Over The Infinite

Episode 10: The Trial of Iron Balls

-1-

A boss room through the gate, through a narrow passage, and beyond that, as we have seen many times before.

That's where the bone dragon picked me up.... It's a monster called Skull Drake.

It was called "Castle of Blood" and it was informative that there were many torture traps, but apparently the First Gate was a measure of strength to the standard.

If you bring in a member who doesn't have the least strength, you mean a mechanism to frustrate him from the footsteps of the trial.

In that sense, I would have just said that this Skull Drake in front of me is a gatekeeper of trials.

To be honest, this guy's not a gatekeeper or anything.

As a precaution, we investigate undead monsters around the Vampire category in advance.

When I searched the database, I was able to confirm that this guy's information was equivalent to "Boss" on the 35th floor of the infinite corridor. The higher-ranking people are the kind of opponents who fight with six of us.

Besides, the name you can confirm in Nursing is the same one, the guy in the database is white bone, and this guy seems to be reinforced with something red bone.

Aren't you a little too strong to place as a foot cutter at the beginning?

If it weren't for that training, some of the members might have packed it here.

Now it doesn't seem like he's attacking me because it's still before he walks into the hall, but he's noticed me over there, and he's been looking at cancer since just now.

If you could spare me a little, I'd assault you, but you wouldn't look away. I'm staring.

I turned over to try and do the wheel but it doesn't respond.... lonely.

... Fair enough. If it's less than the minimum if you don't eat him out of the front, why don't we go from the front?

Equipped with a two-handed morningstar in "Instant Costume," he stepped into the hall.

- Action Magic "Blood Payne"

- Resist success of the fear effect -

- Resist failure of phantom pain effect -

- Abnormal condition/hallucinogenic pain -

"Follow me..."

The moment I stepped on my leg, the unknown magic activated.

Something like a red and black temper spreads across the square in an instant, and as soon as you touch it, the mysterious pain strikes your whole body.

There was no such magical description in the Skull Drake information I saw in the database.

As far as system messages go, the fear effect seems to have resisted, but the phantom pain and doings received are also probably psychotic abnormalities.

The condition abnormality occurred only, but the effect is probably mitigated. It's not that much pain. Exquisite, pussy-pierced level with a knife.

... Mental rings vary.

Skull Drake's giant looms from the magic activation without getting her hair in between.

I'm used to big monster giants, but this guy's rushing speed isn't the big blunt thing I've ever seen.

I don't know if the correction value is simply high or light because it's bone, but it's not comparable to a similar-sized Huge Lizard.

But that training, which I have repeated many times, is not futile.

Not only can you avoid it if you're at this level of speed, but you can even afford to put in a counterattack at the counter.

I felt a definite response when I pushed Skull Drake forward with minimal movement and slammed Morningstar in like a different rub.

No matter how much it's fortified, I can crush the bones if I feed this guy to the counter. I only have bones, so beat me up and it's a win.

- Action Magic "Blood Payne"

- Resist success of the fear effect -

- Resist failure of phantom pain effect -

- Abnormal condition/hallucinogenic pain -

"Yikes..."

When you wave Morningstar to hang the chase, Blood Payne is activated again, increasing the depth of the phantom pain condition anomaly.

Unlike before, it produces sharp sores that scream all over your body.

Damn, if they lay it over me again and again, I'm going to be blind.

Whether poisoned or not, the effects of these psychiatric abnormalities can be superimposed.

I also recover naturally by strengthening the resistance of the mental ring, but if it is activated at that speed, the recovery will not catch up.

- Action Skill

He turned around and activated skills he had seen on his head that he could not even prey on.

I don't have an esophagus or a stomach, but if I do just cut a thousand pieces, it's possible.

Well, that's not my exclusive patent - Yikes!!

"Ugh!!

I can't eat a bite attack crit from such a beginning. Timed and shake Morningstar again.

It didn't reach crushing, but cracks entered its teeth and jaw. Keep folding!!

- Action Skill.

It's not a rock, but it's a bone. Shatter. Skills hit with more definite responses than normal attacks. I shattered a few bones.

The attack passes. HP walls aren't that thick. Physical stiffness is the Grand Golem position fought later in the training when the status correction was lowered to the limit.

It's all right. It's all right to this extent. Even the rest of them should be able to cross it with an easy win...

- Counter Skill.

"Grrr!!

The crushed bones burst and sharp shards fly in momentum.

Mostly seemingly preventable with HP, but slightly penetrated, with some sticking straight through the gap in the armor to the body.

Damn it, that bone, it explodes when it's crushed. I'm not kidding. I can't smack it bad.... No way, it wouldn't be the whole body. If I destroyed my head, it would be a huge explosion.

- Resist failure of toxic effects -

- Conditional abnormalities/poison outbreaks -

... dude. Give me a break. Do you poison the shards just by stabbing them? It's hard to do. This bone.

... Fair enough, he's used to training.

I've repeated dozens of fights while HP was decreasing. Whether the poison is duplicated or powerful, that's not what I found out. You can beat him to death faster than your HP decreases.

He slams Morningstar as he slams Skull Drake on the brink trying to eat him as he advances.

If there are few areas to destroy, there will also be minimal vigilance for "Bourne Burst".

But all weaknesses are not considered. Is that your head because you don't have a heart?

Wings with only skeletons don't seem to be working, and they wouldn't be able to move without legs for now.

Crush the main part of the leg first, followed by crushing the skull area.

Still alive, so now crushing the spine part, demonization finally started. You're too tough, you bone.

After the fight, I checked my HP on my card and it was down by more than half. No, it's still decreasing because of the poison.

