Meikyuu Toshi no Antique Shop

Water bottle for booze smelling portable (not appraised)

There was a child in a green torso (chock) sitting leaning against the store wall as Anemone went outside to clean as usual. He groans something as he leans down and shakes his head.

But if you look closely, you will notice that the feet are unusually large and covered in hair, just because they are low in height and not wearing shoes. Apparently he's a halfling, not a human child.

Anemone couldn't fit in and decided to speak up as usual.

There is a dungeon entrance and exit (entrance hall) around here, where dying seekers often go and fall by the time they reach the treatment center.

"Hey, you okay?

"Hmm... what ah?

Halfling raised his face, stretching wide and tending.

Seems not to be ill. Rather, the colour of the blood is often red on the cheeks. But my eyes are not properly open and my body produces an alcoholic odor. Looks like he's just drunk.

"It's not good to drink too much."

When Anemone cautioned, he put up the skittle he had in his hand and said, "I'm not kooly chatty, Hi-iangu-poo hiragana (this is a healing potion, not alcohol)" and burst into laughter.

Then it starts to rush right away.

"... uhhhhhhhhhhhhhhhhhhhhhhhhhh..."

"Oh, boy. That's an annoying one."

I was just about to clean it, but it's not suitable to get dirty in front of the store like this.

As Anemone sighs, she snaps up the halfling collar.

"One person, come to the store"

Halfling was thus taken to the antique shop "The Age of the Good Old Mages (Old)".

I even took him to the reception couch in the back yard of the store, and when I sat the half-ring of the green torso, I put a mug for visitors in front of me and tilted the contents of the magic bottle.

Freshly brewed coffee, which has just been purchased from the "Earth Dragon Pavilion Looking Up at the Sun," is poured hot air.

Still smells good.

Anemone doesn't like bitterness, so I couldn't drink it without sprinkling cream and sugar to the point that I don't know the original flavor, but I only loved this smell.

"What, dude?

"I've heard that coffee is good for drunken reminders. Come on, drink."

"Shigeru... uhhhhhhhh..."

When the halfling gets the mug in his hand, he starts drinking it with a lot of crisp throat.

"Because it's so bitter, it just has to taste so much worse."

Anemone sees how it is and nods contentedly.

Needless to say, she did so out of kindness.

She just didn't know.

As a matter of fact, coffee has no effect on drunken reminders. And that it's counterproductive.

"Coffee, if we talk about it professionally, has the effect of contracting blood vessels dilated by drunkenness, which can make your face redness disappear. It's just never drunkenness. It's the other way around. It's not that the blood alcohol level drops, and caffeine inhibits detoxification, so it's more damaging and prolonged."

Fujiwara, the manager who came to bed, was already too late by the time he started explaining with his sleeping habits and keeping his bossy hair intact or face.

The half-ring of the green torso (chock) continued to replace the coffee on its own, to name a few, and had finished emptying the contents of the magic bottle. And now he admires it while not sticking his face in the bucket, and continues the task of emptying his stomach.

Anemone, who had taken on one end of the tragedy, was worthy to stroke the back of the halfling, but when she noticed this one, she must have turned that glance from her iron helmet towards this one in a winning mood.

"It's all because the manager's gonna be late."

……

There was no bad luck with not being able to drink freshly brewed coffee either as a fuzzy walnut, but crying doesn't come true for an anemone in a bad mood.

"Oh, boy," he said, blurring back to search for the anti-drunkenness that was there somewhere.

Halfling's name is like Marmo.

Explorer of professional bandits. Originally a wanderer, he was persuaded by his current party to join his people when he visited the labyrinth city. I was happy to acknowledge that it was the first time that someone else needed it because of the dexterity of the hand and the ability to explore.

But what I realized when I started the Seeker was the fact that it wasn't for me.

I didn't like the dungeon in the first place. It is cold and dark because there is no sun, on top of the stiffness and humidity without the wind. Besides, I was too bored to walk or walk full of stone walls.

Also, the labor situation was quite harsh. Stretch your nerves day and night. You have to keep walking. I can't sleep much, and the meals I eat are just tasteless portable meals.

And most importantly, there was too much danger for this job. With traps like pitfalls, twisted ceilings and blow arrows dotted all over the place, what's scariest is encountering monsters. There is nothing more painful, physical or mental, than fighting them hungry for blood.

During his last exploration as a bandit, he accidentally stepped on a dodge and was surrounded by a horde of murderous bees, injured to death.

