Rebirth of the Great Entertainment Empire

Chapter 415: Going Public (Part 1)

actually--

Small also has its advantages.

Anyway, at present, Xu Cun prefers to play Nanako Noguchi and Rieko Miura compared to Yasuko Tomita and Noriko Sakai.

Hanging out with Yasuko Tomita, Noriko Sakai, Nanako Noguchi, and Rieko Miura for more than ten days (during this period: Under Xu Cun's order, Noriko Sakai reluctantly called her father and told her father , she will stay at a friend's house for a while. Under the proof of the director of the promotion department of DreamWorks Video Game Company, Miura Rieko pretended to be a classmate of Noguchi Nanako and told Noguchi Nanako's grandmother that they accepted the game role of DreamWorks Video Game Company The endorsement requires closed training for 20 days. In addition, in order to express appreciation for the dedication of Rieko Miura's father, Xu Cun and Hayao Nakayama discussed and appointed Rieko Miura's father as the director of the DreamWorks video game company. And gave Miura Rieko's father the internal subscription right of 30 million shares of DreamWorks Electronic Game Company (the money for subscribing for these 30 million shares of DreamWorks Video Game Company was lent by Xu Cun to Miura Rieko's father). ), DreamWorks Video Games finally went public.

...

March nineteenth.

Monday.

on the Tokyo Stock Exchange.

Ordinary stockholders may not feel how important the half-hour pre-opening bidding time from 9:00 to 9:30 is to the stock market? This period of time is the bidding stage of securities institutions before the start of trading on the Tokyo Stock Exchange. The price of 60 yen per share of Dreamworks Video Game Company is only the price issued by the underwriter. The stock price after the company’s listing depends mainly on Bidding for half an hour.

Honestly--

Xu Cun was not very clear about this before, because just like the Tokyo Stock Exchange is not easy to open to the public, it is difficult for even listed companies to enter the Tokyo Stock Exchange during the bidding period. The reason why I have this qualification to stay here today is because it is the listing of DreamWorks video game company today.

"The predecessor of Dreamworks Video Game Company was Sega Co., Ltd., which once produced home game console hardware and its corresponding game software, business game console hardware and its corresponding game software, and computer game software."

On the rostrum, Fukatsu Suzuki, president of the Tokyo Stock Exchange, was reading the latest audited performance report submitted by DreamWorks Electronic Games to various securities companies and members who were preparing to bid.

"In August 1983, Xu Cun, the world's number one director and the richest Chinese man, acquired Sega Corporation. In the four quarters of 1984, the total revenue of DreamWorks Video Games was US$522 billion (US$217.5 million), of which net profit was 86.9448 billion yen (US$362.27 million). It is not an independent company, but it is the most important subsidiary of the DreamWorks Group with a market value of more than 10 billion U.S. dollars. As the most important subsidiary of the DreamWorks Group, DreamWorks Video Games can use any resources of the DreamWorks Group for a fee, including DreamWorks The factory group owns the copyright, theaters, film and television city, media channels, etc. DreamWorks Video Game Company successively launched Chinese Cubes, Tank Wars, Contra, and Saloman between 1983 and 1984. Snake, Adventure Island, Squirrel Wars, Double Dragon, Age of Dinosaurs, Romance of the Three Kingdoms and other video games that caused a huge sensation all over the world. The FC red and white machine launched by Dreamworks Electronic Games in the second half of 1983 only 500,000 units were sold in two months, and another 2.7 million FC red and white machines were sold in the whole year of 1984. The motorcycle experience machine and car experience machine launched by Dreamworks Video Game Company In 1984, 3.3 million units of arcade machines, shooting experience machines, and dancing machines were sold, and 1.85 million units of traditional arcade machines were sold. In 1984, DreamWorks Electronic Game Company The arcade machines accounted for 37.7% of the arcade machine market. Dreamworks Electronic Game Company launched the handheld Dreamboy in mid-August 1984, which caused a huge sensation once it came out, and sold out within two months. 1.2 million units... Next, enter the listing bidding stage of DreamWorks Video Game Company!"

DreamWorks Video Games is listed on the Tokyo Stock Exchange with the code 0178. The Tokyo Stock Exchange has attracted hundreds of banks and securities companies as members of the Tokyo Stock Exchange. During the bidding period, these members are basically active.

As a newly listed company, DreamWorks Video Games is destined to be the center of the Tokyo Stock Exchange today.

"Buy 0178, 1,000 lots, and the price is 70 yen." A young man with "Sanyou Securities" was the first to shout.

pity--

The companies responsible for issuing 550 million shares of DreamWorks Electronic Games (the 750 million shares issued by DreamWorks Electronic Games were internally subscribed for 200 million shares by employees of DreamWorks Electronic Games) are Mitsubishi Bank, Mitsui Bank, Japan Mizuho Securities Co., Ltd., Daiwa Securities Co., Ltd., Nomura Securities Co., Ltd., Mitsubishi UFJ Securities Co., Ltd. and other big banks and big securities firms.

According to the agreement, when the shares of DreamWorks Electronic Game Company are issued, these big banks and brokerages can get a 9% dividend, and the guaranteed price offered by DreamWorks Electronic Game Company is only 60 yen per share. The annual report of the factory video game company knows that this price is definitely the price of cabbage. Therefore, such a small order of 70 yen and 1,000 lots was naturally not accepted.

"Buy 0178, two thousand lots, and the price is seventy-five yen." Another quotation.

Several major banks and several major brokerages remained motionless.

"Buy 0178, two thousand lots, and the price is seventy-eight yen."

"..."

"Buy 0178, 3,000 lots, at a price of 85 yen."

"..."

"Buy 0178, 5,000 lots, priced at 91 yen."

"..."

With the joining of brokers one after another, the Tokyo Stock Exchange suddenly became lively, and the share price of the newly listed Dreamworks Video Game Company, which seemed to have a bright future, rose again and again until someone shouted. At a price of 120 yen, banks and brokerages who did not participate in the initial offering and were still willing to sell it were still willing to sell. At this time, the share price of DreamWorks Video Games had already doubled.

Although he lived two lifetimes, it was really the first time that Xu Cun participated in the listing of the company. Therefore, seeing that five or six minutes had passed, in the face of buying offers from dozens of members, none of the initial offering brokerages released shares, which really made Xu Cun feel very uncertain!

Xu Cun looked at Alan Ryder Jr., Yuan Tianfan, and Zhongshan Hayao with a questioning look.

Before Little Alan Ryder could speak to Yuan Tianfan, Zhongshan Hayao said excitedly: "Congratulations! Congratulations! Xu Sang, you will soon own a listed company with a market value of at least two billion dollars!"

...

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