Name Effect When Breaking Water in the Creek is in the state of the Umi-Humanized Feather Coat, the final blow of Kokomi Sangomi's Normal Attack will release an additional Swimming Fish, dealing Hydro DMG equal to 30% of Kokomi's Max Health. This damage is not considered normal attack damage. Based on the maximum HP of the Sangomiya Kokomi, the recovery of the Sangonomiya Kokomi is increased by healing characters with 50% or less
HP in the following ways: •The Transformation of the Sea Moon in the Oath of the Sea Moon:
4.5% of the Max HP.
•Normal Attack and Heavy Attack of the Sea Feather: 0.6% of Max Health. The skill level of Haizhu Moon Boat Sea Human Feather is increased by 3. Up to level 15. When Chikawa Tsukiseki is in the state of the Umito Feather, the attack speed of Sangonomiya Kokomi's Normal Attack is increased by 10%, and when the Normal Attack hits an enemy, it restores 0.8 elemental energy. This effect can trigger once every 0.2 seconds. The skill level of the Oath of the Sea and the Moon is increased by 3. Up to level 15. When Sango's Heart is in the Umito Feather Ritual Feather Coat, Sangonomiya Kokomi's Normal Attacks and Charged Attacks restore health to characters with 80% or more Health, and they will receive a 40% Hydro DMG bonus for 4 seconds.
TalentNormal
Attack: Water has a permanent shape, Sea Moon Oath
, Sea People, Feather
Box, Jade Crow
, True Pearl, Yubei
Kai Gi Ji Jun
Temple, Exhaustive
Normal Attack, Water has a Constant Shape
, Describes
Normal Attack
,
Uses the Swimming Fish caused by the Water Elemental Illusion to attack up to three stages, Deals Hydro damage.
Heavy attacks
consume a certain amount of stamina, and after a short chant, deal AoE Hydro damage.
The Fall Attack
condenses the power of the Water Elemental, falling from the sky and hitting the ground, attacking enemies in its path, and dealing AoE Hydro damage when it lands.
Detailed attributes LV1LV2LV3LV4LV5LV6LV7LV8LV9LV10LV11LV12LV13LV14LV15 1st Damage68.4%73.5%78.6%85.5%90.6%95.7%102.6%109.4%116.2%123.1%129.9%2nd Damage61.5%66.2%70.8%76.9%81.5%86.2% 92.3%98.5%104.6%110.8%116.9%Triple Damage94.3%101.4%108.5%117.9%125.0%132.0%141.5%150.9%160.3%169.8%179.2%Charged Damage148%159%171%185%197%208%223%237%252%267%282% Bash stamina cost: 50.0 points, 50.0 points, 50.0 points, 50.0 points, 50.0 points, 50.0 points, 50.0 points, 50.0 points, 50.0 points, 50.0 points, 50.0 points, 50.0 points, 50.0 points, damage during falling, 56.8%, 61.5%, 66.1%, 72.7%, 77.3%, 82.6%, 89.9%, 97. 1%104%112%120%Low/High Ground Crash Damage114
%/142%123%/153%132%/162%145%/182%155%/193%165%/206%180%/224%194%/243%209%/261%225%/281%240%/300%.
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