You can use the detoxification potion you brought in, but there's still a long way to go. You should just go to the waiting room and recover.

Probably a handful of foot amputations up to this point.

I don't know who I can rendezvous with, but if this is the case, it will break through gently, regardless of the difference in time required.

It'll be real next time, and we should try again here.

Moving on down the aisle, there was a small room that looked like a waiting room.

Two warp gates. The one on the side is for the return, and the one on the front belongs to the next gate.

There's a magic team in the middle for recovery, and if you lose all your HP first, it seems to work back here.

And there was a sticker for explanation.... Well, it's okay because it's easy to understand.

Finally, a water field was available that could be used as drinking water. This is a little helpful.

... but one problem.

The sticker reads' Standby Time: No Limit '.

That means you can stay here as long as you want.

It's not what Lotte said first. It's a rendezvous point, so if there's no waiting time limit, you can wait all the time.

... Nah, there was no such thing as sweetness.

'Cause it was a straight passage this far. We can go backwards.

The answer is written on it.

[Between First Gate Iron Balls]

... I mean, the trials hadn't even started yet.

That bone is really just a gatekeeper. It's a handful in the true sense of the word. You're kidding me. He said he was already quite worn out.

... No, that's fine.

I knew it would be difficult. I am not going to say anything about difficulty right now.

Heal with this healing magic team to challenge the first gate.

-2-

I don't know if it's because it's the first, or if it's available at all the gates, but there's an explanatory note on the gimmicks prepared inside.

In my case [between the iron balls], but this seems to be set at random, and the other guys will have different content.

Clear terms. Just the back exit...... you just have to reach the warp gate. They're going to have enemies, but they don't even need to defeat the boss.

Dive through countless iron balls and enemies for goals.... That's an action game.

I don't know what it looks like until I see the real thing, but in short, I just need to do the same thing as a bearded plumber in real life.

Even the earliest MMORPG, the Rogue Yuki says, and everything is gone.... There's nothing you can do about it if you're wearing plate armor or something, this.

"Item Boxes" and "Instant Costumes" are really useful in situations like this.

It's going to be difficult to rendezvous if you take too long, so HP also dives the gate where the poison has recovered.

…………

But at the end of the gate, I was stunned by too many sights spreading in front of me.

A narrow passage with only a person's width position, if at all off the road, falls and countless metal piles lie ahead.

Over the head of that aisle, there's a giant spiked pendulum iron ball, like the Morningstar I have.... five even if you're just seeing them.

Besides, I don't see a goal in my sight.... up there.

Is it multi-dimensional, with stairs and an upper floor? I can't tell how many floors there are, but I'm pretty sure there are at least three floors.

And... if I'm not mistaken, I can see Red Skull Drake from the gap on the floor upstairs.

Even a ruin vandal opponent would have some better passages available.

You're definitely here to kill him.

... I don't know if you're lucky, but the bottom part of me seems to have no enemies. Action game guidelines are going to work it out.

…………

... will it? You sure about that?

Oh, shit. This. Proceed through such a thin passage avoiding giant barbed iron balls? If you fail, you'll get a mince or a skewer in one shot.

The swinging iron sphere is not the Minotaur Axe. It is huge and vicious in shape.

Besides, I can't make it very fast if I walk around carefully, due to the speed at which I can shake.

We have also experienced some traps in the infinite corridor so far, but they were all avoidable with prior measures. No problem if at least there is.

But this is inevitable even if you can see it. The passage itself is Death Trap.

I'm not kidding about action games.

It may be easy for you to operate on the screen, but when you face real life like this, what your body says doesn't work.

Inorganic fear awaits you at high speeds and shakes, unlike the enemies you have confronted before you.

I'm sorry, but this fear is my first experience.

There's no different route? It's insane to follow such a route to discipline.

You think I'll smash an iron ball with a hammer?... you got those chemical iron balls?

No matter how good the adventurer's physical function is, he doesn't have the jumping power to jump over it. If we fail to land in the first place, we feed the pile.

Wall kicks, sticking to the ceiling like ninjas? There may be someone who can, but... at least I can't.

It also seems impossible to walk to a place with piles from the beginning. The pile spacing appears to have a gap position to walk in pieces, but if you peek, a smaller pile is staggered down there.

... No. Both the outer wall and the chain portion of the pendulum iron sphere have countless fine thorns. And a ceiling with chains of iron balls.

Even Sargess's "Flying Dragon Sho" wouldn't be able to jump over such a complex structure. Shortcuts are unlikely to be possible without the ability to fly freely.

"Hold on! I'm fine. I'm used to pain. I don't have a problem losing all HP. You don't have to die."

Make it sound like a spell. I have to tell you, my body is tense and I can't move.

If it falls and becomes skewered, there is a possibility of instant death and recovery does not work. We need to be ready so that we can launch Self-Destruction with vigour.

... You have to die to lose. I've told you many times.

First. Clear the first and get out to the next safe zone. If I can handle these stiff-looking feet, I'll be fine later.

Regardless of the protective gear, Morningstar is in the way now, so I'll deal with the Item Box.

When I approach to measure the timing, my body trembles with the wind-cut sound of an iron ball. There's a strange noise about whether the air is being scratched excessively by the prick.

Its huge mass, a few times my body just in diameter, is not like breaking it, as I just thought, but slapping it and shifting its orbit.

Just standing in front of me like this is going to drive me crazy.

Underfoot is fine. It's not wet with oil or anything like that. Except for the narrowness of the width, no problem. In a state where it can run.

Yes, let's go...

"Awwwww!!!

I run through half unconsciously raising my voice.

