The Rebirth of the Male God Starts From Playing Games

Chapter 380: 377. This is to kill the programmer!

  Chapter 380 377. This is going to kill the programmer!

  After receiving the task of Boss Cao, Li Lanyun assigned the project the next day. Except for the formation of the new studio group which took a little time, other projects were quickly distributed.

  "Minecraft" was given to the King Studios, and "Plants vs. Zombies" was produced by the Western Fantasy Studios.

  As for the two games in the QQ series, QQ Farm and QQ Elimination will be handed over to Brother Xiao Ma and the others for arrangement.

  It’s not that all games have to be produced by the Bomi game department. The related games of the QQ department will be given to the QQ department, which is more convenient.

  After the game is finished, wait until the WeChat together to form a synergy.

  ……

  ……

  The new studio group was established very quickly, and it was completed in less than a week.

  In fact, the company encourages the flow of personnel so that they can do what they like.

  So after Li Lanyun initiated the recruitment, he soon received hundreds of applications.

  This recruitment is for the entire company. The group sends emails, and the company will form a new [Pathfinder] studio group. The relevant department personnel can send the application to their department heads, who will report them in a unified manner.

  When I saw the email, the developers of several major studio groups were all excited.

   "Gosh, our company is actually about to form a new game studio group." said a planner of the "Shan Hai Jing · Wind of Flame" team.

   "Fuck, really?" The planning brother next to him immediately surrounded him.

  To be precise, when hearing this news, the people around huffed around in a circle.

  "Really, you can tell by checking the e-mail. The company plans to form a new studio group [Pathfinder]. I hope that relevant staff members can apply to their superiors based on their personal wishes."

  "Are there any requirements for the new studio group? How many plans are needed?"

   "Look at the email, I don’t seem to have much restriction, what I wrote here is——

   Those who have in-depth research on the novel "Ghost Blowing Lantern" are preferred. "

  "What is the ghost blowing lamp?" Everyone shook their heads, unable to understand.

  But it's no wonder they are not able to play their own company's games, let alone reading novels.

  Moreover, in the industry, few people read novels except for copywriting.

   Mainly because large sections of text look strenuous.

   "Cao! Ghost Blowing Lantern?! Really? Really? Our company actually wants to develop "Ghost Blowing Lantern"?" A young planner named Chu Xingcheng who seems to be only in his early 20s exclaimed, "Fuck, have you seen Gui Blowing Lantern?"

   "Who has seen this? Have you seen it?" The others looked at him suspiciously.

"Yes, this novel is very popular now." Chu Xingcheng said excitedly, "This novel is about the experience of a group of tomb robbers. There are many very strange ancient **** tombs, and the ancient tombs displayed inside. The scenes and related artifacts and culture are truly breathtaking.

  The author's imagination is very rich, and I seem to be too scared to sleep at night. "

   "Huh? Tomb Raider Novel?" A 30-year-old planner next to him was surprised and asked, "Our company actually does tomb raider novel? Is this allowed?"

   "Uh...who knows?" The planners were stunned for a moment. "Maybe Boss Cao's hands and eyes can reach the sky, but it may not be certain that he will pass the trial in the end?"

   "Since the boss dares to set up the project, he must have his own method. We don't have to worry about this. The problem now is that we haven't seen "Ghost Blowing the Lantern". We will have to make up for it for two days when we go back today."

"Two days? If you watch it fast, it will take at least 4 or 5 days." Chu Xingcheng said, "And, in fact, I don't worry about anything else in this game. The content described in the novel is really weird. The descriptions of the underground palace are quite wonderful.

  But the production is another matter, I don’t know if we can do it. "

  "Follow him, sign up first."

   "I believe that our company’s technical team and art team, haven’t you seen it? Even a modified game like Gun Girl can be made. There is no reason why a "Ghost Blowing Lantern" can't be made."

   "That is, there is no "Tomb Raider" abroad? What other companies can make, our company can definitely make it, so you don't have to worry about this."

