God-level Game Designers Start From Scaring the Crying Anchor

Chapter 86: Are you interested in forming a CP with me?

In the face of Xiao Meng's problem, Xun Zexin said, what can he do? It's hard to hang all the followers of the trend from the street lights, this special meow is breaking the law!

After complaining in his heart, Xun Ze said: "There is no countermeasure, I just need to ensure the quality of "Plants vs. Zombies". As for the others, they can do what they like!

And to put it bluntly, "Plants vs. Zombies" is the originator of this type of game, and those newly released games will definitely be compared by players.

If the game is fun, it's fine, but if the game isn't fun, it will be scolded by the players.

And ah! "Plants vs. Zombies" is recommended on the homepage of Misty Asgard, but they don't have this advantage, so I'm relatively optimistic about this matter. "

"You're right." Xiao Meng said with a smile.

Xun Ze really analyzed the current situation very clearly. It can be seen that he not only has a big heart, he is not easily panicked when encountering things, but also has strong confidence in his own game.

Otherwise, it would be easy for the authorities to become obsessed, and then make a bad move and ruin their good situation.

In this game industry, there are not many similar examples.

"Right. How is your new game doing? I'm just waiting to play!" Xiao Meng asked again.

"I'm doing it, I'm doing it." Xun Ze told the truth.

"Why do you sound like you just created a new folder?"

"How can there be? It's just because there are few people in our studio, so the speed is relatively slow."

"Okay! When your new game is released, I will support one."

"Then I will thank you first."

Taking a look at the time, Xiao Meng picked up her backpack and stood up and said, "I'm back at the company, you can do your job!"

"Okay. I'll send it to you."

When Xun Ze sent Xiao Meng to her pink sports car, Xun Ze also had a bit of envy in his eyes.

Like this streamlined sports car, or pink, what boy doesn't like it?

Seeing Xun Ze's appearance, Xiao Meng smiled and said, "Are you interested in forming a CP with me? If so, this car will be yours."

When Xun Ze heard this, he laughed and said, "No, I still prefer bike sharing, which is environmentally friendly and healthy."

"Okay, I'll stop teasing you, bye."

"bye."

After watching Xiao Meng disappear from his sight in the pink sports car, Xun Ze couldn't help but ponder.

He was a little confused as to why Xiao Meng came here this time? Is it really just a tip-off? Or are you looking for news about his new game?

How could Xun Ze know that Xiao Meng does things as she pleases? She came to Xun Ze this time just because she thought, that's all, there is no other purpose.

"Forget it, I don't think about it if I can't figure it out. Anyway, I didn't let her know anything." Xun Ze shrugged, and put aside many thoughts and returned to the studio.

After sitting down in his office, Xun Ze looked at the background data of "Plants vs. Zombies". The sales were still increasing steadily, and the ratings did not drop.

Many players who have completed the adventure mode are conquering the endless mode, but so far, no one has beat the 500 levels.

According to this trend, the popularity of "Plants vs. Zombies" will probably last for two or three months, and during this period, games that follow the trend will almost appear one after another.

At that time, players who are tired of playing "Plants vs. Zombies" will probably run to try those follow-up games.

Some follow-up games may even fight price wars, and those players who want to play "Plants vs. Zombies" but are not willing to spend 20 yuan will be absorbed into their games.

But it doesn't matter, "Plants vs. Zombies" is not an online game. The three million copies sold in this wave have already made Xun Ze a lot of money, and his emotional value has also been harvested a lot.

And this time the main source of emotional value is "joy".

The style of the game is inherently pleasing, allowing players to basically maintain a relatively relaxed state.

Even in the process of the game, many players have lost their defenses due to strategic mistakes, or first-time kills, etc., and only a small amount of unwillingness, anger and other emotions will appear.

But every time they pass a level, the joy of the players will instantly dilute these emotions, and at the same time stimulate their brains to continue playing.

This is why many players say that Plants vs. Zombies is poisonous.

Through the game "Plants vs. Zombies", Xun Ze also found that the positive emotion of "joy" is relatively gentle when harvesting emotional value, which is a long-lasting process.

For example, it takes 100,000 emotional points, and joy provides 10,000 every day, which takes ten days.

And other emotional values ​​like fear and anger can be brushed up to 100,000 emotional values ​​in a short period of time.

However, after this period of time, the emotional value of this type will fall into a trough, and it is difficult to provide a large amount of emotional value.

For example, in "Ghost Fear", at the beginning, players didn't know Xun Ze's routine, so they were frightened and screamed.

But when the vast majority of players have changed from rookies to veterans, they are clear about the routines in the game.

For them, "Ghost Fear" can only kill time at most, but it will not generate any more emotional value~www.novelmt.com~ and "Plants vs. Zombies" even if the players have cleared the level, but every time the player takes it out When playing, as long as you can still feel joy, there will still be emotional values ​​generated.

One is for burst flow, and the other is for persistent flow.

For the current Xun Ze, he should make more games that can provide a lot of emotional value in a short period of time.

When enough emotional points are accumulated, games like "Plants vs. Zombies" will be developed, which will change from conquering the world to defending the world.

A successful game designer should not be like a short-lived flower that withers after a short bloom and is gradually forgotten by players.

Instead, we should make more enduring games, which will become unforgettable memories for countless players, and pass them down from generation to generation.

But thinking about it now, it's still a little too far for Xun Ze.

What he needs to do now is to make "Battle of Survival" well. If he can't even succeed in this game, then what qualifications does he have to talk about the future?

Thinking of this, Xun Ze intends to start immersive again.

After finishing "Plants vs. Zombies", he took over the modeling work of all the buildings, landscapes and other scenes in "Battle of Survival".

Since "Battle of Survival" is not an overhead setting, the scenes that appear in it are all real scenes from abroad, so being in the scene can play a role to the greatest extent.

Even if the scenes of "Battle of Survival" cannot be made as delicate as 3A games, they must be upgraded to a higher level.

And Xun Ze also behaved well this time. He asked the system to help set a five-minute timer, so as not to rush to the street because of too much energy consumption, and then be carried to the hospital by his friends.

"Come on! Let's start!" Xun Ze muttered to himself, then closed his eyes.

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