Bad, the timing's a little off.... No, you can't. Don't stop. Keep running through this!!

You should make it!!

Stand up feeling the wind-cut sound of an iron ball behind your back. I can see my lungs atrophy whenever the iron sphere passes behind me.

Safely dived through, but both before and behind the iron ball. Next to the road is a skewered metal pile if it falls. They say if you crouch in, you can get up. This is not the place to rest.

I can't even breathe well. I seem to have forgotten how to breathe.... Calm down.... Calm down.

The next one is made similarly, but this time with little distance to help.... can you go?

No, I can't even go back. What do we do when we get back? It doesn't make super sense.

It's alright, I don't feel that way at all with the first one, but I actually had a lot of room. You should be able to go.

How many times would I have dropped off an iron ball I could swing in front of you? I don't have legs. I can't measure the timing. The wind cuts back and forth disturb my thoughts.

Step forward. Calmly measure the timing and move on.

"Ooh..."

That's right, speak up like you just did. You shrivel because you're silent.

"Whoa, whoa!!

Raise your voice and dive through the iron sphere you can swing.

All right, the second one's out, too. The timing is perfect......

"What..."

Katsu...... something touched my nail tip.

Steps? No, no, it's just a gap in stone. Normally, it's not like that.

Take my legs off by something like this...... Shit, go!! Avoid…

"Ha!!!

An iron ball more than a few times my size hit me straight from the side and my body was thrown out.

Damn, what is this? Ha!

The phrase skewered with a spur on an iron sphere, I could easily see that the bones all over my body had been crushed. My body is going to fly a thousand slices.

This stuff, HP walls aren't the only level you can handle!

"Ngi!!

Beaten with that momentum, countless thorns stretched out of the wall pierce it.

The prick on the wall is sharp but brittle and has no strength to secure the body. Keep falling...... countless piles looming in front of you.

"Ahhh... ahhh!!

Launch it, it's Self-Destruction, just the same procedure as Materialization!!

However, the skill does not start in a state of confusion.

Why, why not!! Hey, wait a minute...

"Giaaaaaaaaa!!

The head was painfully protected, but the metal pile even penetrated multiple parts of the sharpening body.

Like Lance, the pile, which is getting a little thicker as I go downstairs, rips my penetrating body from the inside out and breaks it.

Instead of pulling it out, there is no place to move it.

Ouch, Ouch, Ouch, J, J, J, J..., WHY DON'T YOU START!!

"but... gi... gi, meh..." jimeh... tsu "!!

When I was forced to activate "Self Destruction" with vocal activation, I felt the ring around my neck glow.

Oh, now I can go back......

My consciousness has dimmed.

... what.

If you think the feeling of being skewered disappeared and released, now your body won't move.

In the dark, it's like having your limbs tied up...... sensation.

My hands, feet and neck are fixed and I feel the force pulling from each direction that still leaves me with a feeling of pain.

It gradually adds strength, hands, feet and neck are pulled slightly in another direction, and if it is pulled any further, it will chop a thousand...

... Hey, wait a minute!! Don't, don't.

It takes a load like a panacea, like an elephant pulling in each direction, causing the muscles of the hands and feet to break.

In the dark, he raised a cry without a voice, and my limbs were pulled a thousand times.

In spectacular pain, followed by even the neck......

-3-

I woke up on the therapeutic magic team in the waiting room.

…………

Are you fully healed already or no pain, but something like residual pain creeps all over your body and doesn't leave.

It resembles the sensation of phantom pain eaten in the Battle of Skull Drake.

Without thinking about it for a while, I'll be a big letter and look up at the ceiling.

Ya pan...... what is that?

Iron balls and piles suck, but Self Destruction sucks more.

'If you use it, you can lose all your HP in an instant in exchange for the pain of dying, so please activate it before you die if you don't give up'

Indeed, that's what Lotte said.

But I didn't expect you to reproduce even such a vividly tortured hallucination.

... hands and feet, right?

Even if you try lifting it, it's your usual hand. My legs move too. There is no abnormality when you wake up the upper body. My body is fine...

"... Ha, damn it!!

Hit the ground with your bare hands. My fist broke, but it heals on its own.

... Damn, what is that? I'm not kidding.

Still at the beginning and the beginning. I just crossed one iron ball at the bottom.... So this Zama.

I feel my whole body tense. Too much fear, instinct calls for you not to try again.

I can't see ahead at all. The goal is too far away.

You just have to go beyond the pendulum iron sphere. Even Skull Lake is ahead of us. Neither the shape nor the movement of the iron sphere is always the same.

"Ha... ha"

I'm about to collapse into a lot of indifference.

If anyone, if anyone...... if Yuki is there, I can try my best not to look this pathetic......

... Why am I alone?

There's not even one guy to blame for squatting like this. How can you stand up in this state?

... How many times do I have to get up after that?

Second, the gate for the return in sight seemed dazzling.

To me now, it looks like a sucking light of hope.

No... don't give up.

I'm not the only one. The rest of them are still trying. If I give up, the guy who was supposed to rendezvous will get the next door on his own.

This is it at the first gate. It can't be the kind of difficulty you can break through on your own.

That's why I can't. You can't break it in here. No!!

"Ohhhhhh!!

Beat your head to the ground. My forehead broke as much as I wanted, but it's okay, it'll heal soon.

... get in the mood. Don't throw up weak noises.

He must be the leader. What are you gonna do if you don't tie your teeth up and pull them out the fastest?

You knew that to this extent. I'm still only playing action games. This is not even the result of the training.

... Can we give up here?

I don't know if I can clear this one more time, but I'm gonna try again and again. Is it okay for your body to pull a thousand pieces? "No problem" because he won't die.

