Because of the constraints of the era background, "Red Dead Redemption" no matter how the levels and map design are arranged.

Neither can achieve the fast pace of Grand Theft Auto.

And as an open world, running the map is naturally an essential part.

But as a game with a historical background and a realistic game style, it is impossible for him to be the same as "The Legend of Zelda: Breath of the Wild".

So in this game, the real immersion is the response made by the game.

Use real to harsh details to create a strong sense of substitution.

It's a game that looks identical to Grand Theft Auto, but in a completely different style.

If the "Grand Theft Auto" is to make players feel great, all kinds of black humor and satire on the beautiful country are just an accompanying gift.

Then in "Red Dead Redemption: Redemption", the changes of the times and the exploration of good people and bad people have become the main core content.

This is also the reason why many players in the previous life said that this game is stronger than "Grand Theft Auto" in terms of plot.

Qin Yi and others suddenly realized that they were puzzled by some points in game development before, but now they are like seeing the sky.

As for Ruan Xue, who was in charge of art, and Yang Xin, who was in charge of related plot tasks, they showed very complicated expressions.

"So President Chen, is this the reason you want to send a knife again?" Yang Xin pouted.

"Too cruel!" Ruan Xue followed behind.

For this game, the two of them got the relevant character requirements and the plot outline.

The most intuitive impression is that I think of a game developed by Nebula Games before: "Call of Duty: Modern Warfare".

And even the knife of "Red Dead Redemption: Redemption" is more ruthless than the former to some extent.

To use a metaphor, the former is when you are walking, a masked gangster rushes up to you and stabs you in the chest.

In the current game, the gangster throws you to the ground and stabs you in the chest with a knife.

"Don't say that, players will understand, because Arthur's death has value."

"A death without cause brings only anger to the player; but the valuable death of an important character in the game will sublimate the theme of the entire game's story." Chen Xu said with a smile.

Just like a very famous example from a previous life 'Golf 2597'

As the protagonist who had a deep memory for the player in the previous generation, he died tragically in the new one, which made the player extremely angry.

Not because of the death of the protagonist, but because the death of the protagonist is worthless, even a clown.

A ruthless man who had lived in the apocalypse for twenty or thirty years, behaved like a silly white sweet, and was finally beaten to death.

This is obviously an unacceptable ending for players.

And as the protagonist of "Red Dead Redemption: Redemption".

Whether it was Arthur Morgan or, later, John Marston, their deaths had value and weight.

One is to redeem himself for the mistakes he has made, and the other is to die generously for the safety of his family.

"So, the players will understand when the time comes." Chen Xu's face was filled with a smile.

Yang Xin and Ruan Xue nodded slightly.

Sounds very reasonable.

But are players really not angry? .

Chapter two hundred and sixty-two details madness and a little magic change

Whether the players will be angry about this matter, it is unknown now.

However, for the front-line R&D employees inside Nebula Games, they can be said to have racked their brains at this stage.

On the framework, the development of "Red Dead Redemption: Redemption" is relatively smooth.

It is still to build a fictional Westworld, and then write the life story of Arthur Morgan on this stage.

Stranger side quests, various mini-games, and mandatory mainline settings.

This one is exactly the same as Grand Theft Auto.

But the difference is, compared to "Grand Theft Auto".

More details will be added in Red Dead Redemption.

It even includes some details that the original version could not do because of its technical strength and function.

After all, the previous life "Red Dead Redemption: It's" is only a game carried on PS4PRO and XBOX Scorpio.

In the parallel world, as a VR-based platform.

Add some more details and it's totally doable.

As for the point of view, as the previous players said, the details are not important and the gameplay is the most important.

Have to refer to different games, and different positioning.

For example, "Red Dead Redemption: Redemption" needs a game with a strong background. Players must be immersed in this western world before they can feel the joys and sorrows of Arthur Morgan.

Only then can we feel the charm of the era of coexistence between the wild and 'civilization'. Without details, the sense of this game will drop by at least 30%.

The reason why players say details are not so important is just because these details subtly affect the player's immersive experience of the game, not something that can be played intuitively.

Therefore, without affecting the game content experience, Chen Xu and his team will also add more details in this work.

The first is most of the residential houses that can be entered. Of course, being able to enter does not mean that you can enter at will.

If you forcibly break into the house, if you are found or reported to the town police officer, then the player will be wanted and rewarded.

In addition to some houses, players can also burn them down by using props such as Molotov cocktails.

Similar does not affect the game content experience, but it can increase the details of immersion and realism.

There are many more in the game.

To use a detail madman, it is definitely not too much.

Of course, Chen Xu also rejected the messy settings proposed by many teams.

"Mr. Chen! Mr. Chen! Do you know about the latest olfactory simulation peripherals launched by Overseas Scoo and Domestic Bird's Eye Group?"

"In the game, add a related smell simulation program, what do you think, Mr. Chen?"

Qin Yi thought of something and came to Chen Xu to discuss the game content.

