The Rebirth of the Male God Starts From Playing Games

Chapter 275: 273. Damn, boss Cao will only give us problems

  Chapter 275 273. Damn, boss Cao will only give us problems!

  Considering the audience, Cao Yang convened a meeting with several leaders from the development department of "Gun Girl" in the afternoon.

  Han Wei, the chief planner of "Girls with Guns", Lai Yuling, the head of the entire king department, the main art Huang Ziming, and the main program Xu Xing, and Deng Peiqiang, the boss of the engine department, were all called by Cao Yang to the 1101 conference room on the 11th floor.

  Sitting in the meeting room, looking at the scenery outside the window, feeling the spacious and bright environment, Cao Yang couldn’t help but sigh——

  The new building is really good.

  Bomi New Building, other requirements are not high, but the number, size and decoration requirements of meeting rooms are still quite high.

  The meeting room is the lifeline of production for game companies.

  Many things have to be discussed and dealt with in meetings, and then moved forward quickly.

Game companies are different from other industries, or Cao Yang’s behavior is different from others. He encourages employees to communicate more. Therefore, in addition to large conference rooms for more than a dozen people, the company has also built many accommodating rooms. Small meeting rooms with less than 10 people, about 10 square meters in size.

  The purpose is to enable people who need to communicate to find a place where they can discuss and solve problems anytime, anywhere.

  And the internal atmosphere of Bomi is——

  You don’t need to engage in formalism. Everything is given priority to efficiency, so you don’t need to say anything about the opening remarks other than what you really want to discuss. Just name the topic and figure out the main content that needs to be discussed.

So in fact, many times, if you walk around inside the Bomi company, you will find that there are basically people in the meeting room every day. There are more than a dozen people, and as few as two or three people. The meeting may be over in 5 minutes. , Or it may last for several hours, mainly depending on the specific content.

  Everyone entered the meeting room and sat down. Deng Peiqiang and the main program Xu Xing had an ominous premonition in their hearts.

  Because every time Boss Cao has a meeting, as long as he calls the program, there is basically nothing good.

  Deng Peiqiang is now a little used to it, anyway, the big deal is just more demand, and another technical difficulty needs to be broken.

Sure enough, after the participants arrived, Cao Yang said straightforwardly:

  "This is the case. Although our game is a two-dimensional beautiful girl style game, the main type of game is still shooting games.

  I have been thinking about one thing in the past two days, that is, should we allow more players to enter in the largest range, that is to say, should we cater to the habits of more players? "

   "Huh?" Han Wei didn't quite understand.

  What is the habit of catering to more players.

  However, everyone still agrees with Cao Yang's proposal to allow more players to come in as far as possible.

"Now there are two types of shooting games on the market, one is FPS, which is a first-person shooting perspective game, and the other is TPS, a third-person shooting game." Cao Yang smiled and directly took out his own plan, "We Do two sets of operation modes, one is TPS and the other is FPS.

  Then the player can choose which set of operation modes to use for the game. "

FPS, a first-person shooter game, represented by Half-Life and CS. During the battle, you can’t see what you look like and how you act. You can only see your two arms and hands. Weapons held.

The biggest advantage of this perspective is that it can enhance the player’s sense of substitution, which is equivalent to the first person [I] used in writing. The strongest sense of substitution in the novel is the first person, where [I] is, and [I] is doing it. What, who is beating [me]?

   makes you feel like you are on the scene.

  There is another kind, TPS, a third-person shooter game, the masterpiece is "Resident Evil 4" just released last year.

The   Resident Evil series is known for its weird and mysterious horror atmosphere in the game industry, which plunges players into a terrifying and creepy atmosphere.

  But before the release of "Resident Evil 4", Capcom's masterpiece "Resident Evil" series always suffered criticism from many players because of its weird operation.

  The launch of "Resident Evil 4" completely changed this situation.

  Compared with the previous complicated operations, Biochemical 4 uses a very considerate TPS system. Players can shoot zombies by simply aiming.

  Supervisor Shinji Mikami directly pulls the game camera behind the character.

  In this way, players can more clearly know their current state and location, as well as how to avoid monsters and find a suitable route according to the size of the character.

   Shinji Mikami can take the Resident Evil series to the extreme. The 4th generation is the beginning of the revision, and it is also rated as the most classic and most playable Resident Evil.

  But this is also the last Resident Evil made by Shinji Mikami, after which he withdrew because of contradictions.

  So even though "Resident Evil" is the work of Shinji Mikami, the company gave the title of producer to Yuyuki Kobayashi. In fact, this work is also the work of Mikami.

  But so far, no game has both FPS and TPS modes at the same time.

Oh shit……

  Deng Peiqiang said that Boss Cao always poses problems for the programs.