I stood up flirtatious to retry and saw something unfamiliar in my sight trying to get to the gate.

There is a candlestick on the wall with the bills and rules of the first gate that was not supposed to have existed earlier.

"What... this"

The candlestick was weirdly shaped, with eight candles standing, each lit with fire.

After watching for a while, one of the fires in it goes out and lights up again. That's how I was seen.

The place and timing of the bright extinction fall apart. Of course it's weird as a candle, but it's no surprise if there's a candlestick position of a bright mechanism, this world with magic.

... Guess this is probably us.

What disappeared was the total loss of HP. And come back to life and light again. I don't know who the candle is, but I'm sure it is. There is no explanation, but 8 bottles are easy to understand.

Retire and this will probably stay gone.

Are you saying that nobody has given up yet inside this whole thing is lit... The others are still trying, so we have to give up.

... it's a nasty performance.

It's still good inside the other guy working hard. I wonder if I'm the only one who's ever given up.

But what if this one stays gone?... won't you lose your temper to try again? Even if I can still work hard, what about the others?

Yuki is fine. He has his own purpose.... Sargess would be okay too. He's going to make a breakthrough at his leisure, regardless.

... but what about the other guy? Are you sure you can work hard?

No... I'm fine. I know how much they hate losing in over 100 exercises.

I would never give up. Even if I can't get to the end, I'm not retiring. This light will never go out.

Then he would make sure the fire didn't go out and be extra mean to see if he was the first one to fall off. It's an infinite chain of losers.

You don't have to go all the way to the end, so at worst you can just go ahead and just me. You can clear it with that, and I'm sure there's a guy who'll be here later.

And Lotte is waiting. I promised I'd go poke a blade in my neck.

I have to stand in front of him as your brother.

I'm sure he won't say anything about giving up, but he'll be disappointed.

I guess you won't even get the first flag until you've cleared this position to get to Lotte Route.

Damn, it's a horrible difficulty root heroine. If it's a game, they'll return it.

While I was thinking about it, the fire went out again and lit up.

This is the one that just disappeared once.... I don't know who, but I've tried more than twice.

... Let's go now. The brightness of this candle alone motivated me. Even if I failed, I found out there was a guy trying not to frustrate me.

That's all I can stand for.

I know it's for breaking a challenger's heart, but it's counterproductive for us.

... so let me show you that I do too. That readiness should be communicated to the others through the candlestick.

Conceive a vicious pendulum iron ball forward.

Let's change our perspective. Look at that giant iron sphere against the once confronted Minotaur Axe.

Sure, it's huge and scaffolding worse than that, but this iron ball always only has a constant interval of pendulum motion.

Mr. Brief's attacks were more diverse, and I would have avoided them in circumstances like death if I had hit them.

Wrong timing is the same as dying. That doesn't change anything. The only difference is the "only" difference in pain between being minced in an instant or crushed fractures & skewers.

With that in mind, the difficulty should not change, at least as long as it is visible.

No, it was much more difficult then. In the first place, I don't even need help diving through an iron ball if it's true. We adventurers aren't that bad.

So as long as you keep your fear down and even shift your perspective, you can easily break through.

Lightly enough to clap out, break through the first iron sphere and try the second.

Even if you look underfoot, the joints of the stone you just wrapped are really slight, and it is usually strange to get hooked on this in itself.

It is good to see that I was too bound by fear and my horizons were too narrow.

The third and fourth and the spacing between the iron spheres narrowed, and the speed increased, but cut through this.

The fifth one was a little critical, a little plundered and freaked out, but if you're calm, there's nothing you can't get out of it.

That concludes the bottom line. Climb the back stairs and continue to the next floor.

The next floor is clearly becoming more challenging.

On a thin, complex scaffold that is not a straight line, a subtle slope that you can tell from a good look: a pendulum iron ball in two series, an iron ball that rotates in circles to the side to cover a wide area. In addition, there is a gust of momentum that your body is likely to float at regular intervals.

First, identify when the wind blows.... This is a constant direction and timing.

The movement of the iron sphere is constant, but this one can also say that the pattern of each movement is fragmented and that if the timing is incorrect, there is not even a safety zone along the way.

... I have time. Observe carefully and anticipate the best timing. Observe the hole and identify the pattern.

Continue to observe as you drop off the iron balls you can shake over and over, and gauge when to move as you breathe.

Good, now!

I traveled through the thin passage at the best possible speed, through the circular moving iron sphere of the outer circumference.

Listen to the wind cut, stomping on and enduring the gusts blowing from the front.

Next time drop off the first one of the pendulums once...... now!!

I kicked the floor and ran through without getting my hair in.

- Scaffolding fell out.

"Huh? Ahhh!!

It's good timing there when it falls as-is, the lowest iron ball......

"Ugh!!

I get a direct hit and I get slammed against the wall again. On the front is a beating of an iron ball, and on the back is a thorn and a full rattle.

Damn, can't we just keep kicking the wall and get back to the route... I can't. Too far to the scaffold. Before that, my body wouldn't move when I got back.

The prick on his back breaks and the fall begins. Moving into view are countless metal piles that were skewered just now.

"Damn, I'm not kidding!! J..." Self Destruction "!!

For a moment, I imagine the hallucinations that strike after this and I'm going to hesitate, but I'm forced to speak out and activate Self-Destruction.

I'm not kidding about skewering again or imitating things that make things more painful.

My vision dims and my background changes.

When I realized I was tied to a train rail.

I couldn't move at all, and from beyond my sight I could see the train running. Plain slow.

does that mean you can experience a different death situation every time?

