Game Development Mad God

Vol 10 Chapter 594: Different styles

The function of seeking energy in the game is implemented on the basis of the friend function, and by limiting the number of energy bottles to avoid players from uncontrolled games, which creates the possibility of addiction and slows down the player’s The rate of loss of game freshness increases the vitality of this game.

As for the unlocking function, after every few levels, you need to use a tool to unlock some content. Then if the player cannot obtain the item of the golden key, he can also unlock it by asking his friends for help.

Now in general, this game social system is designed from multiple aspects, basically with push and pull as the center of the design idea. Push is a piece of promotion. The first two game social modules belong to this. One category, the target of promotion and the province are players who have never been in contact with this game, or players who have only experienced this game lightly.

So in this respect, this social system has a certain role to play. Of course, how big this role can be is that the benevolent sees the benevolent and the wise sees wisdom. But in general, there is still better than nothing. At least that is a piece of meat.

And La’s design center is mainly to retain players. After all, for a game, enough players are equivalent to the life of the game itself. Wang Jia will naturally have more vitality, and his survival time will naturally be longer. For developers, they can also obtain the benefits for a longer time.

In the social system, it is a very good way to keep the player in this game by increasing the channels of experience acquisition and reducing the difficulty of unlocking. Of course, how big such a kid is, it’s not Lin Yan himself. I can make it clear.

Lin Yan once heard that in the early stage of Xiaoxiaole's creation. The development team has tried a lot of solutions. It is just the image of a small animal. There are more than 30 design versions. Such a progressive style and attitude is indeed the game. A very important reason for the great success.

Of course, the increasing difficulty of face-to-face elimination of music itself has also appeared on the Internet such as "one point depends on strength, nine points depends on luck, and the remaining ninety points depend on RMB".

Of course, ridicule is always ridicule, and such ridicule itself is difficult to conceal the success of the game itself.

To sum it up in one sentence from Ma She, the animator of "Those Things That Year That Rabbit", is...

"Just listen to the screams of the spicy chicken, even if you don't even do the game?" So Lin Yan didn't seem to change the mode of transferring money to money in Xiaoxiaole.

After all, Lin Yan himself is a capitalist, not a philanthropist. While bringing relaxation and pleasure to the majority of consumers, he should also be paid for himself, right?

It can be said that Xiaoxiaole has been a very successful game in Lin Yan’s previous life, and it is basically the most perfect among various mechanisms. It has achieved the best in the mode of the game itself. Well, these mechanisms don't even need Lin Yan to make too many modifications.

It can be said that making this game should be the least original game among so many games that Lin Yan has done, but it is precisely because the quality of this game itself is strong enough to match Lin Yan's own appetite. So Lin Yan didn't plan to make any changes.

Because in Lin Yan’s own feelings, it seemed a bit redundant, as if he was superfluous. What Lin Yan did was just to add some small ideas of his own to some specific settings to go further. To increase the fun of this game itself, it can make players feel more relaxed.

And Lin Yan also added some original things to this game. For example, Lin Yan himself changed the social system to a certain extent.

Take the function of helping unlocking. In reality, it is difficult to help unlock this option. That is, when the player helps another player to unlock, he himself consumes items. This is for those who are asked for help. It may not be so cost-effective for players.

Therefore, if players ask other players to help unlock things, the success rate itself is not particularly high, it can even be said to be very low.

Then in such a situation, the effect of retaining players that this feature itself can bring is relatively limited, and even to a large extent the advantages of this feature from the perspective of retaining players cannot be played out.

So Lin Yan changed it, and it still has that kind of help mode, but when a player helps another player to unlock the difficulty, then the player himself will get some rewards from the system, and make a certain amount of damage to the player. Degree of compensation.

And this kind of reward is carried out randomly. The player's Tao things may be good or bad, and there is even a low chance of getting some artifact-level items.

Therefore, this setting also greatly mobilizes the players' enthusiasm to help others in a certain aspect. In this case, help unlock this mode, the player retention effect that can be brought will be much enhanced, and it will not give people a good impression. It's a pity to breed chicken ribs.

And Lin Yan has also made a certain degree of change in the style of the game itself, that is, set a variety of modes for the style of the game.

Although the painting style in the original Xiaoxiaole can be said to be both male and female, in general, the cute kawaii and cute painting style is still a bit too feminine, for some pure men. Said that it seemed a little uncomfortable.

On the contrary, it is more suitable for children and women, so Lin Yan specializes in the design of targeted game styles for different age groups and different groups of people. For women and the same, it is naturally the original cute dagaka. Wow style of painting.

For some bachelors who have no girlfriends, they can bring a little bit of "color".

For some pure men and true men, this style of painting should be appropriately masculine. It is a very important setting to give different people a different visual experience.

And not only the change in the style of painting, but also the sound effects of the game itself, with the switch of different styles, are also different, and this is not separate.

After all, when Ultraman fights the little monster, the background music played is Chibi Maruko.

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