I haven't slept much in this place because the situation was in my dreams many times then.

I never wanted to see you like that again.

"I don't want to go to the dungeon anymore oh... all I have is stone walls and I'm bored... the monsters scare me... ugh"

A green torso (chock) halfling shivers in his knees as he wears a blanket on the couch, bumps and whines about something backwards. The redness on her face has already been pulled off and is now pale. It would be a totally acute alcoholic condition.

"Hmm."

Fujiwara puts her hand on her chin and thinks.

It is a very interesting sight that the halfling, which is cheerful and loves to make foolish noises, is in such a negative state, although it is a careless story.

After Dwarf in the first place, I was told it was an excellent species for my digestive organs. I also eat meat and vegetables that are on the verge of rotting, not to mention it's resistant to alcohol. I get drunk, but rarely should I get sick or hungover. Even though the coffee has stopped, it shouldn't be pushed to the point where it is a bit or softly.

"I'm sorry to ask you so intrigued, but what the hell kind of alcohol did you drink?

"I didn't drink alcohol. Ooh... Ooh, I was just taking this wound medicine (healing potion)..."

That being said, it was a titanium skittle that he had offered with a set of hands.

According to the story, he was badly injured in a battle with a monster exploring the dungeon and was being rehabilitated in an inn for a while.

I was still taking the wound pills my buddy plugged me in today to make love to me, but when I realized it, I was feeling cheerful and rolling out for a walk.

"Hmm."

When Fujiwara receives the skittle, she first puts her nose closer to the sip and confirms the smell and puts it on her face.

Then when you say "rude," tilt the skittle and spill just one drop at your fingertips, you lick it with a peppery, "wow," look of agony.

"Store manager, what's that?

"He's not lying, is he? It's the wound medicine that's in here."

"You never looked like that."

"Yes, but unlike this normal thing, distilled liquor… is changing to alcohol."

"You mean wound medicine (healing potion) (booze)?

"Yeah, that's pretty powerful too"

Wound medicine is a magic potion that acts on the magic contained in the blood and activates healing (healing) effects.

That's weird because of the alcoholization. It would not be clear if the tools were not used to quantify them, but Mr. Malmo's symptoms are not just alcoholism either, which would be due to the fact that the magic in his blood is affected and he is in a state of instability.

"I don't care how much wound pills you leave behind, you shouldn't be drinking on your own..."

Fujiwara looks at Skittle.

I shake it gently and it sounds chappy. It is a portable water bottle that at first glance does not seem to change any philosophy. It's just pretty old and made of titanium. Its surface is scratchy and uneven.

"Where did you buy this, Mr. Malmo?

Speak to Marmo shaking in a blanket.

"I picked it up on my last exploration..."

"Have you been appraised?

"I didn't do anything... it's not a big deal anyway..."

"Can I do a little research, please?

"... well... stop being an explorer..."

We keep bumping into the void and talking to ourselves, and we no longer seem to be listening.

When Fujiwara puts the monocular glasses removed from her apron pocket on her right eye, she raises the skittle and observes again. Touch its curved surface with your index finger, then stop your finger around the center of the convex side.

transmission and whine about the spell of cover-up destruction.

As the magic placed at the tip of his index finger passes to the skittle, blurred blue muscles appear on its silver surface, spreading and shaping the pattern.

Undisputed. It's a magic circuit.

It was a sign that this appraisal was a grant tool (antique).

"Apparently, all the causes lie in this."

The usual hustle and bustle and the smell of delicious food greeted Marmo as he crept through the door of the familiar liquor store, the Souldragon Pavilion, which looked up to the sun.

"There you are."

The familiar servant daughter also welcomed him.

It smells good from the ale jock in her hand. Imagining where the floating white bubbles that were supposed to be in there were all sorts of shaking, Marmo accidentally rang down his throat.

But he shakes his head and drives it away from his head.

I'm not here to drink anything. In other words, during the Golden Wheel, I vowed not to speak of alcohol.

"Do you have company?

"You were just here earlier. It's the usual table."

"Thank you."

Marmo learned about the negative side of alcohol in this case.

My chest is so upset, my head hurts like it was beaten with a hammer, and I can't stop chilling and nausea is already a punishment.

If that's what you think, it's hundreds of times better not to drink it again.

Of course, I sold that skittle.

It was all a mistake to put scratch pills in that half-joke. I never thought it would be a real distiller instead of making me feel like I was drinking. I didn't feel like keeping it with me after all that nausea.