Besides, this is not a labyrinth city. Japanese landscape. If you look closely, it's the nearest station in my country.

I'm sure you randomly summon death patterns you can imagine in the challenger's head.

Damn it, don't lick it. Whether you get pulled a thousand times, or killed, I'll give you up.

It's a sight to stir up fear, but it's a flash, so it's better than just now. Don't lose or lick.... don't lick us.

I felt my body crushed by the train wheel and I could pull a thousand pieces.

-4-

On the second floor of [Between the Iron Balls], double-check the route to proceed.

The holes that fall out are different colors if you look closely. It's hard to tell, but it was discernible if you looked at it properly.

"Not dying can mean the opposite. - I guess dying over and over is the usual difficulty.

Once, the dialogue Yuki said crosses my mind. I've remembered many times since I got here. I'm not technically dead, but that's what this is about.

Dead and natural. Dead and remembered. No matter how many times you die, try like a zombie and break through the dungeon. Truth is as good as it gets.

It's gone in the Rogue or whatever, but it would be an action game, but that doesn't change.

The first time I fell into this loose floor hole.

Not a pendulum, but once I was driven insane in timing by an iron ball that flew out of an empty hole in the wall and ate two iron ball pinches

And one time I tried to climb to the third floor and was crushed in the lower half by a super giant iron ball that rolled down.

I don't care if it's an iron ball, damn it.

It was conveniently "self-destructed" three times before breaking through the second floor. I don't like the fact that I don't have a pattern of losing all HP properly.

But it's still moving forward a little bit.

And the fifth try. Finally we arrived on the third floor.

There is one large square here. Several pendulum iron balls draw intricate orbits with glue, scaffolding of different colors, as well as holes on the walls, so I guess the iron balls will fly as well.

There are "2 Skull Drakes" waiting in this situation that can be confirmed from below.

Even one of them is scratchy in a vegan state. You're kidding me about two of them in this situation.

Fighting the Skull Drake "s" and the others "made it extremely difficult.

Conditions are not the same up to the second floor to avoid iron balls in the first place. With heavy weapons, we must avoid iron balls while fighting.

In addition to that, there are two 35-layer boss classes that will struggle pretty hard even in full condition.

Given the performance of the enemy, it would be difficult not to defeat them and break through.... but they're going to come after me.

... I didn't even get to the stairs if I actually did. Besides, these guys, they're used to moving so they don't hit iron balls.

That habit, when I get caught in the iron sphere, adds to the rush and blow at an angle. I was blown away against an iron ball many times.

... You're smart even though you're not a brain.

I can't use my action skills. At the end of the day, it is stiff and iron ball food after the move.

In the first place, if there's one opponent, if there's two opponents and they're stiff, there's only one left to feed. I also know exactly what it means that Asha didn't use skill collaboration in the rookie fight.

Plus the "Bourne Burst" on the counter sucks. My leg really stops.

Brad Payne's phantom pain can't resist and his movements are dull, and sometimes he even eats fear. If I get hung up on more than one, I'm out.

I find myself in a state where I can't do anything, like right after the Minotaur battle in the trial.

Overcoming such a high hurdle, even if you manage to defeat one, it's a thorough gesture that is coming back to life when you fail and try again.... I guess those guys aren't waiting to get out.

Uncountable, Skull Drake eats me a thousand cuts, beats me up, and eats a rampage.

Uncountable, they are crushed by iron balls and skewered.

Each time I repeated "Self-Destruction". Sometimes I usually lose all my HP. It's been quite a while. After all this, we have not yet moved on from the first gate.

... but no one has given up yet, not even one candlestick light goes out. The brightly extinguished lights claim they continue to challenge.

... I'm not giving up either. No matter how many times you fall, you can't beat the will.

As I repeated the challenge, I looked at the candlestick and noticed that there was a shortened candle.

This is in the form of a candle, but it's not actually burning, so there's nothing like wax melting with heat.

Maybe, but I guess this means we moved on.

I don't know who he is, but he's a big guy.... I can't lose.

The repetitive impact of the action game, or it looks like you've come here to improve your Evasion or Emergency Evasion skills LV.

Items that do not appear on the card yet, but I feel the movement of the iron sphere has become easier to grasp.

As usual, two skull drakes beat me in composite moves with the iron sphere, but I'm still getting to be able to fight.

If you think about it, even these guys aren't physically rubbing through iron balls. Some prefetching will be possible if you notice that it is moving according to the movement of the iron sphere.

Still pushed by the characteristics and number of enemies, they "self-destruct" again and again.

... "Bourne Burst" is often done by hanging up. Yuki is going to be good at hitting and getting away.

I can't work together, but I've also figured out when I can tap into my skills if it's a single shot. Fire power has increased, and the chances of dropping one or so have also increased.

And in doing so, I learn one way to use Instant Costumes that resembles flashing.

If you say heavy weapons slow down movement, you just have to give out your weapon at the moment of attack, the moment you use your skills. The basics are bare hands.

The timing is cynical, and it doesn't always work because it makes operations such as being attacked with a weapon more difficult, but it works, at least in this situation.

Predict the perfect timing and activate your skills in conjunction with Instant Costumes. Afterwards, it will be collected in Instant Costumes.

There are still a lot of failures, but I'm fine, I can do it.

I'm sure mastering this is the shortest way to attack here.

- Action Skill "Instant Costume: Morningstar" - "Rock Sharpening" -

Equip Morningstar for a moment only to activate your skills for Skull Lake. And dodge the iron sphere while retrieving gear.

At the end of countless challenges, he finally crushed the spine of the second Skull Drake and his body finally sank.

