Game Entertainment Empire

Chapter 131 Why is he calling?

A separate account was opened by the finance department, and the initial payment of 500,000 yuan was put into it. This was Wang Yaliang's initial funds, and more would be added later according to the progress of the game's development.

Yang Chen also wanted to see what kind of game she could develop.

In his own words, in addition to starting to recruit corresponding developers, the more important experience is to improve the GDD of "The Elder Scrolls: Skyrim".

It is not necessary to come up with a complete, but at least a roughly concise GDD that can be understood by others.

Yang Chen sent a message to the recruitment department, and then notified the HR department, so he didn't pay too much attention to this thing.

Whether there will be no one to apply for the job, Yang Chen is not worried at all about this situation.

The so-called farewell three days should treat each other with admiration, and today's Xingyun game is not Wuxia Amon.

"Resident Evil" made Nebula Games officially stand out, and "Survival Evil" stabilized Nebula Games.

If Yang Chen said that the current Xingyun game is considered a quasi-second-tier game manufacturer in China, no one would refute it.

Compared to Yang Chen's sudden low-key, the rest of the game manufacturers are now alarmed.

How can this nebula game be so frustrating! ?

"With this signature condition and contract workers, the next game of Nebula Games has a lot of plans!"

"Yang Chen is going to start making the great RPG game he said?"

"Great? Just don't talk about it then."

Countless people in the game industry who paid attention to Yang Chen's activities were talking about it with malicious intentions.

This is a shit stirrer!

Countless people have a thought in their hearts, why are you making such a big move?

Because of the actions of "Survival Survival" before, many game producers were pulled out by the players to compare their games with "Survival Survival" developed by Yang Chen and Nebula Games.

The comparison is not about games, but pure welfare feedback.

Some game producers who focus on stand-alone games are okay, but some game developers who involve multiplayer modes, especially those with in-app purchase functions in the game, are making a fuss.

There are even some online games that have been affected a lot.

But they really have nothing to do.

What can be done?

Also launch welfare activities?

If you can't give away good things, don't be scolded by the players and pick B instead.

Like Xingyun Games, increase efforts to give players what they want?

Isn't that going to be stuffed into the monitor by the leaders above, or those people from the business operation department?

After thinking about it, everyone realized that they really had no choice but to pretend to die for a while, and wait for the storm to pass.

…………

In the Chang'an studio, Lin Jiayi couldn't help showing a smile when watching the news on the Internet, and shook his head towards Zhuo Qing: "Now Xingyun Games can be said to be completely stable."

For a game company, there is no doubt how important a sustainable multiplayer online game is.

At the beginning, Chang'an Studio had one or two products that could be sold, but finally accepted NetDragon's investment. Why?

I just want to be able to stabilize in the game circle. One or two outstanding games doesn’t mean anything. Maybe you were talked about by players last year, but you fell from the cloud after a year.

Unless you can come up with a sustainable game or series of IP at once.

"However, they are really hardworking. The content of one version is updated once a week. It is estimated that two dedicated project development teams will take turns to develop it." Zhuo Qing couldn't help but click his tongue.

"The key is that every time there is a new game mode and content." Lin Jiayi couldn't help sighing when he saw the latest mode preview of "Survival Survival".

It’s not scary to update the content of the version once a week, but the key is that there are new things every time, and it’s not simple accessories, gun skins and other krypton gold props, which is scary.

Although there are some tasteless functions, it can make players feel fresh if they can't stand it.

This kind of multiplayer mode game, except for games that are purely competitive, most games can only rely on four points if they want to retain players.

The first point is the cost of abandoning the pit. Players have spent money in the game. If they abandon the pit, they need to consider whether they are willing to part with it.

The second social element, you have social relationships with your good friends in the game, will you cut off all these and leave the game.

The third point is emotional blessing, which usually happens to some games that have been in operation for a long time.

The last thing is playability, and this is also the most difficult point to say.

But there is no doubt that "Biochemical Survival", which can make players curious every update, has completely done this.

At the same time, with the addition of the gun skins and decorative props in the game, players have stepped into the cost of abandoning pits.

Finally, this is a game that is easy to socialize, because unlike ordinary FPS games that require a lot of attention, you can paddle and even chat while fighting zombies.

So as long as you don't belong to the kind of person who is particularly shy and you don't talk to others when others don't talk to you, you will usually find that you meet a few people who are very fun when you are playing, and add to each other. Play with friends, and this forms the social point of the game.

As for the end, as long as the game can continue to operate, with the IP blessing of "Resident Evil", plus being the first game to create a zombie mode, is it a problem of feelings?

All game producers who have studied "Survival Survival" have to admit the fact that as long as "Survival Survival" does not kill itself, it will blow up the king at hand.

This game can even become a game of the level of "Fantasy Legend", with one game supporting the blood supply of the entire game company.

"By the way, do you have any ideas for the next new game?" Zhuo Qing asked Lin Jiayi.

Hearing Zhuo Qing's words, Lin Jiayi shook his head lightly: "I don't have any ideas at the moment. The previous development is not a failure, but it can't be called a success, and NetDragon has also made a lot of moves recently."

"In terms of 3A games, I have a lot of shortcomings in controlling the rhythm of the game, and I still need to digest it." Lin Jia said after a pause, and then smiled wryly when he thought of something: "But I don't know. How did Chen manage to make it so perfect even though it was his first time developing a 3A game.”

He really admires this in his heart. Only when the leader has developed a 3A-level game can he understand that it is completely different from the small and medium-sized games developed before.

Not to mention digressions such as innovation, even if it is quite satisfactory, it requires a lot of skill.

Because for all 3A games, the first thing to guarantee is commercial capability, which is beyond doubt.

And if you want to ensure commercial capabilities, you need to be able to get what players want, the touching or refreshing plot, or other things. This involves the control of gameplay, plots, and even screens, as well as details of small scenes.

But Yang Chen did these things very well, this was something that Lin Jiayi couldn't figure out.

If he knew Lin Jiayi's thoughts, Yang Chen would feel happy.

If you also have dream memories and have a game sample that has been developed, you can use it as a reference during the development process, and you can avoid a lot of detours.

When Lin Jiayi was feeling emotional, the mobile phone on the table next to him suddenly rang.

He picked it up and took a look, with a look of surprise on his face.

"Yang Chen? What is he calling for?" Lin Jiayi answered the phone with doubts.

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