  "It's not easy, isn't it?" Before Deng Peiqiang could speak, Xu Xing said first, "If we do this, we have to get a set of related models and programs based on two different models."

  Don’t look at the difference of only one word, the difference in the actual implementation process is very big.

  "FPS games, in fact, players don’t need to see their body or know what they look like. In order to maintain a true first-person experience, the position of the camera will be placed at the position of the human eye.

Then remove the entire head. At the same time, because the player cannot see his body at all from the first-person perspective, in order to save game performance and consumption, the first-person model only needs two arms, otherwise it is easy. Wear help. "

  This is also a common practice in FPS games.

  Players think that their body and head are there. In fact, from the third perspective, you only have two legs, two arms, and a gun. Then you have a camera on the head.

  The damage judgment of shooting games is based on the game model, but it is not the specific appearance and location of the game model.

  Rather, it is judged by a transparent standard body. This transparent standard body overlaps with your human body. Because there is no need to load the face sheet, the consumption is very small.

  Used for physical collision is to build a bounding box around the human body. Generally, the bounding box is an ellipsoid, or becomes a capsule in the game professional.

  Because it looks like the medicine capsule we eat.

  During the game, the bounding box for damage determination and the capsule used for physical collision are actually invisible.

  "For TPS games, we have to load the entire player's model and increase the position of the camera to keep it at an angle and distance from the player's head."

  The classic TPS lens is actually a bit similar to a rear-end lens, which is about 17 degrees behind your head.

  "Then we have to do a series of lens collision processing." Xu Xing gritted his teeth, "This is not a small project."

  Originally, in FPS games, the camera is directly installed on the position of the character model's head, so basically there is no need to deal with the collision of the camera.

  Where your people go, the camera will be there. You only need to make a simple physical judgment of the character.

  But TPS is different, because the camera is at a distance from the human body. For example, if the player shrinks to a corner of the wall at this time, the camera will [sink] into the wall because of the distance between the camera and the human body.

  So if the TPS game is not accurate enough for collision detection, it is easy to cause piercing behavior.

  In general, there are a lot of conditions and situations that need to be considered in order to handle the camera well. For example, what to do when you shrink to a corner, and what to do if there is a tall monster behind it?

  What to do with the camera if it falls into the water...... These are actually more troublesome.

  Just take out the camera operation rules separately, you can issue a system independently, and college students in 2006 can also write a paper according to the camera operation rules.

   "Hmm..." Cao Yang nodded, "Take out the camera rules separately, develop a system independently, and implement it in the engine. This is convenient for other games to use."

  Gan!

  Deng Peiqiang's body was shocked.

  Unexpectedly, the problem was finally thrown back to the engine department.

   But he really can’t refute it yet.

  If there are more similar lens processing in the future, many games, not necessarily TPS games, may be used in third-person perspective games, in fact, it is better to make a generalized tool.

   is placed in the game engine, so that when other departments do similar games in the future, there is no need to re-invent the wheel.

  The main beauty Huang Ziming also frowned. In this way, the workload of art has increased a lot.

  Originally, the game only needs to be in the first person, so many details of the player’s body do not need to be considered. Now, the most detailed and best thing in the game is the two arms of the protagonist.

  If you want to do the third person, then the character's action design and performance of the attack must be done.

  Originally, the first person only needs to display a red sign on the interface, indicating that the player is deducting blood. Now if you want to do the third person, then if the player is hit by the opponent, the body also needs feedback.

  But these problems are not big, there are no technical difficulties, the only problem is that a lot of work has been added.

  ……

   Just when everyone fell into contemplation, each judged according to their own profession and sorted out the problem——

The main planner Han Wei asked, "Then what should I do when I encounter places like mirrors and water? Especially when I look in the mirror in the first person, I should show me the 3D model that the character should have, not a missing one. The camera of the head, right?"

  Fuck! ! !

  Deng Peiqiang feels a little helpless, do you still want a mirror? !

  Under the high-tech world view, it is actually a natural thing to have a mirror in the battle scene.

  However, these things are not easy to handle for programs.

  Deng Peiqiang and Xu Xing feel like they are going crazy.

  Han Wei, you are planning, can you do it well, can't we discuss this issue in private? Must it be brought up in front of the boss? !

   "Hmm..." Cao Yang thought about it seriously, "This problem is quite important. See if it can be solved?"

  This actually involves a very terrible virtual problem. Regarding the mirror in the game before, the way the program is handled is——

  Place a camera directly in the mirror, and then when you get closer, the content captured by the camera will be displayed.

  This is actually very real, the player will not notice that the mirror is actually not much comparable to the mirror in the real world.

  But because the camera in the mirror captures a similar scene, you will feel it is very real, and at the same time, you will be amazed by the powerful engine of Bomi.

