Technology Bigshot

【Chapter Three Hundred and Ninety-Four: The Legend Continues】

"Selling 26.58 million sets of virtual helmets, Ren Hong 'lost' more than 50 billion (RMB) in 24 hours!!" - "Global Online"

"26.58 million sets of equipment were sold in the world on the first day, and the virtual world is on fire! Ren Hong is also 'losing miserably'!" - "NetEase Science and Technology News"

As Matrix Technology announced its sales on the first day, it immediately ushered in hot media reports, and many news media were jokingly saying that the more popular Matrix Technology's products sell, the more "miserable" they will lose money. It is worth mentioning that because Matrix Technology's global sales network is not as complete as that in Greater China, many regions need sub-agent sales, such as Wal-Mart and other supermarkets will also be on the shelves one after another, and Matrix Technology has to carry out certain supervision on it. Subsidies, the original price reduction sales, subsidies to agents, and publicity and distribution costs, will cost an average of more than 300 US dollars for each device sold.

The wonderful marketing method of Matrix Technology has also surprised and amazed the world. After 150 million sets of equipment are sold, it is equivalent to paying 45 billion US dollars to the market. This kind of weird marketing method is probably the only one that is not short of money in the past. Matrix Technology can do it. For the direct purchase consumer groups, no matter what, the actual discounts do exist, and there is no fault at all, except for sending 32 likes to Ren Hong.

A week later, the five major game developers under Matrix Technology also announced the latest sales data. Roberts' epoch-making sss-level online game "Star Citizen" has been sold since its first release on August 7 last year. The total sales volume of 26.5 million copies, with the huge sales of the client "perception helmet", was affected by it, which led to a sharp increase in the revenue of the "virtual network platform" third-party company, and "Star Citizen" was sold in the last week More than 14 million copies, surpassing the cumulative sales of Greater China for 5 months in a week, and analysts predict that "Star Citizen" is expected to exceed the cumulative sales of 65 million points after the end of this year and the further popularization of the client.

As for other third-party game developers, Ubisoft, Square Enix, R-star, and Comeral's 12 3s-level super masterpieces also ushered in the global launch again after 5 months since the release date in the Greater China region. Compared with the Greater China market, the mature European and American markets are the largest sales.

So far, the cumulative sales of 12 super masterpieces have increased by 160%, and the average cumulative sales of each work has officially exceeded 8 million sets. The accumulative sales volume of R-star’s Zhenshan masterpiece “GTA” is even close to the sales volume of “Star Citizen”, reaching a cumulative sales of 25.8 million. "Assassin's Creed", with the help of this new sales boom, broke through the cumulative sales of 20 million in one fell swoop; while "Final Fantasy" under Square Enix, "Metal Gear" and "Tomb Raider" under Comilere respectively It has reached a cumulative sales volume of 15 million, and the remaining series of masterpieces have also achieved good success. Although it has not yet reached the first threshold of a phenomenon-level work with a sales volume of tens of millions, it is only a matter of time before it finally breaks through the sales volume of tens of millions.

The five major game developers announced their latest sales data, which far exceeded Wall Street analysts’ forecasts. Their stocks soared suddenly, but the most dizzying increase was Facebook’s stock. Now Facebook, which ranks second among listed companies in the world, has officially With a market value of more than US$2 trillion, there is still a gap of more than US$480 billion from Saudi Aramco, the number one listed oil company in the Middle East. Although there is still a gap of nearly US$500 billion in market value, Wall Street has surpassed Facebook Saudi Aramco is very optimistic, and there is no doubt that Facebook's progress is limitless.

As a result, Mark Zuckerberg's personal worth has become second only to Ren Hong, and he has become the second-ranked personal super-rich on the Forbes Global Rich List. The gap between the first and second place is like a chasm.

What's interesting is that there are only a series of question marks on Ren Hong's estimated net worth in the Forbes list instead of specific figures. Presumably there is no number that is more convincing than a series of question marks.

The wealth gap between the second and third place is also shocking.

Due to the impact of the "virtual world", Microsoft's market value has plummeted, and Bill Gates has also dropped from the second place on the rich list to the current sixth place. Jeff Bezos, who holds the largest individual shareholder of d-wave, has soared in value because of this. With Amazon's shares, Bezos has become the third super rich, followed by fourth and fifth respectively. The two co-founders of Alphabet, Larry Page and Sergey Brin, and the technology madman Elon Musk took advantage of the surge in the stock of SpaceX and the electric car company Tesla also squeezed into the top ten for the first time ranks.

As the saying goes, only comparison can drive people forward. These companies have achieved unprecedented success. Except for Alphabet and Amazon, they basically embraced the thigh of Matrix Technology, and the five major game developers and Facebook as the "virtual world" "The first batch of pioneers, yesterday's efforts have finally received a rich return that matches them today.

