Military Technology

Chapter 359: AR/VR Technology

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As the Lunar New Year approached, most things in the company began to stop, and only some important departments continued to operate.

This includes the marketing department, the security department, the production department, and some important technology research and development project teams.

For example, their new product research and development project is going on intensely, and the research and development technicians in the project team are not affected by the outside world at all, and they are all devoting themselves to the research and development work.

For them, nothing in the outside world is important now, the most important thing is to quickly overcome the technical problems that are stuck in front of them.

When everyone first came into contact with this project, they thought it was very simple. The successful research and development of several products in a row before made everyone feel confident and believed that there was no problem.

But after actually taking over, they found it difficult. If they only make products that are similar to those currently on the market, or that are a little ahead of the market, then that's no problem, and they can do it too.

But Wu Hao's request is to either not do it, or to make an epoch-making product that will amaze the public.

It’s true of their smart voice assistant, it’s true of their smart home terminal, and now it should be true of this new product.

Therefore, this virtually put a lot of pressure on the entire R\u0026D team.

AR/VR, these two technologies are actually not new, and now there are a large number of such AR/VR products on the market. It can be said that the booming bubble period of AR/VR has already passed, and it has reached a relatively stagnant quiet period.

Although there are companies launching their own AR/VR products from time to time, none of them are bright. It can be said that the entire industry has stagnated, and even some giants have cut off their related AR/VR research and development projects.

Now everyone is waiting to see who can take the lead in bringing out an epoch-making AR/VR product and really lead the development of this industry.

AR (reality, augmented reality), adding or removing interactive virtual objects or information generated by computers in real time in the real environment.

VR (virtual reality, virtual reality) allows users to immerse themselves in a computer-generated three-dimensional virtual environment and isolate it from the real environment.

Compared with AR, VR is simpler. Simply put, it is to isolate people's eyes from the outside world, and then see some digital virtual images. Through special optical technology, users have an immersive feeling.

At present, most of the VR glasses on the market actually use red and blue 3D technology, and then the red and blue are dislocated to achieve 3D stereo effect.

To put it simply, it is a red-blue lens or a picture. Generally, the left eye area is red and the right eye area is blue, and the picture is also red and blue. In this way, what the left eye sees is to filter out the blue content of the picture, and the right eye filters out the red content, and the left and right eyes see different pictures to produce a three-dimensional effect.

So it is precisely because of this principle that many so-called VR glasses are included in the early days. In fact, it is an optical lens box, and then the mobile phone is simply and rudely inserted into it. Play a special red and blue screen movie, and then achieve a rough and low-level 3D stereoscopic effect.

Sometimes the quality of the mobile phone screen is not good, so through the lens, all you see is a "big fruit" mosaic, which is more gimmick than practical.

For a while, the name VR was really popular, so many unscrupulous businesses made a lot of so-called VR glasses under this gimmick, including some famous technology companies, such as XX, XXX, XX and so on.

Because of this, VR quickly cooled down, and no one cared about it later. At this time, a group of merchants also came up with some sincere VR glasses products, which can be regarded as saving a part of the market, but that's all. No company has been able to come up with a real VR glasses product, a product that can really surprise the public.

Because the principle of this technology is very simple,

So when the members of the R\u0026D team knew about the R\u0026D project, they were all very confident, thinking that they would definitely be able to develop a new product that was ahead of the market.

But after actually starting the research and development, especially after learning about Wu Hao's relevant parameter requirements, everyone couldn't help but have a headache.

This thing seems simple, but in fact it is very difficult, and it was even impossible to start at one point.

VR glasses correspond to virtual reality technology, which is considered to be the highest level of multimedia applications.

It is computer technology, computer graphics, computer vision, visual physiology, visual psychology, simulation technology, microelectronics technology, three-dimensional display technology, sensing and measurement technology, speech recognition and synthesis technology, man-machine interface technology, network technology and artificial intelligence. The crystallization of intelligent technology and other high-tech integration.

Its fidelity and real-time interactivity provide strong support for system simulation technology. To achieve these two points, the R\u0026D team must solve a series of technical problems.

First of all, one of the problems that the R\u0026D team has to face is to enhance the picture quality, so that the whole picture quality becomes delicate and real.

Our human eyes are actually very picky, and it is not easy to deceive it. There is a slight flaw, and anyone with sharp eyes can spot it. However, VR glasses are so big and very close to the eyes. It is not easy to deceive the eyes for close observation.

Therefore, in order to convince the eyes, to make people believe, the pictures seen by the eyes must be detailed and similar to the real environment, so as to achieve the purpose of confusing the real.

This not only requires its display projection technology to meet the requirements, but also the displayed content should be as realistic as possible.

If you want to make the content realistic, there are no more than two channels. One is to use a panoramic camera to shoot the real scene, so that what you see through the VR glasses is also the real scene, so there is no problem with authenticity.

This kind of technology is actually not difficult to implement, and the existing technology can be realized. Coupled with the high-speed and low-latency 5G technology, it can make a difference in the field of live broadcasting.

The other is to use computer three-dimensional rendering technology to create some simulated real environments. Computer 3D rendering technology is familiar to everyone. Some movies and TV shows we see often use this technology to realize some special effects pictures we see.

The special effects in some good movies are so real that they can basically be faked. However, these pictures are synthesized through a large number of renderings, and the cost is very high. Generally, it is only found in movies, TV dramas and games with large investment. And most of what we see are some shoddy special effects shots, that is, the 5 hair special effects we have been teasing for a long time.

So seeing this kind of picture, everyone naturally felt that it was fake and not real enough.

Of course, there is another situation, that is, some false things, but what we see is very real. For example, some cartoon characters, we see but feel that they really exist.

This is also a deception of the human eye by using computer vision, visual physiology, visual psychology and other related technologies. It makes you feel that this thing is real, even if it is something you think is fake, it looks real.

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