  But the problem now is--

  We need to show different things in the mirror.

In the player’s first-person view, the model is simplified. The camera is placed on the head. In order to avoid piercing, the entire head and body will be removed, and only two arms and legs will be retained for action performance. .

  Now when you look in the mirror, if you still use the original method of placing a camera in the mirror, the effect will become a horror story——

  You will find that your head is flying.

  So, in order to make the first-person perspective look normal, the mirror should show a real and complete player model at this time.

  Not only must be displayed, but the model in the mirror must also be consistent with the player's actions, so that there is no sense of violation.

"That means that the program has to do two sets of display and transmission content." Cao Yang said, "One set is the player's current FPS game data, and the other set is the TPS-based game data, and then it depends on which situation is needed. Which set of data content to call."

   "The performance consumption will be huge." Deng Peiqiang said.

  He does not want to develop this feature.

  Especially for things like mirrors and water that are very costly to game performance, Deng Peiqiang is born to reject.

  The price/performance ratio in this area is too low, and it may take a lot of effort to improve so much.

   "I don't think it will," Cao Yang said, "You do it first, there will be many places where these functions need to be used in the future."

  Yes, it is not only needed for "Gun Girl", but also in many games in the future as long as it can be used for light reflection scenes.

   “Didn’t the Assassin’s Soul have developed splash and mirror effects before? Although it hasn’t been done quite well yet, it’s just this opportunity to lift this one up.” Cao Yang said.

Uh……

  Deng Peiqiang covered his face in pain.

Before he was young, frivolous and ignorant, he was fooled by boss Cao not long after he first came to the company. It is precisely because of these things that Deng Peiqiang now knows what glass, water, mirrors... these things are. How cheating.

  Deng Peiqiang does not want to do this if time can turn back.

   But since the boss has already spoken, it is hard for them to say no as programmers.

  ……

All right.

  After a meeting is over, everyone is sad.

  The workload on everyone's hands has increased a lot in an instant.

  After Boss Cao left, Xu Xing sighed, "Why, Han Wei, why do you want to mention this strange demand? Our workload has increased a lot now."

  Han Wei's mouth twitched twice.

   "Who isn't it? I just asked casually based on the possibility of the existence of the game, but I didn't expect that it would cause so many chain reactions in the end."

   "In the future, before the meeting, we will communicate internally, otherwise the boss will always be caught off guard, which is ugly." Said Huang Ziming, the master.

   "Okay, okay." Han Wei smiled.

  Everyone in the room didn't speak, just thought about something quietly.

   "Hey~"

  After a few seconds, everyone sighed silently in their hearts.

   Asking to plan not to mention needs is like asking them not to fart, which is very unreliable.

   And even if the plan is not mentioned, boss Cao will increase the demand according to his own needs when he experiences it.

  Many engine functions are now mentioned by Boss Cao.

  From now on, you can get a glimpse of it.

Forget it.

  Deng Peiqiang didn't entangle so much, he packed his laptop and stood up, opened the door and went out.

  There is no point in discussing these unrealistic things.

   While it’s still early, develop early and rest early.

  ……

  Cao Yang went back and sorted it out, and found that there are really a lot of masterpieces to be launched by Bomi this year.

The first is "World of Warcraft" which will enter the closed beta in June. This game has been produced since 2004, and it has been 2 years now. Almost the first version has come to an end. At present, Bomi The team is doing intense bug convergence.

  After completing the test, this game will be available online within this year.

Cao Yang is full of confidence in this. You must know that "World of Warcraft" has left a strong mark in the history of the game. At that time, the number of wow players was the largest in the world, and World of Warcraft has a profound impact on future online games. From this After the game, most of the games on the market began to embark on a copy of wow design route.

  Even for shooting games like Cross Fire, multiplayer BOSS has been added.

  In addition to World of Warcraft, now the "Warcraft 3: Pandaren Mystery" produced by Bomi's Western Fantasy Studio has also come to an end.

  After a few rounds of testing, it’s almost ready to go on sale.

The release of this game will drive a new wave of war3 high nests around the world, especially for the Chinese people, because the panda race is designed according to the Eastern culture, and this expansion It is also a brand-new version completely developed by the Chinese people since the birth of Warcraft.

Cao Yang is still full of confidence in Meng Xiao and Lao Yang.

  In addition to the works of the Warcraft series:

  Bomi also has two new game products.

  With a shooting game from its subsidiary Epic, this year is bound to be another Bomi year.

  Cao Yang plans to take these achievements to participate in the E3 game show in June.

   Thinking of this, Cao Yang couldn't help but a smug smile appeared on his face.

  This year's game show will definitely be very lively.

  ……

  (End of this chapter)

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