Bracada is the most prosperous location of magic. In Bracada, there is the headquarters of the magic guild.

Due to the mastery of powerful spells, a unique civilization of wizards even appeared in Brakada.

When Bracada's prosperity reached its extreme, internal decay inevitably occurred, and the mage began to value enjoyment rather than the acquisition of knowledge. Correspondingly, under the resistance of Tanan, the surrounding colonies were completely lost.

Even so, Rhodes still cannot deny the splendor of the civilization of Master Bracada. If you want to learn powerful spells, Bracada is where Rhodes must go.

However, the identity of the Necromancer has become an obstacle to Rod at this time. The death energy brought by legendary spiritism made Rhode completely unable to hide his identity and strength when facing a powerful wizard.

Regarding the Necromancer, Bracada's internal views are extremely consistent. Once a Necromancer is found in Bracada, he will be expelled from the country.

Of course, this is for those mages who want to gain more knowledge and mysteries. For this type of mage, although the mage of Brakada will expel him, he still maintains respect in his heart and will not make excessive means.

Regarding the taboo knowledge on death, Bracada has clear rules within it, and no one is allowed to conduct research.

If the Necromancer does evil in Bracada, then the end will not only be expelled, besides the local lord will attack him, he will also be chased and killed by the surrounding wizard academy.

Most mages, after having been taught by the Magic Academy, will have instinctive resistance to undead spells in their hearts, but there are bound to be some exceptions.

According to Rod's understanding of previous game information, the protagonist of the second expansion, that is, the strongest necromancer, had studied for a long time in Bracada.

In addition to him, in Bracada, there are also many people who yearn for undead spells. For such a brand-new taboo knowledge, how can a mage who has always been eager for knowledge resist its temptation?

These mages, only due to the supervision of the Magic Guild on the mages of Brakada, dare not express this idea, and even to some extent, in order to conceal the true thoughts in their hearts, they will be more vigorous than other mages. Drive out the Necromancer in your own territory.

And what Rod is looking for during this trip is such an existence.

If Rhode’s memory is not wrong, this person should be called Earl Aron.

Aron was originally a human nobleman in Elasia. Because of an experience, he came to Bracada to learn magic and then settled in Bracada.

In the previous game, in order to deal with the forbidden magic ball in the hands of Tanan, the mages and necromancers of Brakada put aside their past grievances and began to join forces to meet the enemy.

The hero Tanan was still dissatisfied after liberating the entire Crullod, trying to rely on his own strength to overthrow the entire wizard empire Bracada. In order to achieve this goal, Tanan united all the forces around Brakada and launched an attack on Brakada.

Under the effect of the Forbidden Magic Orb, the golem controlled by the wizard alone could not resist Tanan's army at all.

If it wasn't for the player to use the gate of time and space to bring a large number of prepared high-level necromancers in Diya to this place, and rely on their undead creatures to support the most violent offensive and hold on until reinforcements arrive, then The ending of the war may change.

In this, Earl Elron played a vital role, building a bridge for the Necromancer all the way, and finally temporarily persuaded the regulators of the Magic Guild to allow them to agree to the Necromancer's arrival.

It may not be clear to others, but Rhode, who was a mage in the previous life, clearly knows what kind of existence the regulator of the magic guild is. They didn't do much for Tanan's invasion, but they never relented in cleaning up the necromancers in the territory.

If this doesn't mean anything, then Earl Aron's choice afterwards was beyond the expectations of all players at the time.

After the war, the wizard who had been suppressed by the ban magic ball and did nothing, finally began to liquidate the surrounding area.

The supervisor of the magic guild once again expelled the necromancers in the territory, and did not care about their assistance when Bracada was in crisis.

This result is not acceptable to the necromancers who came to support, and even the players who contributed to this result seem to be unbelievable. What they did not expect is that these necromancers have played such a big role, or even rescued. Bracada cannot be overstated, but in the end this is the ending.

In the face of a wizard who has not been suppressed by the Forbidden Magic Ball, plus this is the base camp of the wizard, the Necromancer can only leave besides being unwilling. A few crazy necromancers soon died under the attack of the supervisor.

When the supervisor was planning to punish Elon who introduced the Necromancer, he discovered that at this time, Elon had already become a Necromancer.

Seeing his identity exposed, Aaron took the initiative to abandon his long-term influence in Bracada, and followed the rest of the Necromancers through the gate of time and space, came to Diya, and officially became a Necromancer.

Soon, in the second expansion that came later, Aaron showed his strength ~www.novelmt.com~ became a powerful undead lord and awakened his heroic specialties.

Regarding Elon's choice to become a Necromancer, the players at the time also had a variety of guesses, but in the end they did not come up with a specific answer.

Because of his familiarity with the second expansion and the fact that Rod has heard the name Elon many times, Rod can be said to know his life very well, except that he does not know why he became a necromancer.

The actions of the group of necromancers in the previous life clearly told Rhode that even if he did his best to help them win the war, these wizards would not have any gratitude to them. When the war is over, they will immediately remove the necromancers in the territory. All expelled.

Fortunately, Rhode did not intend to join Bracada, but only wanted to gain greater benefits through this war.

In order to achieve this goal, Rod locked his ideas on Earl Elon.

Earl Elon’s attitude towards Necromancers is very different from that of other wizards. Rod knows that if he handles well, he can use Earl Elron to greatly improve his strength and use it in a suitable way. , Join the war.

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