Game Development Mad God

Vol 10 Chapter 598: The pinnacle of leisure

The person in charge can say that the Plants vs. Zombies series of games in the past life are definitely the pinnacle of casual games that can be ranked among the top three in the history of casual games.

Whether it is the original version of Plants vs. Zombies, the second version later, or various copycat versions, as long as the Plants vs. Zombies-related games are developed on the basis of this game, the player experience is basically balanced, but also Some players have good results.

It can be said that as long as it is developed on the basis of Plants vs. Zombies, the direction and experience of the game is basically a very correct path, at least there is no deviation.

Therefore, Lin Yan's changes to this game or the creation of this game are based on the original conceptual framework of the game Plants vs. Zombies. After all, such a classic game foundation, it is a pity that it is not good to use it. .

The first thing Lin Yan needs to change is the game scene of this game. After all, Lin Yan has already said that the game scene of Plants vs. Zombies in specific battles is actually very narrow. After setting up your own formation, under normal circumstances, you have basically deployed all the squares that can be deployed. In this case, between your own position and the slow-moving army of undead zombies. The buffering distance is left with a road less than two grid units wide.

Although the width of the road itself can also be used as a certain buffer area, even in such a short buffer area, ordinary zombies will be killed by the fierce firepower of various plants in a short time.

This doesn't seem to be a problem, but the most direct problem is that in this game, the proportion of ordinary zombies in the game is gradually reduced as the level of difficulty continues to increase.

In contrast, the proportion of zombies such as Tietong zombies or driver zombies or terrible military zombies is constantly increasing.

Fortunately, Tietong Zombie could be killed in such a short distance.

But what about driver zombies and giant zombies with powerful protection capabilities? These two kinds of zombies have very high health and defensive abilities, which are far beyond the comparison of ordinary zombies and iron barrel zombies, so there is no difference between such a short buffer distance and without.

In front of these two kinds of zombies, the players' various plants are basically scum. The best way to eliminate these zombies is to continuously consume them at a long distance, but on the battlefield of the game. , As long as all the squares are deployed, the buffer distance of the player in the game will be shortened.

When facing driver zombies and giant zombies, there is almost no buffer distance that can be consumed. In addition, each vertical enemy in the game only attacks in a vertical direction. The same duty is to command and attack yourself. Platoon of zombies attack.

It can be said that the player’s battle mode in this game is very single. What the player can do in the game is to deploy troops as reasonably as possible, but in the battle, the plants after the players line up. The battle mode of the game seems to be a lot more rigid, which is not good for the experience of the game itself, and there is a lack of flexibility in the game.

Coupled with the extremely shortened combat distance and buffer distance, it can be said that it is good in the previous levels. Players have enough time to supplement the battle damage of the plants. However, in the later levels with increased difficulty, the players basically They are all in a state of being exhausted, and among the most difficult zombie group, various high-end zombies almost occupy an absolute number.

It can be said that in the following levels, as long as the player makes a little mistake, when facing the zombie group, it is basically a situation of death and no life.

This is naturally not a difficult task for high-end players with extremely high IQs. It is their ideal of life to challenge high difficulty, but for ordinary players, this is too difficult, so the more you go After Plants vs. Zombies this game will lose players more, so Lin Yan must change in this regard.

And in Lin Yan's own eyes, the battlefield map of Plants vs. Zombies still has a lot of room for improvement, and he can continue to improve the experience and interest of this game online.

So what Lin Yan first needs to do is to change all the game maps, so Lin Yan will remake all the battle maps.

Lin Yan decided to change the combat mode in Plants vs. Zombies. In Lin Yan's vision, the overall combat mode in the new version of Plants vs. Zombies must be changed.

The first thing that Lin Yan needs to change is the face-to-face confrontation between plants and zombies, and Lin Yan wants to greatly broaden the battle scene of this game and expand the overall, at least in Lin Yan’s creation. Next, the entire battle scene is more than five times larger than the original Plants vs. Zombies.

In such a scene, Lin Yan changed the previous flat terrain in this scene, adding a lot of obstacles such as high points and trenches to increase the difficulty of the zombie's movement.

But in this new scene, in the same situation with a large number of various obstacles, players have to redesign various plants, especially the placement and placement of plants in this game. Planting has more requirements.

And in the new map, it directly gave birth to new strategies and tactics and new gameplay of this game.

Like the previous game mode that only knows about collecting resources in the game plus placing plants will be completely changed, putting new requirements on the player's ability to arrange troops.

Players can perform a variety of random placement and module matching in the game. Players can use various plants in the game, and in the new scene, the player can deploy plants in any A place, the roof or even some places as long as the player can get it.

Of course, the places where the player can place plants in the game are limited to areas that are not occupied by zombies. In areas already occupied by zombies, players cannot plant plants.

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