My Animation Era

Chapter 313: Anthony (please subscribe)

  Chapter 313 Anthony (for subscription)

  Paris, France.

  Just after Pentecost in the traditional sense, Anthony had to leave home and go to European countries to start his work.

   Anthony is an "intermediary".

  To be precise, he is responsible for promoting the client's animation works to willing buyers and distributors in Europe, thereby earning a large amount of "commission" fee.

  He has been doing this business for many years.

   At the beginning, he traveled between North America and Europe, bringing European animation to North America and North American animation to Europe.

  Later, he discovered that the Asian region, especially the animation works of Neon, seemed to be relatively unpopular in Europe. This is a market that has not been taken seriously.

  So he started to try to contact Neon’s customers, bring their excellent works to Europe, and recommend them to local TV stations or DVD recorders.

  In the past two years, relying on his outstanding eloquence and his foresight in selecting works, Anthony has indeed made a lot of money.

   But this line of work is too "lucky".

  It is possible that a work you pick at random will suit the eyes of European audiences, especially children, and will be snapped up at a high price.

  It is also possible that you have been traveling around the world for several months, and all you get are "sorry" in various tones, and in the end you get nothing.

  This kind of thing is impossible to say.

  Anthony did not do it smoothly. He overturned his car once last year, and he found a good-looking animation in Neon.

  He assured the client that this animation must be very popular with European audiences, and it will definitely make a lot of money by then...

   As a result, he walked around, and no one was interested in this animation at all. After four months of hard work, air tickets, board and lodging were all in vain.

   Lost and fooled only once!

  Since that time, Anthony's vision for selecting works has become much more critical.

   At the same time, his eyes are no longer limited to neon, North America and other places. Under the introduction of a colleague, he also began to try to do Huaguo animation business.

  OK!

   This is not easy, because in Anthony's view, those square characters in Huaguo are too complicated and difficult to understand.

   I don’t know how long I have practiced, but Anthony can finally use Chinese for simple business communication.

   Then he went to find the target.

  The first animation he followed was actually "Dragon Fighter".

  In Anthony’s opinion, this animation, which combines elements of mechs, different worlds, and fantasy adventures, has too many gimmicks, and there is no need to worry about making money.

   But unfortunately...

  When Anthony came to the door and tried to get the authorization from the producer of this animation, he was accidentally told: "Sorry! You are late!"

   "Dragon Fighter" has long been targeted, and it is trying to introduce it to Europe.

   It's just that this animation didn't cause any waves in Europe, and the response was relatively mediocre, so Anthony didn't know about it.

  After learning about this, Anthony was very disappointed. When he was about to say goodbye and continue looking for his next target, the animation company named "WanBao" recommended another work to him.

  《Oh! GGBond》

Ok!

   That name sounds weird, doesn't it? In the end, compared to the feature film, the title of the play is quite serious.

   "A pig? A pig as the main character? Well, I don't understand why it can't be a person?"

  Anthony complained wildly.

  He has stayed in Huaguo for so long, so he already knows Huaguo's animation industry. There was just one problem, which he still couldn't understand.

  Why does Huaguo Animation like to use "inhuman" protagonists so much?

  Why?

  All kinds of weird and weird animals can be the protagonists here, even a little too much, there are aliens, robots, and jelly people, but pure "human protagonists" are rare.

  This is too abstract!

  Of course, complaints belong to complaints.

  Although Anthony expressed dislike for the setting of a pig as the protagonist, the animation "GGBond" is really good, and he promised to bring it back to Europe.

   This is the first animation work he brought back to Europe from China.

   Moreover, this is also his first cooperation with "WanBao", a Chinese animation company.

  The result is naturally happy!

  The animation called "GGBond" was recommended by him to many local TV stations in Europe, and soon set off a wave of "SuperPiglet".

   That's right!

  In Europe, people call Pigman "Super Pig", which means that he is very good and can do many things that humans can't do, such as defeating demons and saving princesses and so on.

  The success of "GGBond" laid the foundation for the cooperation between Anthony and Wanbao Animation.

  After that, Anthony brought back many Wanbao animations one after another, recommending them to European TV stations such as France, Britain, Germany, Italy, and Italy.

  The grades are not bad.

   Except for the more subtle love animations like "The Moon Is Beautiful", which did not perform very well, other Wanbao animations are very popular in Europe.

  As the number of cooperations increases, Anthony is getting more and more attention.

  For example, this time, he was authorized by Wanbao Animation, and he can take the unaired "Pokémon" animation to European countries for promotion.

   This is so exciting!

   You must know that even if the "Pokemon" animation is in China, it has not yet landed on the TV platform, and only a few news broke the news.

  If Anthony can get the TV stations in Europe and persuade them to buy "Pokémon", it will be equivalent to "global simultaneous" broadcasting.

  Anthony expressed confidence in being able to convince these TV stations.

  Let's not talk about anything else...

  This is "Pokemon"!

  The predecessor of "Pokémon", the handheld game "Spirit Trainer", is also very popular in Europe, and there are many players.

  Under this premise, the animation adapted from the game of the same name naturally has a fan base.

   The only problem is that.

  For such an animation with "self-contained heat", how high is everyone's "expectation"? What price can be negotiated?

   It's hard to be sure.

   After all, games are games, and animations are animations. The "Pokémon" game is very popular, no one can deny this. But among gamers, how many people will go to watch animation?

  How much can the conversion rate be?

  If Wanbao can guarantee it, 80% of gamers will pay attention to and watch animations. There is no doubt that "Pokémon" will be the most popular animation in the world this year.

   Not even one!

  After all, the game player base is too large, even if only 10% of the players will be converted into animation viewers, that is not a small number.

   Unfortunately, this conversion rate...

  Anthony couldn’t answer. As the animation producer, Wanbao Animation could only shake his head and couldn’t answer either.

  (end of this chapter)

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