Later, it's the fourth floor of our first look if we head through the square to the stairs to match the iron balls we're used to timing.

But as Skull Drake sank, the square began to collapse with the roaring sway of the ground... No, the whole third floor began to collapse.

The floor falls toward us in turn from the part that leads to the second floor.

This is it if you think you've finally defeated him.

But the iron ball is moving. Scaffolding is not complicated here either. If you go carefully, you will not be fed. Run all the way to the stairs with unlimited caution.

We reached the stairs, but we wouldn't catch a breath there either.

Iron balls rolled from the top of the stairs just as they did from the second to the third floor. I've been making predictions, so I'm fine.

Wait for the iron ball to pass while taking the poison recovery potion.

I got through this difficulty. I want to break through with one shot later. I don't know how used I am to it, but I don't know how much more I need to try to finish two Skull Drakes again.

I started climbing the stairs to the fourth floor and noticed they kept crashing down to the stairs like they were chasing me.

That's never fast, but it definitely comes close to hurrying me.

Damn, I don't even have time to rest.

There are still no warp gates up on the 4th floor. I was expecting a mixed expectation, but it's not a goal yet.

Pendulum iron balls, which are even more numerous and complicate the movement, inhibit the way to go.

There's a part of the aisle that's cut off on the way.... you mean jump.

The pattern of pendulum iron balls is largely grasped so far. There's no Skull Drake, so you just have to dive through the iron sphere.... I just ran out of time.

Feeling the impending collapse from behind, hold back your feelings of deviation and carefully move on.

The difficulty of the fourth and fourth floors is high. They all make nasty moves. The timing is hard to measure.

... Concentrate. We don't just dodge it. Read the iron ball pattern and figure out the best route.

[Skill 'Hazard Detection' mastered]

All right. I don't know what it is, but I've acquired the skills I deserve for this occasion. It's been a really long time since I've mastered on the earth.

It was easier to discern the impact of skills or scaffolding that I thought was somewhat suspicious.... That's probably a falling floor.

Some floors have different colors to react to in Hazard Detection, but is that a place where standing position avoids iron balls and gets hard... or an unknown new trap?

Anyway, it helps.

It broke through the fourth floor with a bending stained avoidance motion as it was. This time the iron ball doesn't fall down the stairs.

The collapse continues, but it's only about halfway through the fourth floor.

... I can. I'm gonna keep you out of this.

Carefully run up the stairs to the fifth floor.

That's the square, just like the third floor. But there's no sign of a pendulum iron ball.

Stuck in front of me are countless skull warriors and one giant skull giant.

... this guy always has spike flail gear with barbed iron balls. Is that iron ball also an ant?

Finally, I was able to confirm the warp gate. When I did it behind the square, there was a narrow hole, and I could see the light I saw behind it.

Estimated by the size of Skull Warrior, the entrance is only wide enough for people to manage to line up three people. Skull Giant giants won't be able to get through there.

Ignore this amount and it's hard to enforce, but then it's until you can get through it, until you knock it down.

The iron sphere is causing me so much depression. Let me deal with them as best I can.... From here on out, there is no Watanabe.

The impending collapse downstairs is a time limit.... I feel the collapse is slowly getting faster.

There is no need to wipe them out. Break through them by the time this place collapses.

One skull warrior is not that strong. My Morningstar would crush a bone with one shot. Just a few shots and we can tear it apart and knock it down.

Because it's not red, or the "Bourne Burst" on the counter doesn't activate either. But there are many in vain.

Long reach skull giants further back is troublesome. Spike Flail flies in from above because of the difference in stature. It's smaller than a pendulum iron ball, but it's still huge.

Not just from above. As I stand around surrounded by skull warriors, spike-flail iron balls fly around trying to wipe each of them off.

As I dodged, I saw the involved Mr. Scalwarriors fall out of the square.

I don't care about friendly fires, they're terrible troops. Overprized. I'm sure that Skull Giant would be the type of boss who gets pussy slapped by his fallen men.

How many Skull Warriors are there?

Some of them could fall below. In this number, it's water on the baking stone. I don't feel the number has dropped at all. The passage is too far away.

"Raaaahhh!!

Shake the Morningstar not to be surrounded, crushing, crushing and crushing both the skeletons.

If you get a chance, dive under the feet of the Skull Giant and be stiffly prepared to tap into "The Grinding Rock Strike".

Damn, if I tap in a couple of times later, it's going to collapse, but it's almost time to hear the collapse.

Looking back at Chirali as he battles, he's already about 1/3 of the 5th floor square.

The number of skull warriors is too high. Break it, break it, stand up unless you tear it apart.

Fast demonization doesn't make bones a mountain, but these guys are obstacles just standing there. I can't see the way to the aisle.

Hurry up. I'm not joking about trying again.

- Action Skill.

I'm not the one who used it. One of the Skull Warriors has been activated.

I was able to avoid it without difficulty, but I didn't use it before and suddenly I didn't use it. You'll freak out.

Oh, it would be easier if there was a widespread attack like Whirlwind Formation that Mr. Asha used at this time.

All the action skills I have are against stand-alone moves. Powerful, but only narrow range moves.

The collapse noise behind him steadily approaches and struggles badly as he is buried in tons of skull warriors.

In the meantime, Skull Giant has slammed a giant spike flail from the side, as I predicted guarding The Grinding Rock Strike.

Guard with Morningstar, but get bounced off into the air.

"Whoa whoa!!

You must be sick!! If they keep flying like this, it's upside down.

Weapon on the ground to avoid being dropped from the square, hands on, but went straight back and stopped at the critical point of falling.... super dangerous.