Sounds like after today's exploration, my friends have already started a banquet by arranging their usual table.

"Lord Malmo, you have a good day to celebrate."

"I'm sorry, I beg you to ale my little one over here."

"Come on, I'm free. Take the jock. Let's toast for a moment."

Marmo hurriedly waves her hands as she puts up one jockey after another just saying that her buddies were waiting.

"But I don't drink anymore."

"Oh, come on, what the hell is going on?"

Speaking of which, you look pale.

"Are you okay? Aren't you feeling better yet?

I don't hate them.

He's awkward, he's not listening, he's spooky. They have different personalities, but they're basically concerned.

I can count on you in the dungeons, and most importantly, I had a great time drinking and making noise with you.

But that and whether or not I'm suitable for the Seeker is a different story.

Marmo didn't visit here to drink. To tell them to quit the Seeker.

Today I came to tell my companions.

……

But when I had to put them in front of me, I couldn't get a word out of my throat to quit anymore.

"Oh yeah. I have to report that to Marmo."

"Yes, yes. I have good news for you, my lord."

"You told me there might be a hidden treasure trove on the ninth basement before.

"... Oh, yeah"

That's the rumor that's spreading among the halflings.

Badfoot Brothers.

It's a half-ring robbery that existed a long time ago. They loved black jokes and ales and other people's gold coins so much, and at the end of the day, they were annihilated by broken allies.

The rumor was that the hidden property was on the ninth basement of the dungeon.

The companions make sure no one is listening around and then turn to Marmo and start whispering.

"Thank you. I found a place like that."

It's near the northwest stairs.

"That's where I found the door to the trick that nobody else could have gotten to."

"Really, it's true."

"I mean, if I stumbled into a pit, I'd have found it at the bottom of it."

"But that door, it seemed like a powerful trap."

"The awkward know a few things about untracking, but that's dangerous."

"So, Marmo, it's your turn."

My buddies report to me verbally with a happy face.

The leader forcefully moves the objects on the table with his arms and spreads the map (map) out of his nostalgia. That compartment he pointed out with his fingers is where Marmo had long been suspicious.

……

I thought it was strange.

Exploration ceased until Malmo's injuries healed as originally planned.

They were supposed to rest for a long time.

I must have said I was going out to the dungeon until I returned my holiday, which means I was looking for hidden property.

Of course, that would be to rejuvenate Malmo, who was badly injured and dented.

Marmo waves "hey" and calls on him to serve.

"Give me a ale over here. Of course it's a jock."

"Didn't you stop drinking?

One of my buddies comes in and says, "That's not what I was saying."

"Nobody said that. Oh. Don't drink to my last congratulations. What are you drinking?"

"Is that it?

My buddies tilt their necks, but Marmo's whim is the usual thing, so I'm not going to pursue it.

Marmo just didn't change his mind.

Dungeons are unlikely to be liked no matter how many times they are, they're not going to tame the harsh Seeker family business, and being afraid of monsters won't heal you if you die a hundred times.

I don't expect the story of the hidden room to work either in the first place. The treasure of gold and silver treasures can't roll in so easily. I know for a fact that dungeons in labyrinth cities are not so sweet.

But it's not too bad to give it a hard time anymore.

Because you can always go back to the laid-back wanderer family business.

And most importantly, I just wanted to have an adventure with these people.

"I'm gonna drink till this morning, so we're gonna hang out."

"Okay. Well, here's to you again."

"" "" No. - Cheers!

Marmo stirred up a long time as he overlapped the well-cooled jock he had been transported with his companions.

Identification Card: "Drunk Skittle (Good Product)"

"Thou shalt tell those loved by the grain and the slightest life, to give a thousand and thirteen drops of blood - and the world shall reproduce, and saccharify, and ferment, and distill, as the barrel of Dariadra."

This is a playful improvement on The Fermented Flask created by Alchemist Beaker House, a strange water bottle that turns the liquid poured into brewed liquor.

There are also some in labyrinth cities, although the number of existing ones is small, confirming that the effects of 'distillation' are added to those of good quality. That's an excellent way to drink no matter how much water you pour turns into fancy whiskey liquor.

However, I would like you to be careful not to include drugs. I don't know what effect it will have on the user, especially if it changes the kind of magic potion that acts on blood magic. Already halfling, which should be resistant to alcohol, has been reported to cause acute alcoholism or to cause severe hangover.

* Please note that this item will not be sold to minors.

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