Game Entertainment Empire

Chapter 554 Animation Rendering

However, compared to NetDragon who has basically given up on the idea of ​​"Overwatch", Phoenix Games has a small idea.

Maybe it can be used for waste!

Some game designers set their sights on a previous work of Phoenix Games-"Twilight of the Gods".

Although this game was previously launched as a game to test the game market of "League of Legends", it does not mean that its quality is not good enough.

On the contrary, the predecessor of "Twilight of the Gods" was very good, but the gameplay and plot elements of the project were not favored during the closed test.

In order to stop the loss in time, this project was canceled, and then when Nebula Games launched "League of Legends", this game called "Twilight of the Gods" was launched as a market test.

But its art modeling, shooting feel, and actions are all at the level of first-line 3A masterpieces.

In addition, "Twilight of the Gods" has been specially changed in order to cater to the characteristics of games such as "League of Legends".

Although it failed in the end, looking at it now, aside from some elements, the difference between "Ragnarok" and "Watching Pioneer" is not too big!

Maybe put the game to good use?

This is the thinking of many of the game designers inside Phoenix Games.

If we talk about a new project like "Overwatch", ordinary game designers don't have the authority to get it, and designers with certain skills and status have never thought about doing such a thing.

Then, using a game that has failed in the company, changing a set of skins for waste utilization will not consume too many resources, and it is not impossible to be able to catch up with the popularity of popular games like "Overwatch". !

…………

Yang Chen didn't know that Phoenix Games was planning to reintegrate leftovers from the failed game "Twilight of the Gods" and make a new meal.

The follow-up of "Overwatch" is basically a safe operation, including the PVE plot of "Overwatch".

Since Reyes and Morrison parted ways, the Overwatch organization officially fell apart,

Once Morrison also turned into Soldier 76, coupled with the terrorist organization Talon ravaging the world, the second outbreak of the Omnic Crisis, and then Winston reconvened Overwatch to fight against Talon led by Doomfist.

The content of the script in this aspect has basically been established. It is only necessary to update the subsequent version one by one, and at the same time absorb the player's feedback on the game to make correct follow-up operations, basically there will be no problems.

Including follow-up like "Warcraft", the introduction of player-defined game rules, and even the creation of new heroes are basically in the follow-up update plan.

But most of them were handed over to other people in the team, and it was impossible for Yang Chen to focus on it.

"Mr. Yang, there are still some problems with optimization, but it's not a technical problem, but a limitation of the real Switch platform." In the project room of "The Legend of Zelda: Breath of the Wild", the person in charge of the optimization project turned towards Looking at Yang Chen, he said helplessly.

According to Yang Chen's requirements, the game must maintain a resolution of 1080P in handheld mode and a stable 60 frames.

But limited by the function of the switch, such as dense forest scenes, there will still be some frame drops.

This is not something that can be solved by continuing to optimize, but a functional limitation.

After all, you can't expect a graphics card and processor from fifteen years ago to run today's top 3A masterpieces.

If you really want to be able to run smoothly, then it is not optimized, but a proper black technology.

Hearing this, Yang Chen tried it himself, he couldn't help but let out a sigh of relief and nodded slightly, accepting the fact.

Although the switch developed by Nebula Games in Dream Memory has made great breakthroughs in various functions, including third-party transplants, there are basically no major problems.

To a large extent, it avoided the embarrassing situation that the switch was widely complained by players in the dream memory, and it was full of 4399 mini-games.

But compared with mainstream machines, the function of the switch is still too weak. Compared with other open world games, the map of "The Legend of Zelda: Breath of the Wild" is actually not that big, and it is not as big as "The Wilderness". Red Dead Redemption has as many resources.

But this does not mean that the content of "The Legend of Zelda: Breath of the Wild" is small, and it can interact with almost all objects. A stone on the map and grass swaying in the wind seem to be just decorative trees.

Players can manipulate Link to climb every mountain, every tree, and even cut down trees with weapons.

In the game, the player's weapons and equipment are no longer the kind that can be used indefinitely. Every weapon has durability.

However, there are also a small number of weapons, it can be said that one is used less, and even if the player does not load the file, it can only be out of print.

In addition, in order to save the occupied machine resources, the rendering used in the game is not the physical rendering of traditional games, but the cartoon rendering with a smaller resource ratio to ensure that more functions can be applied to the game content.

And in terms of special effects, it is not a common particle generator to program particle explosion special effects, but to use animation special effects drawn frame by frame that are clearer, more striking and more recognizable, all in order to match the "Legend of Zelda: Breath of the Wild's cartoon rendering style.

Of course, not only "The Legend of Zelda: Breath of the Wild", but Yang Chen also used this production method in "Overwatch".

However, "League of Legends" considers that almost no players will actually use the 3D mode to play, and it is basically a God's perspective from a bird's-eye view, so it uses more convenient and conspicuous physical rendering and particle effects.

"Except for "The Legend of Zelda: Breath of the Wild", how is the development of "Splatoon" going?" Yang Chen asked the people in the studio.

In addition to "The Legend of Zelda: Breath of the Wild", as a game exclusive to the switch platform, there is also a "Splatoon" that is also under development simultaneously.

It is mainly a shooting game that uses the somatosensory feel of the switch handle, and the gameplay is also biased towards leisure and entertainment. The cartoon style is combined with the combination of skills and attributes of clothing and weapons. The main way to win or lose is to occupy as much land as possible. area.

However, considering the game's unique somatosensory gameplay and the domestic FPS environment, Yang Chen estimated that although this game will not be silent, the possibility of achieving explosive results is not high, but overseas channels may be able to look forward to it.

Of course, "Splatoon" is still an addition in Yang Chen's view, and the game "The Legend of Zelda: Breath of the Wild" is what Yang Chen really places high hopes on.

From the previous "Super Mario: Odyssey", it is almost time for the first-party exclusive on the switch to come out.

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