It is so rich that it makes people extremely jealous, hot-eyed, and crazy envious and jealous.

But what is more, more and more companies are joining the brand new platform of "virtual network" and the emerging economic ecology. This series of data reports all show to companies all over the world that this is a huge gold mine. As the first A group of people have already made a lot of money here, but this gold mine is heinously large. Even with the excavation of the first group of people, it is still like a virgin land that has not been mined.

The hot sale of the client-side "perception helmet" has given everyone a shot in the arm, and there is no longer any scruples, and no one is questioning that this wave will die halfway.

The initial hesitation, and now the frantic influx, formed such a huge contrast before and after. And those third-party companies all over the world who are preparing or announcing to enter the "virtual network platform" are targeting the five major game developers under Matrix Technology, including super giants such as Facebook, Amazon, and Alphabet. They are not looking at these five The company's high-quality content is not their stocks, but the talents of these five companies.

The five major game developers are oversaturated with the tasks assigned by the parent company. Their actual size simply cannot accommodate such a large-scale production team. Many talents were put on hold because of this, and those giant companies immediately targeted these talents.

It can be said that the HR departments of the five major game developers have been very busy recently. It is impressive to deal with the poaching of internal employees by companies all over the world. Not only the direct competitors EA and other game companies are frantically poaching at high prices, but also the super giants Also eyeing this group of people with rich experience. In order to build "Star Citizen", Roberts has assembled a super-large team of more than 5,000 people, and now at least 4,000 people are due to overcapacity.

Several other game companies also have thousands more people. Obviously, the five small developers can't afford these talents, but the company can't let all of them display their talents. These people are Matrix Technology's overall strategy. The first batch of talents who have enjoyed the dividends under the layout have relatively rich experience.

The five major game companies also feel helpless when companies from all over the world are eyeing them and poaching them fiercely. They also know that Miaoxiao can't accommodate so many people, so they have to settle for the second best, keep the best group of people, and let the second ones casually. Someone else will dig it.

In the end, more than 9,000 talents came out of the five major game companies and were "divided" by game companies or companies all over the world. Ren Hong also learned about the poaching incident during this period, but he let it develop. Theoretically speaking, Matrix Technology paid for them to train them. In the end, they went to other companies after less than a few years of service. Strictly speaking, they did not lose too much, or even made money. These talents who went out went to other companies to allow those companies to settle in the "virtual network platform" smoothly. Third-party companies benefited, and Matrix Technology also benefited from it. .

Direct loss does not represent final loss.

Two weeks later, Matrix Technology ushered in an extremely important day. Today, all the core employees of the entire group company gathered in the headquarters square, and everyone basically stopped working. There were also many media reports on the scene.

"Today in 2018, Matrix Technology was born in a university classroom, and a legend began..." On the podium, Ren Hong walked slowly, looking at a group of senior employees of the group company with a sincere smile. Everyone listened intently, and as Ren Hong's voice resounded through the audience, an inexplicable air surged and boiled in his heart.

There are tens of thousands of people gathered in the square, more than 6,000 absolute core employees of Matrix Technology and their families are impressively lined up, and the formed families even have many people who already have children.

"... Today, on the occasion of the 7th anniversary of Matrix Technology's official establishment, we have created a 'virtual world' in 5 years and achieved great success today. We have not only changed the world, we have also created the world! We have always believed in our We can change the world, we firmly believe that we are great, we are legends, and this legend is still being written, the virtual world is not the end, the legend is still continuing..." , o

"...When our children ask what kind of person Dad is, we can all tell him with great pride that your father once changed the world. If we say what is the biggest gain we have gained in the past 7 years... "Ren Hong looked at the audience, tens of thousands of eyes stared at him, Ren Hong looked around and said someone, "...these 7 years let us understand that we have reason, confidence and no need to be humble in everything we do for ourselves Proud, proud, because we changed the world, because we are living legends!!!”

"Just like our never-changing and never-shaken slogan: matrix technology, change the world!"

"...We're excited that everyone is... in it!"

Ren Hong looked around the audience on the podium. When the speech ended, Ren Hong closed his lips and stretched out his right hand with a smile. He gave a thumbs up to all the employees in the audience. Ji's applause instantly flooded the entire square, and it was boiling.

Even the reporters who came to the scene couldn't help applauding from the bottom of their hearts.

"This is indeed a legend, what an exciting moment, even my blood boils when I hear it, not to mention that they are one of them, everyone is so proud, proud, no one will question their pride and achievements It's..." A foreign reporter looked at the employees who raised their hands and clapped vigorously. The photos are frozen, and the video after video captures this moment, and the legendary moment is recorded by the eternal freeze.

But the legend still continues...

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