Super Tycoon

Chapter five hundred and eighty seventh no opponent

Zhang Yang tried the first game. The style of this game is a bit like a miracle, but the operation method is more like a legend.

Using European myths and legends as the background, the evil gods are used as BOSS, and the righteous gods are used as NPCs. Players can get rewards by completing some tasks.

Rewards include artifacts, skills, and money, and the idea looks pretty good.

It's just that when playing, Zhang Yang found that this was not the case, the main reason was that there were too many tasks.

Usually fighting monsters, you get very few rewards. Only by accepting tasks can you get rich rewards. However, many players cannot find the NPC who issued the task, and even some monsters have similar names, and some NPCs have similar names, which often makes players find the wrong one.

What do you think about this game planner? To transliterate the names of some mythological characters, don’t you know that there are many names that have similar pronunciations, only one or two syllables are missing?

Frequent exposure to tasks makes players less fun of self-exploration. The charging method is also considered a micro-innovation. The first week is free, and after one week, it will be charged according to the time card, and the charging standard is the same as that of legend and miracle.

The charging standards for legends and miracles have been criticized by many players as being too expensive. The monthly subscription costs 50 yuan, which many students can't afford.

But the number of players is huge. Even if there are fewer primary school and middle school students, there are still many people playing. When entering an Internet cafe, more than half of the people are playing these two games.

As for this new game, there is no star endorsement, no large-scale promotion, and the number of players is not large.

Many people think this charging standard is too high. In seven days, they didn't even recognize the mission NPC. Are they charged? The most important point is that there are not many people who play this game. Everyone likes to play the game like everyone else, and they can discuss things at ordinary times. If you only play by yourself, the fun will be reduced a lot.

If this game is operated by Zhiduoxing Group, there is a possibility of success. It is a small company, the agency purchased from abroad, and there is still a lack of promotion funds, and the server is also small, and the number of people online at the same time is not enough. The game often freezes Dayton, there are too many shortcomings, and it can't catch fire.

Another one was developed by a domestic game company, with a classic fairy-tale style, a bit like the painting style of Legend of Sword and Fairy. Completely emptied a fairy world, but wanted to learn how to upgrade miracles, resulting in some nondescript.

Zhang Yang tried seven so-called large-scale online games, but none of them were fun.

The selling points of those games are relatively vague, and the promotion is not enough,

The number of players is small, not even comparable to the number of people who like Counter-Strike.

If there are few people, the model of charging after the free trial of the game will not make money. How much does it cost to develop a game, you need to rent servers, you need to promote Internet cafes, and you need follow-up maintenance and upgrades.

It is said that there was already a game that hit the street before, and it was no longer upgraded, and fewer and fewer people played it.

If this type of game wants to make money, there is actually a way, and that is to fool players into krypton gold. At the beginning, let people krypton gold, use high-end combat power to attract other players, and then let more players krypton gold.

The characteristic of this kind of game is that krypton gold is very cool at the beginning, but soon everyone is krypton gold, and your excitement will quickly fade, and you need to krypton gold again.

When some people feel bored and choose to quit, and the number of players is small and the krypton gold is low, they will directly shut down the game.

Many legendary private servers in the previous life were like this. Many people think that it does not make money, but in fact it is very profitable, otherwise there would not be so many people developing it.

Just doing this will be very annoying. It feels like I haven't played for a long time. I just recharged the money, and the game is shut down. The next time I see a game with a similar pattern, I will become more cautious, and if I don’t want to play the game, it will be gone.

After seeing this, Zhang Yang breathed a sigh of relief.

In fact, there are two games here that are doing pretty well, but they chose the wrong market, and they will definitely not work in the Chinese market.

A game is more bloody, and the humanoid monster can cut off the opponent's hands and feet with one knife. This will make many people feel uncomfortable. It's not just the superiors, but also the parents who have to take care of it. Many people find it hard to accept it themselves.

There is also a national camp designed by the game, which designs other countries as hostile camps, and claims that there will be a national war in the future, but not many people in the country play it, and it has not been promoted abroad. .

Zhang Yang made a phone call, and Li Junsheng came in after a while.

"Junsheng, sit down. How are the games developed by the company recently? When will new games be released?"

"The new games we develop ourselves will probably be launched to the market in the second half of this year. Some games from second-party game companies are guaranteed to have a flagship game every month. There will be more third-party game camps, including exclusive and non-exclusive games. .”

"Currently, the number of players and revenue of some online games we operate are increasing, and the revenue is also increasing, especially Legendary, which has the fastest growth."

Li Junsheng also didn't expect that Legend has been online for almost two years, but more and more people are playing it. Of course, the game has also been upgraded many times, with updated maps, updated monsters, and updated equipment.

They also collect feedback from some players on the official website, so that players will like it when updating new features. What they didn't expect was that the merged server actually stimulated many old players, made the competition in the combat power list of many regional servers more intense, and also stimulated the online time of many players.

Judging from this year's development, Legend of this game can have an operating income of more than 400 million U.S. dollars in China, and a net profit of more than 300 million U.S. dollars.

A successful online game is actually more profitable than the previous blockbuster game.

"Have you watched the online games launched by other companies? Do you understand why they didn't catch on?"

Li Junsheng smiled confidently: "Of course, we have also done research on this. We have researched almost any online game that is listed in China, including many games that have hit the market."

"They are much worse in terms of operations, poor promotion, poor game playability, problematic charging models, and they chose the wrong time."

"When our game is still hot, they release a new game, and not many people will play it at all."

"In the next step, we plan to limit some levels of legends, so that those full-level players can pursue more equipment. When there are more than ten sets of divine equipment in a server, the level will be raised again, and new skills will be launched at the same time."

"Okay, as long as you have a plan. If the game runs well, you can still make money for at least three or four years. Also pay attention to other companies, especially foreign markets."

As for the domestic market, Zhiduoxing has no rivals! \u003c/div\u003e

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