Game Entertainment Empire

Chapter 86: Game designer comparison

  In the office building of China UEgame, the media conference show hall, looking at the UEgame building, Yang Chen could not help but feel some emotion.

   is worthy of being the top international game publisher. Even though China is not its headquarters, this office building is amazing enough.

  Originally, Yang Chen felt that the size of Nebula was okay, including the office building in the Kirin Industrial Park in Jiangshi, which had already been rented the entire floor.

   But it's still too tender, other than this building, it's worth ten Nebulas studios, right?

   Not to mention NetDragon and Tenghua, they are the top three in China.

  Although the channel strength of UEgame in China is less than the three majors, as an international first-class game publisher, at least there are still on the board.

In addition to domestic well-known game media such as Game Starry Sky, including major game live broadcast platforms, there are dedicated live broadcast rooms for simultaneous playback, and even some well-known overseas game media came to Huaxia specifically to attend the press conference on "Resident Evil" .

  Dennis, the CEO of UEgame China, looked at the data report in front of the marketing department office of UEgame building.

   "Dennis, is this Nebula studio game worth our promotion?" As the manager of operations planning, John looked at Dennis strangely.

There is no doubt that the promotion level of UEgame for this "Resident Evil" is carried out at 3A level, which makes him have some understanding, a horror game, and it is also a horror game in China. It is worth spending this Resources to promote?

   "Have you ever played this game?" Dennis said with a smile.

   "You know, I don't like to play horror games." John waved his hand and said.

"Then you should try it, and then you will understand, and you can look at the data of several other games in this game studio." Dennis smiled on his face and handed a data sheet to John .

   "Has already broken millions of sales? Why have I never heard of these games?" John's face with a surprised expression.

The data table in his hands is the overseas sales of "Isaac's Combination", "Eight Travelers" and "Escape", all of which have exceeded one million sales, of which the highest-selling "Isaac's Combination" has even exceeded 200. Thousands of miles off.

   This is definitely a very dazzling achievement, but for these games John is very strange.

   "Because the agent only publishes a third-tier game publisher, these games have not undergone large-scale publicity at all." Dennis explained.

"This is a powerful studio. If you have played it, you will understand that "Resident Evil" is definitely a classic horror game, and horror games have always been a weakness of our UEgame, although they all say horror. The game is niche, but the market share of this piece is still very large, otherwise they will not stare at the "Ghost" series of wool, and we have no reason to give up this piece. In addition, UEgame needs some powerful studios to join Our camp." Dennis said towards John.

   "And the background of this game is Westernized, not the same theme as the Eastern Kung Fu Movies and Myth Movies."

  …………

  The press conference on "Resident Evil" has officially started.

  Specially designed by a makeup artist and designer, Yang Chen came to the stage wearing a white formal dress and a pair of brown sunglasses.

   "Thank you very much for being able to participate in this release of "Resident Evil". I am the main designer of the game Yang Chen. Next, I will show you what kind of game "Resident Evil" is."

  ? ? ? ? ? ?

  The media that participated in the press conference on the stage, as well as industry insiders, as well as the players who first met Yang Chen on major game live broadcast platforms were all in a daze.

   Are you a game designer? Make a mistake!

   Are you sure that no celebrity came to guest?

   On the scene of the conference, in addition to various game media, there are some game designers who are invited in the industry.

   Some middle-aged designers couldn't help themselves, looked at Yang Chen on the stage, silently glanced at the colleagues around them, then closed their eyes decisively and stopped looking at the stage.

   Dazzling, piercing, uncomfortable!

   And countless players who knew Yang Chen for the first time on the Internet were stunned to watch the handsomely dressed man on the stage through live broadcast.

   But soon they noticed the appearance of some other game designers around and they were happy again.

   Is it harmless without comparison?

   Some well-known **** gamers even recognized many well-known game producers present.

  At the same time, some players have started to take screenshots to make various emoticons.

Put Yang Chen's photos alone, and then find photos of other well-known game designers on the Internet for comparison~www.readwn.com~Yang Chen's photo is marked as "Thick Hair", "Cool The iconic adjectives such as "sunglasses", "fashionable clothes", "sturdy physique".

As contrasting game producers in the industry, players deliberately found some examples of reverse contrast, and marked such as'sparse hair','programmer's black-frame glasses','long-term desk work belly' , "Plain clothes" and other words to compare.

   Post it, and on the forum, players spread emoticons and showed a very happy smile.

However, after playing back to play terrier, when Yang Chen expressed the cooperation with UEgame at the press conference, when he officially introduced the game, players stopped the action of playing terrier and turned their attention to "Resident Evil" On this game.

Whether it is a fake game producer or a real game producer, it is the game producer who is capable of making fun games. Compared to playing the game, it is obvious that the game "Resident Evil" is what they really pay attention to. thing.

   The lights on the scene were turned off, and the publicity notice began to play on the big screen on the stage. Unlike the previous notice released by Nebula Studio, this time the notice mainly focused on the characters and the plot.

   Lyon, as the protagonist, and Claire, another protagonist, and a **** and mysterious woman, King Ada, some of the game's plot is also officially revealed in the trailer.

   In addition to the over-the-shoulder shooting perspective in the game, as well as the dynamic difficulty system introduced in "Resident Evil", it was also revealed in the later publicity trailer.

   And at the end of the press conference, countless players were a little excited, while Yang Chen continued to throw a message that made players who are paying attention to the "Resident Evil" press conference even more excited.

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