premise of a good design, the appeal of "swiping" to players has not wavered.

DNF happens to be such a very attractive way of "swiping". Players can defeat powerful monsters through their own position, operation, and output, so as to obtain more and better equipment, and then recycle this process. In fact, it is relatively benign.

  DNF is different from other online games on the market in that it is indeed more action-oriented, which means that it will have higher requirements for players' operations.

  In the process of brushing, players enjoy the thrill of defeating enemies and the admiration of ordinary players. This is the sense of accomplishment, and it is also the driving force for countless players to continue to play.

In 2008, the players were relatively simple, and when playing games, they were not as fast as they were later. Many people were able to accept the challenges and frustrations brought about by the game process. This is also what DNF can succeed in the context of this era. A very important reason.

   "I think DNF is a little different from World of Warcraft," a netizen commented on the Internet, "

  World of Warcraft has very high requirements for the team. The overall cooperation and coordination are very important. Often one person makes a mistake and the whole team loses.

  But the death of DNF teammates is actually not that fatal. If there is a big elbow in the team, and the operation and equipment are relatively good, he can lead the team through the level alone.

  This is almost impossible in the dungeon of World of Warcraft. Unless the opponent's level is much higher than the current dungeon, and all aspects of equipment have been crushed, it is very difficult to brush the dungeon of current difficulty alone.

  Of course, teamwork in DNF is not unimportant. Multiplayer games are of course faster and easier than individuals. It’s just that it’s not impossible to be a lone ranger in DNF.

  I don’t talk about the good things about the game here, only the differentiation. As for which mode the players like, I think it depends on personal preference.

  If you like a team atmosphere, players who play together can choose to play World of Warcraft.

  If you like to enjoy personal fun, or a small-scale social player, you can choose DNF. "

  In addition, in 2008, the simplicity of the players also added a touch of human touch to the game.

  DNF’s social networking is not as important and large-scale as that of World of Warcraft, but it also has its own characteristics. One of the most important social systems is called the mentoring system.

If you team up to scan the map, as long as one of the players’ fatigue value is too high, it will affect the drop rate, but if the player with high fatigue value is the apprentice of a member of the team, then there will be no impact. .

  Bomi officials also encourage mentoring behavior.

  In the game, the mentor-disciple relationship may be a stronger relationship than the marriage relationship.

  Many players who play DNF will selflessly share with their masters and apprentices. The materials and equipment they get are shared if they can be shared. This behavior is almost impossible in the future.

  Not long after Wang Haoze entered the game, a nurse who was five levels above him was to be his master. Wang Haoze didn't believe her at first, but he didn't want to refuse and agreed.

   Originally he thought this man was a liar, and does Lao Tzu need someone else to bring such a good technique?

  Later, with constant contact, he realized that his little sister and master really accepted him as an apprentice.

  Once the master hit a scaled rock shoulder, 35-level purple equipment, very good, the market value is 3 million game coins, but the master threw it to him without saying a word.

  At that time, Wang Haoze was a little dumbfounded, "What are you doing for me with such a valuable thing?"

Master    scolded, "I don't wear heavy armor. You need it more than me."

  Wang Haoze was completely shocked.

  I was shocked and moved a little.

  Then one day the master had something wrong and couldn't register on the account, but the better she got some friends to scan the pictures together, she threw her account and password to Wang Haoze.

  Wang Haoze asked her, "Why are you so stupid, sharing everything with me, what if I am a liar? What if I sell all your equipment?"

This game is not the same as World of Warcraft's card-based game. Many equipment is paid for. The equipment of World of Warcraft is stolen. You can fight back with a few more regiments. A good suit, but DNF If the equipment is hacked and sold, the pain is really not something ordinary people can feel, it is almost the feeling of being robbed at home.

   But the master is so innocent that he doesn’t even have a sense of defense against others.

  According to the master, playing games is originally for happiness. If you can’t trust your apprentice, then there is no need for the master and apprentice to exist.

  "Have you never heard a lyrics?" said the nurse.

"what?"

   "As long as everyone gives a little love, the world will become a beautiful world, hehe."

  Hee hee, hee hee your sister.

  From that day, Wang Haoze made up his mind to protect his master from harm.

  Since he had this man’s kind-hearted young lady master, Wang Haoze has developed a lot of attachment to this game, and at the same time feels that his heart has become much softer and kind.

  So Wang Haoze treated his apprentice with the same kindness.

  One time, Wang Haoze received a scaled rock shoulder guard at 50W, and felt a little sad, so he accepted his apprentice and kept taking him until the purple hit his backpack.

   Just throw it down in his backpack, type and say, Master, I will give you something.

  ……

  It is really hard to imagine using kindness to harvest kindness in the game, and to exchange sincerity for sincerity.

  But this happened so quietly. In 2008, most people were innocent to death.

  But not everyone is kind, and there are also many so-called [profiteers] players who like to deceive others.

  Wang Haoze met once.

  The other party said that they would sell him a Sanskrit windbreaker. You must know that the Sanskrit windbreaker is one of the most tyrants of this period, worth about 6 million coins.

   And this person said that he had an urgent need, and sold him 3 million.

  As a result, when the transaction was completed, Wang Haoze discovered that it was not a Sanskrit windbreaker at all, but a purple outfit called a bulletproof vest that was very similar to the Sanskrit windbreaker.

  Wang Haoze almost vomited blood on the spot, grabbed the opponent for a long time, but they didn’t kill you at all.

The    blame only blames oneself for being careless and not carefully looking at the transaction.

  This kind of thing is actually quite common. Many people use bulletproof vests as Sanskrit trench coats to deceive people. Later, more people deceive, and everyone has a heart.

  Later, Wang Haoze’s master didn’t know where he got a real Sanskrit windbreaker and threw it to him.

  Wang Haoze was shocked at the time, "What are you doing?"

  The other party typed and said: "Your master, I have a good character. I just came out of the dark thunderous ruins just now."

   "This is too expensive, I can't ask for it."

  "Don’t you want it all the time? Don’t worry, you master, I’m not bad for money."

Uh……

  Wang Haoze sometimes wonders whether his master is a rich daughter or not, he will always look like money like dirt.

  It took him a long time to realize that this Sanskrit windbreaker was not revealed by the master after brushing the picture. In order to be afraid of his sadness, this naive man specially spent more than 6 million to go to the market to collect one.

  Wang Haoze was moved to death.

  ……

  (End of this chapter)

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