The visible quality of the plot has declined, but there is still some room for action...

It is a traditional idea to add a "task system" to the key, after all, almost all the infinite texts of the heavens are like this.

The idea is to design it to be summoned, adding some restraint elements, so that the main characters in some works are summoned involuntarily and unconsciously.

Come to my side to help complete the general purpose of the plot.

However, this proposal is actually not very good, because the key does not provide substantial positive feedback to the protagonist.

The traditional system of fighting monsters is upgraded, ending a small node, the protagonist will always have a substantial improvement, the sense of substitution and entertainment, and the plot is very compact... systematic and undeniably perfect.

When I just wrote this, I thought of a slightly better high positive feedback setting.

For example, after experiencing "multiple" plot worlds, you can enter a more advanced world (magic or fantasy, such as: Valoran, World of Warcraft, Marvel, DC, [Is there any fantasy world...])

That's it, there are better ideas to talk about, I will refer to

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