"The idea is good, but what do you think the game "Red Dead Redemption" can simulate? The smell of gunpowder or the smell of feces in the town." Chen Xu was a little speechless.

It's not that Chen Xu hasn't paid attention to this piece of technology.

But for now, the gimmick of this thing is far greater than the practical application.

Not to mention the high price, the interface for these developers is not perfect, and the more critical point is that there are not many things that can be simulated.

Among them, the irritating smell is simulated quite accurately.

If you really want to join, the sense of immersion is indeed there, but Chen Xu estimates that players will not want to eat all day after playing a game.

"Sigh..." Seeing that his proposal was rejected by Chen Xu, Qin Yi here also sighed silently.

But soon he also had new ideas.

"However, Mr. Chen, what do you think about creating a farming game for the follow-up farm plot of John Marston's character?" Qin Yi asked what he thought of.

Hearing Qin Yi's words, Chen Xu was stunned for a moment, and then fell into deep thought.

This reminds Chen Xu of the multi-human character of the original "Red Dead Redemption: Redemption".

Compared to "Grand Theft Auto" even in the past ten years, there is still new content and a popular multiplayer mode.

"Red Dead Redemption" is a bit tepid.

R star does not care?

Obviously this is not the case. The multiplayer OL mode is sold separately, and even during the period when "Red Dead Redemption" was launched, it also featured multiplayer content for a period of time.

But players just don't buy it. Going online is either all kinds of fights. As for other gameplay, it's about nothing.

The reason for this result is that the pace of the game is too slow.

In the single-player story, players can follow in the footsteps of Arthur Morgan and experience this lifelike Westworld.

But in multiplayer mode, players obviously don't have such a mentality.

So many players complained that "Red Dead Redemption" is boring for many people, and even the home gameplay that some Buddhist players expect is not available.

And technically speaking, can't the home play method be made?

Of course not, it's just that in the previous life, R star wanted to sell gold bars, and naturally it was the main content of PVP, which made players kill each other.

But because of the western theme, it is impossible to launch any space-based weapons, tanks, sports cars, and fighter jets like "Grand Theft Auto".

Therefore, the multiplayer content of "Red Dead Redemption: Redemption" was quite lacking in the end, and it was impossible to even think about the liver.

But in terms of game content, the realistic ranch farming gameplay is obviously an extension of the follow-up content.

Apart from the plot, Chen Xu did not make much changes, but added some obscure (Wang's) foreshadowing settings.

After all, in the original version, R Star first launched a generation of works featuring John Marston as the protagonist.

And there is no Arthur Morgan in that work, including the memory of this little brother who has always been known as the second-in-command of the gang.

But in the second generation, because of Arthur Morgan's appearance, R star made a lot of settings to eat books.

The second in command is no longer Pony, but Hosea Matthews, and the third is Arthur Morgan.

As John Marston, it seems very unreliable.

Even abandoned his wife and son and disappeared for a long time, so that Arthur Morgan didn't like him very much at the beginning.

So in this work, in addition to Arthur Morgan, John Marston's growth brought by Arthur will be a dark line.

It is convenient to launch a sequel with Marston as the protagonist in the future.

Chapter 263 Awards Program, welcome to Westworld!

On the Internet, the popularity of "Dark Souls: Age of Fire" has slowly dropped.

After all, whether it is a stand-alone game, or an online game.

The most popular time is always when the game has just come out, or when a new version is launched in the future.

After that, the heat will slowly drop, which is not surprising.

In the Nebula game, Chen Xu had related discussions with York Lennon, Iwata Chong and Gabe Newell.

If Nebula Games has developed to the present, it is completely different from the original.

Qin Yi, Ruan Xue and Yang Xin were the oldest people who followed Chen Xu into the company.

However, they focus more on technology and are responsible for project content.

And Gabe Newell is regarded as the backbone of the follow-up operation of the Wonderland (Eden) mall.

As for Iwata Chong, the sales of NS, including the alliance of third-party game manufacturers, and the operation of products have also proved his strength.

And York Lennon's words, not to mention.

Since the beginning of "Battlefield", he has been the strongest partner of Nebula Games, and also Chen Xu's best friend.

"Authoritative award?"

Listening to York Lennon's proposal, Chen Xu was a little surprised.

"That's right, there has always been an Oscar for movies, why doesn't the game still have a sufficiently authoritative award?"

Looking at the somewhat surprised Chen Xu, York Lennon nodded.

The parallel world is not without related activities, and even some major awards are not without.

But for players, one sentence is not authoritative enough.

Instead, it has become a window for major manufacturers to promote their own games.

The reason for such a situation is also very simple, that is, before the emergence of Nebula Games, many games on the market rarely made a fuss about the content and gameplay, and more only made a fuss about the gimmicks and the krypton gold system.

Even some krypton gold mechanisms are better than many manufacturers in the previous life in Chen Xu's view.

It was not until the emergence of Nebula Games and Chen Xu that major game manufacturers at home and abroad began to roll up.

But for these game awards ceremony events, it is clear that it has not yet adjusted to it.

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