   "Yes, yes, sign up first, otherwise there will be no chance if you miss it."

  ……

  The new studio group is a very rare opportunity for the internal employees of the company.

  First, you can flex your muscles, and you will have a strong sense of accomplishment after you succeed.

  On the other hand, in the original studio, there are still not many opportunities. If you want to rise from an ordinary employee to a department head, it takes a lot of time.

   But opening a new project is different. Once a new studio group is established, it will be on par with Bomi’s four major studio groups. The employees who join first will definitely get more benefits.

  Of course, this is not absolute. The key is to see whether the project is good or bad and whether it makes money.

  As long as the project makes money, everyone can develop together. If the project does not make money, it may be better to stay in the original old studio.

Just like the old employees of Audition, this game has been in operation for several years. Although the explosive power is not as strong as the later "Assassin's Soul" and "Gun Girl", but fortunately, the income is stable and the annual bonus is also a lot. It might be more than the money earned by the employees who do the single-machine explosions.

  So when the company announces the recruitment, it depends on personal choice and willingness. Not everyone can be selected, nor is it stable to make money after being selected.

  All need to be considered by everyone.

  ……

  "Boss, the company is about to open a new studio group." Yan Zhixin of the engine department immediately aroused alertness after seeing the company's recruitment email for the establishment of a new studio group. He turned around and said to Deng Peiqiang who was sitting in the corner.

   "What!?" Deng Peiqiang heard these words, and Mao burst into flames.

  He frowned and thought for two seconds.

   "Why is there another studio group?"

  It's over. Every time Bomi Company establishes a new studio group, there is nothing good.

  This shows that the functions of existing game studios can no longer satisfy new game development.

  At the same time, it also shows that new games require new technology...

  Cao!

  What kind of moth did Mr. Cao have this time?

  Yan Zhixin smiled and said, “It seems that this time the X3 engine will have new features again.”

  Deng Peiqiang choked for a while, his heart was blocked for a while.

   "Yes, I don't know what a new feature is, but it's probably not small." Deng Peiqiang thought for a while, suddenly looked up at Yan Zhixin and laughed.

   Smiling so slyly and so strangely, it made Yan Zhixin's heart flutter.

   "Zhixin." Deng Peiqiang said with a smile.

   "What's wrong with the boss?" Yan Zhixin leaned back tactically.

  "This time, if there is any new demand for this project called "Ghost Blowing Lantern", come and follow it up."

"what?!"

  Yan Zhixin opened his mouth in surprise.

  Boss, didn’t you push me into the fire pit?

  ……

  I heard that Bomi is going to open a new game studio group, and many planning, art, programming... have signed up.

  Finally, Li Lanyun, together with the program director and the art director, selected a part of the staff to form this core team to develop the "Ghost Blowing Lantern" project.

  Being the first to pile up people in the game has now become a routine operation of Bomi.

  In fact, Cao Yang does not encourage 3A masterpieces. We only need to do 2A masterpieces. That is to say, with a small number of personnel, provide strong combat effectiveness and make superb masterpieces.

  What is indigestible within the company will be outsourced through outsourcing. The employees in the company need elite soldiers instead of relying solely on manpower. This is not a good thing for the company's development.

  In fact, for those 3A masterpieces abroad, in addition to the core staff, those at the bottom actually get very little money.

Now, with more and more domestic game companies, more companies like Bomi tend to take the elite line of core personnel within the team. The threshold for the original painters is getting higher and higher, and more content is outsourced. Form to complete.

Although the benefit of outsourcing is not high, it is better than the quantity. Some good outsourcing companies can accept the needs from different companies. For example, the better domestic art outsourcing can meet the needs of Bomi and Xishanju. .

In the process of receiving outsourcing needs, their production level will continue to be improved, so now the domestic and foreign outsourcing industry is also very tight, and the related production technology has also taken a great leap. Even many foreign manufacturers are willing to find Chinese companies. Outsourcing.

