Rebirth of Fortune Soars

Chapter 431 Future Game Direction

The three-day first Huaxia Game Contest was spent amidst the bustle and bustle.

Naturally, because of the large number of people and the insufficient organization, there was a lot of chaos on the scene. Many contestants wanted to compete on stage, but they couldn't get in.

There are also some who are unwilling to be eliminated, and almost lead to real person PK. It was even said that some people showed their love to those showgirls on the spot, which made the scene chaotic.

But no matter how chaotic, the first game contest was officially a success. Of course, the final champion is naturally the child Zeng Zhuojun.

In terms of fighting talent, in the realm of China, there is indeed no one around him. This is not bragging, but proved by his absolute actual combat results.

This is his gaming talent, super e-sports fighting talent, it's useless for you to be jealous.

Yes, yes, no, no.

And this game has also been reported by many domestic media. After all, this is the first time a game competition has been held, and there are such high prizes.

This is the first time I have heard of playing video games and winning prizes. Especially in the end, the first place is a child, such a small child, which is very topical in itself.

Not to mention, although the showgirls at the scene were not dressed as coolly as those of the later generations, a group of young girls posing here in various poses also caught everyone's attention.

Therefore, "No. 1 in the World", a fighting game based on the theme of Gu Long and Jin Yong, especially the first Chinese game developed by Huaxia, naturally became a big success.

Almost all arcade hall owners place orders.

In this era, the price of an arcade game substrate varies according to the popularity of the game. For example, the most popular "12 Street Fighter", this is 6000 sets.

There is also "Famous General" operated by 4 people, which is also 6,000 units.

As for other games, most of them are in the three or four thousand ones.

It can be said that in this era, arcade games are still very profitable.

As for Qin Feng's "No. 1 in the World", as the first simplified Chinese arcade game, it is still the most popular fighting game nowadays, especially many heroes written by Gu Long and Jin Yong.

That has attracted the pursuit of thousands of players.

"Haha, Qin Feng, the first order has exceeded 10,000 substrates!" Wang Leilei ran over excitedly to announce the good news.

The price of "No. 1 in the World" is 3888 yuan per piece. If 10,000 pieces are available, that's 38.88 million yuan!

It can be said that the door was opened right away. You know, the entire investment, from the beginning to the end, only costs more than 1.5 million yuan.

But the rewards of this harvest are extremely astonishing.

Of course, the cost of the substrate itself must be deducted, but this cost can be said to be very low. Its cost is only 20% of the selling price.

Nearly 80% deposit profit. This is the windfall profit of the game development industry.

Of course, this is also because the research and development costs have not been calculated. Many big game companies spend hundreds of millions of dollars on research and development. Then the profit is not so high.

"This is indeed good news! I predict that in the future, the overall sales volume should exceed 50,000 pieces!" Qin Feng said with a smile.

At present, there are arcade game halls all over China, but there will be pirated versions soon. I believe that the overall sales will always be a bit discounted. Not too crazy.

"50,000 pieces is not bad! Next, we can recruit troops and work hard!" Wang Leilei is full of confidence in the future.

"Now, there are two points. One is to develop "No. 1 in the World 2" and strive to release one every year. In this way, game hall owners can continue to buy it and enhance the overall brand influence. The second is to launch related horizontal versions Clearance type games. Remember, this world is ultimately the world of computer games. Our main battlefield is console games!" Qin Feng said.

With regard to console games, Qin Feng is very clear about what types will be popular in the future.

Nowadays, "Dune Demon" is extremely popular, and almost every computer room has "Dune Demon", and next year, "Red Alert" will completely replace "Dune Demon" and become the most popular computer game.

After that, there will be "Age of Empires" and "StarCraft", which will successively compete for hegemony in real-time strategy games.

Qin Feng didn't expect to compete for this type. Because time does not allow, also can't grab. Although it is said that there should be a "Blood Lion" running in China during this time, compared to the popularity of "Age of Empires" and "StarCraft", it can only be said to be very average.

As for games like RPG, Qin Feng didn't expect to seize the market. In the domestic piracy environment, a regular game manufacturer is not allowed to make too much money.

Although, Qin Feng also thought about using an absolutely low price to crack down on the piracy market. This is a good choice. But as Qin Feng thought about it later, it might conflict with the spring of the online game market.

The future of making money is online games. This is what makes money.

As far as Qin Feng is concerned, developing online games is the kingly way. Of course, Qin Feng would suggest that the company start developing web games first.

Compared with large-scale online games on the client side, web games have smaller capacity and lower requirements for network speed.

In this way, even in the earliest era of dial-up Internet access, its network bandwidth is sufficient to meet the needs of web games. And web games can also make players obsessed.

Once the bandwidth allows, it's time to launch a massively online role-playing game.

Of course, Qin Feng is not going to represent "Legend". Because, I own the game adaptation rights of the two major IPs of Gu Long and Jin Yong, which is enough to create a "Jianghu".

As for the game mode and the game method, Qin Feng has already conceived it.

After all, there are lessons learned from the past. For example, "Jin Yong Heroes Online", which has been in operation for more than ten years, has not closed down.

But it didn't become popular in the end, the reason is very simple, two points: one is plug-in. There are too many examples of plug-ins ruining end games. This is technically solvable. As long as the company owns the copyright of its game, it can block cheating.

The second is that the game tasks should be diversified, but at the same time, they should not be too cumbersome and make players too tired to play. In other words, the game should be as simple and refreshing as possible while diversifying.

In this regard, "Legend" is the ultimate game. So, it used to be so hot. Even after being destroyed by cheats, in the later stage, there are still many private servers. Even at the end, the private server actually invited superstars like Jackie Chan to take their platform.

I have to say, this point is too awesome. But why are there still so many people chasing after it? It is because of its refreshing!

These, as long as you absorb it, you don't have to worry about the game not being popular.

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