God-level Game Designers Start From Scaring the Crying Anchor

Chapter 46: How can you raise the price on your own accord

December 6th, Monday.

In the office, Xun Ze is perfecting the PVP mode of Zombie World War.

He decided to make certain modifications based on the PVP mode of Left 4 Dead.

The players are still divided into two teams, taking turns to be the attacker and the defender.

In addition to the traditional 4V4, two modes, 8V8 and 12V12, can be added to make PVP more lively.

The attackers are survivors. They will encounter a large number of infected people on the way to leave the safe house and go to the next location.

The round ends when four people reach the target location, or when all of them fall to the ground or die.

The farther the attackers advance, the more people survive and the more points they get.

During the attack, when the survivors die, they cannot be resurrected in the safe house, but can only be resurrected through electric shocks.

When a new round starts, the equipment from the previous round will not be inherited, and the HP will be restored to full capacity.

The defender is the Infected. Players can choose multiple or one type of Infected from Assassin, Vomit, Bound, and Rage to snipe the player.

Since witches, trolls, Roshan, etc. are too powerful, in PVP mode, these three special feelings cannot be selected.

As an elite monster, the Rager can only choose one at most, and the four Ragers cannot face each other at the same time.

In addition to the traditional mode, the "drug resistance" mode can also be added to increase the difficulty of the challenge.

In this mode, the attacker can only use the lowest level of weapons, such as pistols, submachine guns, and shotguns.

In addition to not being able to heavy weapons, the first aid kit will be deleted, and the amount of painkillers and adrenaline will be reduced.

After the defender's special sense is killed, it will have a different resurrection time according to the type it chooses.

However, when resurrecting, it must be in a place that the attacker cannot see. At that time, Ding Fanxin can be asked to add a reminder system to the defender when he is resurrected.

For example, where it can be resurrected, the defender's soul form will turn blue, and red means it cannot be resurrected.

In the process of the game, ordinary zombies will also be spawned, but the level of these zombies is also the lowest.

The number of zombies refreshed at one time is about 30, which can not only play a certain blocking role, but also will not pose a fatal threat to the attacker.

You can make several PVP maps separately, giving players a certain freshness.

In some locations on the map, you can also add terrain kills to increase the suspense of the game.

Regarding pvp, there are still many things that need to be refined, Xun Ze recorded them all.

These data are all analyzed by him from "The Road to Survival". With the current ability of other people in the studio, they are not enough for this job.

After the PVP content was almost perfected, Xun Ze re-looked at the content of the previous design draft.

Then he really let him see something.

In "Zombie World War", although there are heavy weapons, the explosion effect is too bad. It is obviously a rocket, but it is almost like a firecracker.

This will give players a huge sense of gap, so that players will not experience the refreshment brought by heavy weapons at all.

Therefore, this visual effect must be improved, and at the same time, the power of the explosion must be increased, so that players can feel the effect of heavy weapons.

Of course, the amount of ammunition for heavy weapons must be limited to a certain extent. It is best to give players a feeling that if they are used up now, they will be useless later.

In this way, when players use heavy weapons, they will think more and not randomly bombard.

As for hamster-type players, they are reluctant to use heavy weapons until they die, so Xun Ze can only hope that when they use other weapons, they will be able to clear the level.

In some specific levels and specific locations, vehicles can also be provided.

For example, heavy machine guns, armored vehicles, tanks, and even helicopters, this part is to make players cool and relieve the pressure of players.

"In order to make the players have a good time, I really took great pains..."

Xun Ze was about to pat himself on the shoulder and compliment him, but a system voice suddenly sounded in his mind.

【Ding! It is detected that the cumulative emotional value of the host reaches 500,000, and the system begins to upgrade...]

【Ding! After the system is upgraded, the host can view the new content after the upgrade. 】

"Huh? Why is the system being upgraded at this time? Besides, isn't your upgrade too perfunctory?" Xun Ze couldn't help but complain.

For other people's systems, every time they upgrade, they have to be silent for 24 hours. His system is good, and he said that the upgrade is completed in one fell swoop.

It seems that upgrading or not, for the system, there is no difference, it is just a cutscene.

His heart was full of pitfalls, but Xun Ze still clicked on the system, wanting to see what good things the system had upgraded.

It doesn't matter if you don't see it. When Xun Ze saw the system mall, his face suddenly darkened.

The prices of all the items in the system mall have been increased, the ones with low price increases have doubled, and those with high price increases have even doubled tenfold!

For example, the lucky bag he couldn't resist buying, and now one needs 100,000 emotional points, but the description has not changed at all.

There is still no guarantee, it may be crispy noodles, or it may be good things.

However, since the emotional value of everything has gone up in price, it makes the lucky bag look more attractive~www.novelmt.com~ After all, the previous lucky bag, at most, is worth a million emotional value, but the current lucky bag , but there is a chance of winning something with ten million emotional values.

Although things haven't changed much.

But Xun Ze was still very angry!

【system! come out! How can you raise the price on your own? 】

[Host, you are now a two-star game designer, not a rookie anymore. There will only be more people buying your game than before. The price of things in the system mall should naturally be worthy of your status. 】

[Let your fart! Your things have become more expensive, but the effect of things has not improved! Isn't this cheating? 】

[Doesn't this show that your host is emotionally rich! 】

[What I bought was not a luxury item! 】

[Host, don’t get excited. After the system is upgraded, the lottery function is also open. As long as you get achievements, you can conduct free lottery draws. Of course, you can also consume emotional points to draw lottery. 】

After being reminded by the system, Xun Ze realized that there was indeed a lottery button in the system mall.

It's just that he was annoyed by the price hike just now, so he didn't notice it.

He clicked the lottery button, and in front of Xun Ze, there appeared a gashapon machine that only he could see.

Next to the **** of the gashapon machine, it is also obvious that Xun Ze can now use two gashapons.

[System, how did this number come about? Is it a gift? 】

[Host, this is the reward given by this system after you are promoted to a two-star game designer. 】

【alright! Talking is better than nothing, but I want to see what new tricks this gashapon can make. 】

As soon as Xun Ze's thoughts moved, he twisted the knob, and the gashapon in the gashapon machine immediately jumped rapidly.

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