  China's outsourcing, one is the low price, and the other is the production technology.

  Especially under the continuous spur of Bomi, some top outsourcing companies can already start to guide foreign manufacturers.

  This can also be regarded as an inevitable development of the industry, resource integration, reasonable distribution, more and more refined division of labor...

  After the establishment of the entire pioneer team, there are only more than 400 people. The only project below is "Ghost Blowing Lantern".

  ……

  The "Ghost Blowing Lantern" project team members are still old and new models——

  A small number of core and supervisors are employees with relatively old company qualifications, who have more or less successful project experience, so that they will lead and guide, and there will be no big problems in the direction and production of the project itself.

  And the newcomers can continue to grow under the leadership of the elderly after running-in and learning again, and then become the core elderly of the next project, and continue to bring newer newcomers...

  Bomi has cultivated batch after batch of top talents in the industry by relying on such a cyclical mechanism.

  Many times, human brains are about the same level of intelligence, but it takes time to accumulate to produce changes.

   Although there are certain talent factors, it is largely influenced by experience.

  Talented employees may be able to be masters and art directors. Employees without talents can also become veterans of art.

  This is the training mechanism of Bomi.

  ……

  Shortly after the completion of other new projects, "Ghost Blowing Lantern" was also completed.

  After completing the initial internal requirements for several new projects, only the people on "Ghost Blowing Lantern" have a sad look on their faces.

   "Minecraft" may seem a bit troublesome, but fortunately, it uses pixel style for production, all using the method of building blocks, which greatly reduces the pressure on the program and the art.

  Otherwise, if it is made into a high-quality, irregular, polygonal, and multi-faceted game style, the program and art will be crazy.

Finally, after discussing the requirements, everyone found that it is not difficult, and this project is not so much a game as a program development platform. For programmers, many of these things are functions that have already been done. There are not many new content that need to be added.

  And "Plants vs. Zombies", "QQ Elimination", and "QQ Farm" are more pediatrics, and even planners can handle everything through the editor provided by the program. The art only needs to cooperate with the corresponding art resources.

  The art design difficulty of these casual games is simply pediatric compared to the previous "Gun Girl" and "Myth Wukong".

  The only difficulty lies in "Ghost Blowing Lantern".

  It’s not good to make a masterpiece, not to mention the demand raised by Boss Cao himself.

   "Uh...this..."

  Deng Peiqiang's head was big when he heard the latest "Ghost Blowing Lantern" project demand.

  And his hairline is getting higher and higher now, and he is about to catch up with Liu Guangran.

  Boss, you said before that you want to make a slightly more popular game

  Ghost blowing lights is a suspenseful horror game, so many people who like to play can have ghosts.

  A bunch of people discussed it for a while, and everyone felt that this project was really suspicious, so everyone found Boss Cao for a meeting.

  ……

"This game is too difficult to develop." said Liu Pei, the lead artist of the newly established "Ghost Blowing Lantern" team. "I just stayed up late yesterday after watching the ghost blowing Lantern. I feel that the art of this game is definitely very willing to challenge and I also like to do it. This subject.

  The only problem is that the related game content is too difficult to make. "

  Liu Pei is a young and beautiful sister, about the same age as Cao Yang, wearing a pair of gold-rimmed glasses, with a 175 tall, beautiful pair of white and long legs.

  The average man dare not stand with her at all.

  Liu Pei was selected for the project "Ghost Blowing the Lantern", mainly because this sister paper is not the same as other art, she is simply a strange flower among the sister papers.

  Others are afraid of these ghosts and tombs... Liu Pei is really obsessed with these things.

  Especially for ancient artifacts and murals, Liu Pei can't put it down. She also has many pictures of Dunhuang murals in her computer, which she takes out from time to time for reference.

  This time the scroll painting in the opening chapter of "God of War: Wukong" is from Liu Pei's handwriting.

  In Ma Hao's words, Liu Pei is really a genius. His ability to perceive and creativity in art is nothing to say. If he is not a little nervous at times, he is really a very good sister.