But the injury feat, rather, got close to the aisle.

The distance between the bones that were swarming me was empty, and there's a gap where I can run. We should keep going to the gate forcefully.

Make every effort to reach the aisle that leads to the exit, grinding away the approaching Skull Warrior.

You don't have to tear it apart. Just slap it and stop your leg.

Running and looking sideways, the square has little more area. If we can't get there, we're probably out.

- Action Skill "Tornado Swing"

Skull Giant's skills were activated where he scratched the mountains of Skull Warrior and was likely to reach the exit aisle in a few moments.

Widespread attacks like Whirlwind Formation are coming at us like waves, involving massive amounts of skull warriors. Bone wave.

The flushing Skullwarriors are also shaking spike flails regardless of their situation.

You guys protest your treatment for a second or something. Yikes!!

The tsunami in Skull Warrior is too high and there is no place to escape either above or beside.

Then take it?... No, if I get it right, I'll be swallowed by the tsunami!! Keep going off-site.

"Uhhhhh!!

- Action Skill "Instant Costume: A Boy's Right Arm" -

Deployed it in a half-reflective fashion. That's the armor Asha gave me just before I got here.

Sure, I can still do this as a shield, but this isn't enough. In that tsunami opponent, we're done getting caught up and blown away.

Something, something... Kiteshield... No, I can't do that. Another giant shield... there it is!!

- Action Skill: The Grand Golem Hand -

Deploy the < Grand Golem Hand > above the child's right arm, which did not sell and remained proprietary to the Item Box.

It's almost like a coincidence to have, but this is the maximum weight now, the maximum defense. If this doesn't stop you have no more hands......

"Ngigigigi...... Huh!!

Supports to receive the massive mass of spike flail and the tsunami of bone pushing over.

The big guy who completely covered my body managed to keep the momentum of the tsunami in check.

Yay! It's stopped!!

We can still make it if we keep scratching the bones and move on later. Leave < Grand Golem Hand > like this... move?

I noticed my hand moving while holding a super-weight < Grand Golemhand >.

The < Grand Golem Hand > that Gowen didn't try to lift or freak out moves.

... Right, the "Power" of the "Child's Right Arm"? Don't you do it, Ibaraki boy!! Maybe it's just the name.

"Whoa, whoa!!!

Push back bones every < Grand Golem Hand > at will.

That's still a vicious weight, even under the influence of "Phantom," and I can see my arm muscles shaking it breaking one after another.

But this guy can push back every bone around him!!

The collapse of the square like a time limit is already at its limit. At the end of the day, I can see that the collapse speed has risen visibly.

"Come on, come on, come on, come on!

Swing the < Grand Golem Hand > again, wrapping up a large amount of bones and beating it to the Skull Giant.

It won't arrive if you keep it on, so take your gear off and throw it all you can. I can see the muscles, nerves, and blood vessels in my right arm shaking to too much weight.

Do you mind? Even a skull giant can't take this on a boulder.

Skull Giant, who took the supermassive flying object, retreated as it was. The giant was thrown out of a square that collapsed to the brink.

"Ahhhhhh!!

Leave the falling Skull Giant and tons of Skull Warriors, and < Grand Golem Hand > alone to dash.

I couldn't afford to look back, and I jumped straight into the aisle.

Immediately afterwards, the fifth floor completely collapses leaving only a small space in front of the aisle.

It was a critical time for all Hollywood.

"Ahhh!!

At once the tension is resolved and falls on the spot.

It's super dangerous. What is this critical feeling? < Grand Golem Hand > If I hadn't had it, it would have been out.

... No, maybe. Suddenly it works great, doesn't it, this guy?

"Phantom" is super awesome. That's right, my arm is going to snap a thousand times, but can you still wield that supermass?

The ripping pain remains on your right arm, but you're more and more grateful to Asha and the < Meteor Knights > exclusive blacksmith.

The < Grand Golem Hand > has fallen off with the Skull Giants, but that is easily available and there is room to consider using it in the future.

It's impossible to use < Grand Golem Hand > as a regular shield, but now you might be able to swing around < Minotaur Axe >.

But we've made it this far, and it's finally the first gate breakthrough.

Seriously spicy. What is this difficulty? It's not stupid. I'm not the only one with this kind of super difficulty or anything like that.

"Hey, if I slept in here, I might come down the iron ball again"

It's already in front of the goal, but it looks awesome.

If an iron ball rolls from the back of the aisle, it will be crushed or dived straight outside.

Stand up in a hurry and aim for the gate.... but it's a short distance away.

Something, I feel like I've been diving at the gate for a long time. I did it.... but it's still the first door.

-5-

The waiting room had the same configuration as when the first gate was closed.

Gate for return on the side. Therapeutic magic formation in the center. On the front is the gate of the second gate. Likewise, there is a drinking area.

There are equally explanatory notes and candlesticks on the wall. Only two candlestick candles are shorter. This is me and... who is it speaking of?

The other one should have been pretty quick. Given that the content seems to be fragmented, but would be the same difficulty, it seems that Sargess is the most likely one.

Apparently the waiting time was 30 minutes, and I can confirm that the count is slowly decreasing.

... Here, we should wait until the limit is critical.

I think the order of the candles is random, but even the other one ahead hasn't broken through the second gate yet.

Either way, if you want to rendezvous, you better wait.

And the name of the key gateway is marked [during second gateway burning].

So are the iron balls, but they are just names that seem painful....... of course.

We still have time, so we will punish < the child's right arm > and sit on the floor.

I don't know what will happen if the challenger comes back with all the loss of HP, but I'll leave the magic team free once I think about the possibility of being ahead of me.

