Netheril’s Brilliance

Vol 2 Chapter 600: Legendary spells

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Generally speaking, the biggest difficulty in learning legendary spells is always to get a legendary spell model. To say that the more difficult thing is to get a legendary spell model that suits you. ┏Ⅹ④③⑨⑨┛

You know, even in the era of Netheril, the most glorious magic civilization, every legendary spell still requires a lot of resources and even military exploits to be exchanged, even the legendary spells collected by the "far-space scholar" Vedraxia" However, there are only a dozen or so, so if you see a magical master who specializes in shaping energy suddenly use the "big move" is a descending legendary spell, then don't be surprised, he can get a legendary spell already very It's not easy. The extravagant idea of ​​picking and choosing something does not exist in the hearts of most legendary powerhouses.

But punk is very lucky. At least before he is promoted to Morningstar, he still has the opportunity to pick a legendary spell. This is also thanks to the great master Vedrasia is a wide-ranging "scholar" who likes to do research. If punk inherits those ones The memory of the expert wizard who used the spell to die, then his choice is really "no choice".

Punk is now lucky enough to have a choice, but in the eyes of a somewhat greedy spellcaster, his choice is still not broad enough.

There are a total of sixteen legendary spell models owned by the Great Master Vedrasha, of which six are legendary spells at the Morningstar level. These learning prerequisites are the "Morning Star Killer Punk" punk with "forty caster level". Not yet qualified to study.

Among the remaining ten common legendary spell models, five of them are all spells that conform to the "law of goodness" majored in by the great austrian Vedrasha. The legendary spells of this type of "conceptual" rule system must be restricted. There is no way for punk to learn the legendary spells of the camp, such as "Call of Goodness", "Holy Man" and so on, so there are only five legendary spells with no camp restrictions.

"It's a pity, the Great Austrian Vedrasha is a kind and lawful caster."

Reluctantly shook his head in response to the "knowledge impoverished" situation that had begun to appear, and punk could only let go of his greed.

After thinking about it, I understand that if Vedraxia is not a mage of the good camp, how could he be so unselfish and willing to put his memory as "inheritance" in the ruins of Netheril? Even though Vedrasha has done some research on many "evil" forces as a scholar, it is really taken for granted to find a lot of legendary spells in the evil chaotic camp in the memory of a good spellcaster.

After sighing with the disgusting things of "faction" and legendary spells, punk turned his attention back to the five legendary spell models in his mind.

In the end, these five legendary spells are not legendary spells of the "conceptual law" system, so there are no camp restrictions for their learning. The five powerful legendary spells are:

"Legendary Spells of Conjuration System-Splitting Magic Stars"

"Legendary Spell of Plastic Energy-Meteor Fire Rain"

"Summoning Legendary Spells-Return of the Dead"

"Legendary Spells of the Conjuration System-Collapse Singularity"

"Alchemy Legendary Spells-The Twisted World of Muse"

There are a total of five legendary spells, of which there are two spells, one is for energy shaping, one is for summoning, and one is a rare alchemy legendary spell.

Among them, "Meteor Fire Rain" and "Return of the Dead" belong to the legendary spell model that is a bit bad street trend. At least in the era of Netheril, these two spells are the most traditional and the most "popular" plastic energy system and The legendary spell of the summoning system.

Of course, being a little common does not mean that they are weak, and their "common" is only "common" in the era of Netheril, and they can still be encountered in the era of poor knowledge at the legendary level.

In fact, these two spells can always exist as the "iconic" legendary spells of the Plastic Energy System and the Summoning System. There is absolutely no doubt about their power.

However, when there are better options, these two spells are definitely not on the punk choice list.

Punk is not good at shaping energy spells. "Meteor Fire Rain" is not suitable for him. "Return of the Dead" is quite good. This legendary spell that can summon a legendary corpse giant to fight is in all respects. Very powerful", but punk is still reluctant to choose it as his first legendary spell to protect himself.

After all, summoning spells usually require continuous transmission of magic power to maintain. The maintenance of magic power required for a summoning legendary spell is simply astronomical. Punk now has only 21 spell levels, and his existing magic reserves are still It is not suitable for supporting such a legendary spell with high consumption of magic. Perhaps when punk reaches level 30, "Return of the Dead" is more suitable for learning and fighting.

In addition to these two spells, punk has considered the alchemical legendary spell "Muse's Twisted World" for a while.

Among the five legendary spells that can be learned in Vedraxia’s memory, "Muse’s Twisted World" can be said to be the most powerful legendary spell, but correspondingly, it is almost more difficult to learn. The increase is doubled, and the rules involved are extremely complicated.

Although punk is quite optimistic about it, a self-aware wizard does not think that he can be genius to learn and master this difficult legendary spell in a short time.

So ~www.wuxiaspot.com~ In the end, punk's choice of legendary spells was born between the "split magic star" and the "destroying singularity".

There is no need to think about it any more, and punk drew a red tick under the words "Destroying the Singularity" almost without hesitation.

You know, the core law of this spell is the actual destruction law, and the destruction law is the major law of punk. It is definitely more effective to learn a legendary spell with your own major law as the core, which undoubtedly saves punk. plenty of time.

Moreover, as a legendary spell, "Broken Singularity" is basically at the same level of difficulty as legendary spells such as "Meteor Fire Rain", and is comparable in power to some spells of the plastic energy system.

Although in terms of defensive ability, the "disintegration singularity" with a strong offensive nature may be weaker, it is not easy to find a spell that is "the counterpart" to one's own major law. "Get precious legendary spells." "This kind of thing that depends on luck is destined to be too much.

In this way, the legendary spell that punk intends to learn for the first time is determined-"learn to "crash the singularity" and master it within a thousand years!" This is the requirement of "phase goal" that punk sets for itself.

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