So when he saw the boss’s request to convene people to do "Ghost Blowing the Lantern", Liu Pei submitted an application to Ma Hao without saying a word. Of course, she was naturally selected because of her strong business ability and high degree of fit. Become the main beauty of "Ghost Blowing Lantern".

  But the deeper she studies, the more difficult it is to make this game.

   "Is it possible that we have to make the entire underground palace?" Liu Pei said, "I read the first volume of "Ghost Blowing Lantern" until the end of the Sand Sea Devil's Nest.

  We are equivalent to making half of Kunlun Mountain, frozen scenes, ground seams, and nine-story demon tower.

  Then Heifengkou Yerengou, Kwantung Army’s secret base...

After    is the exquisite ancient city in the desert.

  The landform has a large span, from Daxue Mountain to Daxinganling, and then to the Great Desert. There are great differences in topography and landforms.

  The first few parts can be realized by transition.

  But in the end this exquisite ancient city, it goes up and down through the ground, and there are a total of several layers of space, so it is not easy to make it. "

   "Well, that's right." Yan Zhixin from the engine department said, "This time there are many technical difficulties involved.

  I want to load such a large scene, which puts a lot of pressure on the program.

  Especially when you want to stand on the top of the tower of Jingjue Ancient City and look at the whole city, the number of faces is really exploding, and it is difficult for ordinary people's machines to hold it. "

   Underground Palace, ancient tomb?

  This...This is going to kill the programmer!

  ……

"You haven't said the most important thing yet," said Deng Peiqiang next to him. "The interaction of the big scenes, snow-capped mountains, ground collapses, and frequent appearances, especially in the end, the ancient city, is to take the whole The big scene is destroyed.

  Only part of the destruction process is realized by CG, and many of them are to be transformed into real-time animation in the scene and controlled by the program.

  For example, it was very difficult for them to leave the ancient city of Jingjue and climb up from the ground. "

Difficult... Basically, it was fake before. Many big scene changes in "God of War" are realized through animation. I haven't seen any game that requires so much interaction with the scene like "Ghost Blowing Lantern". Yes, and many of them are big scenes, the kind that can directly change the whole scene beyond recognition.

  ……

   "Hmm..." Cao Yang thought for a while, and probably understood their demands.

  Isn’t it normal to make new games and develop new functions?

"You can refer to how "Tomb Raider" is done." Cao Yang said, "My suggestion is to disassemble all the scenes in the game, and you need to do separate animation processing for the collapsed part to make it a trigger Style animation.

  For example, I jumped here, because the ground cannot bear my weight, then let the corresponding model collapse, cancel the corresponding collision box, and then add a new block.

  As for the issue of consumption..."

  Cao Yang thought about it carefully, "My suggestion is to use LOD technology to do it."

  LOD technology (LevelOfDetail) refers to a technology that uses several models of different complexity to represent the same object.

  This technology mainly calls models of different complexity according to the change of the viewpoint from the object position, that is, the low-complexity model is called when it is far away, and the high-complexity model is called when it is closer.

  LOD technology mainly realizes the display of different complexity models at different viewpoint distances by setting the SwitchInSwitchOut value of the model.

  Using this technology can not only enhance the fidelity of the scene, but also reduce the number of polygons drawn in the scene, which not only improves the visibility but also saves system resources.

  Speaking human words is--

  Simulating the real visual effects of people——

For example, there is a building on the opposite side. When you are far away, you can't actually see the details of the building. What kind of patterns are on it, what material is it, how many people there are, and the image of the people in the building. It's all very vague.

   Then at this time, a model with a relatively small number of faces can be used to represent it.

  When you get close to it, the details will be revealed, and then when you get close to a certain distance, the relevant model will be replaced with the one with more details and more faces.

  The advantage of doing this is that——

  For example, Yan Zhixin said before, when standing at a high place overlooking the exquisite ancient city, there is no need to load so many faceted models, which greatly reduces the game overhead.

