Meikyuu Toshi no Antique Shop

[Description by Dungeon Hierarchy]

It will be a chopstick break.

This is an introduction to the dungeon.

Describes the hierarchies that emerged during the story.

We have omitted to explain the hierarchy that has not yet been talked about.

Also basically because the book version is meant to be official.

There may be a slight difference from the WEB version, but please be advised.

[Ground]

Refers to the entire area of the Golden Apple Islands (Avalon).

There is a labyrinth city on the main island, with a main entrance leading to the dungeon. Officially, there will be an entry and exit procedure here for the gatekeepers seconded by the union (guild).

Incidentally, there are many places to back the door, and those with scratches on the tibia seem to use it.

an area called shallow water from here

[First basement]

It's the first hierarchy where explorers step in, commonly known as' sweeping away '

There are theories about why, but one of them is that slums exist and ex-cons and others open the black market to do business.

And the other is that there are piles of dust everywhere because of the dumping of drop items everywhere that the Seeker deems unnecessary. Most of them are cursed or useless items, but they are also a valuable source of income for the poor and cause them to sit.

The monster appears to be about the size of a large bat (bickbat) or sticky fungus (slime) even if it is almost non-existent.

[Basement Level 2]

Commonly known as "Kid's Settlement".

[Basement Level 3]

It is a hierarchy that will be the first trial for the rushing seeker.

A monster called Ash Sticky Bacteria (Mold Slime) appears here, but their body is made of minerals, so attacks with weapons hardly work.

Those who have been able to add magicians to their people, or possessors of overwhelming power, can break through here.

[Underground 4th Floor]

Commonly known as the 'Labyrinth'.

Due to the continued maze of stone walls, the exact mapping skills (mapping skills) will be questioned for the strategy.

It's also a place with lots of hidden doors, and if you're lucky enough to find a hidden room, you'll get valuable drop items.

Emerging monsters include giant potato worms (night clowlers) and deceased gold coins (creeping coins).

[Basement 5th Floor]

Commonly known as "Co-Cereal Cemetery (Cemetary)".

On mossy, humid, hard dirt ground, grave markers protrude there. Underneath the tomb marker is a coffin filled, quite possibly containing drop items, treasures, etc., but at the same time it is important to note that traps may be set or undead monsters may be asleep.

The rushing searchers who followed us to Mourning Hill here will be questioned about their qualities by the first boss monster, "The Snort."

an area called offshore from here

[Sixth basement]

Commonly known as the Tree Sea.

It is an underground forest that extends to almost the entire archipelago. There are numerous plants, fruits, etc. available only here.

Also, insect-based monsters build their own ecosystems, most of which cannot be attacked unless they do a great deal of extra work. However, watch out for breeding killer bees (killer bees). It is very dangerous because it strikes me indiscriminately.

[Basement 7th Floor]

Commonly known as' Small Room '.

It is a labyrinth composed by countless small rooms.

Monsters, traps, drop items, etc. are arranged in the small room, but you don't know what awaits you until you open the door.

Other than that, there have been rare reports of encounters with living spaces such as washrooms, living rooms, kitchens, etc., and rumors have been whispered that the survival of good old magicians may be living in this hierarchy.

[Basement 8th Floor]

commonly known as "The Land Dragon's Nest (Pit House)"

[Ninth basement]

Commonly known as "Dark Place"

This hierarchy is enclosed in darkness everywhere, as the name suggests.

Because there's a flock of plants here called dark moss, and they greedily drink up a light source called the light source.

To get through here, lighting will be a must have. And if you run out of fuel, you might end up wandering in the dark until you die.

Be aware that prank fairies (leprechauns) appear very rarely. They are vicious monsters who plunder valuable items, possessions, and more from the Seekers.

[Basement 10th Floor]

A lift station (elevator hall) exists here.

If you are in a hurry to the ground, please use this.

[Eleventh basement]

Commonly known as "Dance Grounds".

This is called for the emergence of numerous automatic dolls (golems) called Dancing Dolls (Coppelia). Be aware that very rarely, a killing doll (Killing Doll) is attacked by mixing with them.

[Underground twelfth floor]

Commonly known as "Spider's Nest".

from here to an area called a dead line

[Basement XIII]

Commonly known as "Deadline".

Ahead of here, monsters are considered a dangerous zone with increased ferocity and extremely reduced survival rates for the Seekers.

It would be wiser not to step in without an even deeper hierarchy, even a strong monster, as called the 'offensive group' and not stop.

[Underground XIV]

Commonly known as' ancient battlefield '.

It is a wilderness where the ancient soldiers' grudges (Reis), supposedly exhausted on the former battlefield, continue their endless war without day or night.

Once (once) you get caught up in them, you'll be disillusioned, insane quotes, fulfilling their joining.

Also at the end of the land there is an 'ancient castle' through which it seems possible to reach the fifteenth basement.

[Basement Floors 15-19]

~ From here, the area called the abyss ~

[Basement 20-24]

[Twenty-fifth basement]

Bottom tier less than the forerunner.

It is said that what has been traced to this point can be heard by the legendary "The Witch's Cauldron" for all wishes.

There will be no other way to ascertain if it is true than to become an explorer yourself and dive into a dungeon.

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