If the timing is not right, the rendezvous will not come from either the front or the back.

However, with one and two people, the tactical difficulty is likely to change considerably. If you try alone and fail, you will wait until critical every time.

And as I was thinking looking at the candle fire, the light of the gate plunged into the back wall. A rendezvous.

... you're breaking through at a great time. It's Dompisha.

"Oh... Tsuna"

"Gaul. That's just the timing."

What came out was Gaul about a wolf wearing garbage stigma.

I'm honestly glad that members other than myself, Yuki and Sarjes have made the right breakthrough.

At this point, if it's just me, you can return the garbage stigma.

I checked to see if Gaul's arrival had reset the time and the waiting time was back to 30 minutes.

"Uh, what,... seriously, I thought I was gonna die"

Apparently this guy was pretty bad content, too.

I have time, so I talk while eating and rehydrating lightly.

"This way, too.... It's been too hard to climax since the beginning. It was the last scene of a Hollywood movie."

"I don't know what Hollywood is, but I'm not the busy guy who thought this through.... It hasn't gone out of style."

Gaul's challenged first gate was named [Between Gears], which seemed to be a test of breaking over countless fast spinning gears to keep them out of it.

They say the flying skull bats and ghosts attack to drop the challenger.

It sounds less challenging than mine, but it still looks like my hands and feet got caught up and "self-destructed" feathers over and over again.

They also had gears that had blades on them, so maybe the blade car is actually more right than the gear.

Gaul is as light and quick as he looks, so I guess he's good at these athletic gimmicks. I think it's better suited than me.

Since it was better than that when I gave the details of [Between the Iron Balls], there must have been a difference in difficulty to the extent that I could tell.

I hope mine was the highest difficulty if I could... but the First Gate Breaker is the third in Gaul as far as candles go. The rest of them must be struggling.

"If it hadn't been for that candlestick, it might have broken."

Only three candlesticks with shorter candles are ahead of me pointing.

I know what it feels like to disappear only once, because I feel like I've lost. Guess it's a fight I can't give up anymore as the garbage gaul I lost last time. Even if it's not rubbish, it works. surface.

"How about compared to Sargess and I came here before?

"Well, you, you sucked at that time, but you weren't on the level to say that you were coming to kill me like this.

There were plenty of instant death traps, but still, the whole room isn't like an instant death trap. … If this is cleared, most traps will feel slightly warm. "

That's right. If this is the default, nobody comes close. This is a hell of a tweak for us.

"This is another tricky story to say that this is the first. In addition to three more, there's a boss battle."

"Besides, it's going to get harder as you go first."

It's hard to imagine the content from the name, but I guess the next one sucks too.

... I'm glad I'm not alone.

"The next one says it's between burns, but you, are you okay with it being hot or something?

"My hair's going to burn and I'm not good at it, but I think it's going to be easier than one."

"That's reliable. We were trash in the final order of training, so it's like that."

"I'm done training for that hell, but don't talk rubbish or anything."

I guess I care. This is the guy who told me to trash it.

... that trauma is going to drag quite a bit. I think I can pull it off.

"Well, it's about time"

We don't have much time left. If the time passes, you don't have to dive through the gate to start the trial.

"There must be more flames and fever gimmicks than what you're saying about burning. I think it would be a lot easier if I could fight it with my braces."

"Ice Breath"? How long is it gonna take to prevent it?

When I combined at the training center, I have an image that was quite useful.

Stops the enemy's legs, prevents flames, and is even slightly damaged.... Sounds like a silver werewolf stunt.

"I can't be too confident, but even Fire Dragon's braces should hold up for a few seconds. I can't do a series of rounds, so just think of it as insured."

"... how about lava?

"... you're thinking about the possibility that lava streams are incorporated into the gimmick?

'Cause it seems like it's a pattern to this point.

"There's nothing we can do about lava. If it's not flowing, maybe it can be solidified.... I've never done it before.

But you think there's gonna be a gimmick out there that can only be such an instant death? HP doesn't matter, you're gonna die in a flash. "

What Gaul is trying to say is, in a trial of questioning the indomitable spirit, will he come out with a gimmick of death without question shortly after "self-destruction"?

... I'll get it out.

"Even so far, there were a number of occasions when it wasn't strange to die in one shot.

It's probably a sweet idea that instant death isn't possible. He's coming to kill you.... maybe it's self-destruct. "

Given previous cases, there is definitely an instant death pattern that prevents Self Destruction from happening in time.

If you get your head smashed with an iron ball, it's not about "self-destruction," and even if you get your head pierced with the first metal, it's out.

Gaul is a thought face, but even this guy would be experiencing a situation where it's not weird to die from a single shot.

"Self Destruction" must be a warmth prepared as a precaution if you can't help it, like when your whole body can't even move through a pile.

Extreme temper, but far better than no. Lotte, who prepared this, is sweet.... I won't hesitate to slash him when I see him.

As the boss, he's definitely succeeding in lifting Hate.

"Either way, it's a battle out there. I don't have enough information.

Think positively. It was more likely that we would have to break through here by ourselves, and the difficulty would have dropped dramatically more than that for the two of us. "

I know this isn't a cautious situation. But it's a lot better than the worst case.

"Ha ha, because the two of us mean we're being seen by each other. I can't show you any more unusual imitations."

"That's the thing. You can't retire easily anymore."

"... say it. I don't want to start retiring."

Is that genuine, or is it strength?

... At least I almost broke it. If I were alone in the true sense of the word, I'm sure I wouldn't be here.

But when we joined together like this, the choice to give up disappeared.

... After that, we're just breaking through forcefully.

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