  Then when the player walks closer, the corresponding model details will be displayed.

  Cao Yang explained it, and everyone understood.

   "Well, this technology seems to be feasible." Deng Peiqiang said.

  LOD was born very early, but it is relatively late to be widely used in games.

  Probably after 2010, due to the limited performance of mobile phones, many game manufacturers have to reduce the game overhead as much as possible and improve the game performance to a relatively high level. LOD has become a sweet pastry in the game industry.

  Later, it was most typically used among peaceful elites.

  The house you see 400 meters away is actually a very rudimentary model, which will become richer only when it is close. This is a typical LOD technology.

  "Then, in order to further save costs," Cao Yang said, "you should do a step-by-step loading mode, and only load things within the player's field of vision and models within a certain range of your own.

  Others, when the player walks past, these corresponding models are destroyed to save costs. "

  This is a very typical game that deceives the player's vision.

  We only load what you see, and there is nothing in the part that you can’t see.

  In this way, the performance overhead will be greatly reduced.

  GTA5 does just that.

   "As for the scene design." Cao Yang thought, "There is no need to make a complete large scene, or to split it out, and then connect through the CG transition."

  For example, in the Jingjue Ancient City, from the ground to the ground, this process can be made into an animation, rather than a real operation.

  After the animation is finished, the player can reach the ground.

  The content of this layer can be decoupled from the scenes of the previous layer, so that the game will not be stuck due to loading two large scenes at the same time.

   "Of course, if you have the confidence to make it into one, if you can do it well, I think it's good."

  This will be more realistic, and the player’s sense of experience will definitely explode at that time.

  ……

  “There are also related policy issues.” The chief planner Cheng Xinghua said, “Will we be a tomb-raising game, will we violate related policies? Because the country has strict requirements in this regard.

  It’s not good to mislead young people. "

"What we do is an adventure game, mainly through adventure to tell stories, and at the same time show the ancient Chinese artifacts and culture, as well as the customs, topography and landforms... In the end, nothing can be taken away." Cao Yang said, "and also Through this game, you can tell the harm caused by the tomb robbery.

  And you don’t always call the tomb robbers, we call the tomb hunting game. "

   "Oh, good boss."

  ……

  Let's discuss it, throw out all the questions in everyone's mind, and Mr. Cao answered them one by one.

  About 2 hours or so, everyone has discussed about it.

  The problem is not very big.

  And according to the current strength of Bomi's production team, it can at least make a level similar to Tomb Raider 9.

  A lot higher than the Tomb Raider series currently on the market.

  ……

   "Boss, if we do "Ghost Blowing the Lantern", can the art department apply to collect the style?" asked the main beauty Liu Pei.

  Cao Yang was taken aback for a moment, "Of course, we can do it well. If you want to do it, you can go. The toll on the road will be reimbursed by the company."

   "Oye! Boss, you are so kind."

  Deng Peiqiang thought this group of people was really strange.

  Taklimakan, what's the place to go to gather?

  But as long as Cao Yang understands Liu Pei's mood——

  As an art, it is a very sacred thing to be able to travel and collect styles, especially to watch the wonders of the desert in places like Taklimakan.

  Cao Yang did not go to places like Tibet and Xinjiang in his previous life, because there are scenery that can not be seen in other places, and for an artist, it is really a paradise.

  ……

  When leaving the boss’s office, except for the engine department who was a little nervous, the rest of the staff were in a good mood.

   "Wow, I can actually go to Taklimakan and Kunlun Mountains to collect the scenery, it is really a profit." Liu Pei said.

   "Yes, mainly if this game can really be made," Cheng Xinghua said with exclamation, "It must be very effective."

  He can't wait to see what "Ghost Blowing Lantern" looks like now.

  ……

  ——————————————————————————————

  Today's chapter update is a bit late, the author went to read the novel "Ghost Blowing Lantern".

  (End of this chapter)

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