Game Development Mad God

Vol 10 Chapter 549: Western gods slaughtered

Of course, it is also because of the setting of war between the two gods, so in this game, players can not only see the mountains and seas of the human army fighting the gods army.

It is also very intuitive to see the battle of the gods in general, the great shock brought by the fight between countless gods, not only the humans in the game, but also the hearts of every player.

Even in the promotional food produced by Lin Yan, Lin Yan incorporated a large number of fragments of the **** war into it, which brought a huge visual impact to the entire food promotional film.

And the protagonist Kratos controlled by the player and his heroes and comrades will have a life and death contest with these gods.

The story is basically about the design here, and the next step is about the details of the game.

Since this is a game of pure men, it is natural to use pure men as the basic idea of ​​character modeling in the modeling of the game itself.

Otherwise, the naming of a sturdy man will bring the image of a little fresh meat. Although it cannot be said that it is bad, it is always inappropriate.

It's like what I want is shredded pork with fish flavor, but what you give me is the Manchu Feast. No matter how well you make it, it is not what I want and it is useful. Lin Yan has a very clear understanding on this point. Since it is a game of pure men, it is natural to be a pure man in shaping the protagonist.

Lin Yan also put a lot of effort into the modeling of game characters. For Kratos's design, Lin Yan did not change Sony's character design at the beginning.

He still inherited the style of Kui Ye from the very beginning. At first glance, he doesn't look like a good person, with a bald head. From the outside, he looks like he is in his thirties and less than forty.

He has extremely strong muscles and a long scar on his face. With his shirtless body, he can see a lot of hideous war wounds. At first glance, this is a man living in steel and blood.

The desire for battle in his eyes even surpassed the need for beauty. Nothing is more important than battle in the eyes of Kui Ye, except for his wife and daughter of course.

Of course, while maintaining the basic style of the previous work, Lin Yan still made great changes to Kui Ye’s character design. Lin Yan added some very domineering clothes on Kui Ye’s body. In other words, armor, after all, for God of War, a good armor can more clearly set off its own magical atmosphere, and it also gives people a thicker feeling.

Ye Kui still has the image of a bald head, Lin Yan even made the beard on Kui Ye's chin a little thicker, and the whole person has added a bit of primitive wildness to the original foundation.

Of course, one of Kuiye's mighty combat powers was also brought by weapons. For the weapons of the protagonist in this game, Lin Yan also made elaborate designs.

In the game, the player himself has a lot of weapons, but these weapons are not in the hands of the player at the beginning, but as the battle progresses, these weapons will be obtained from the gods killed by the player.

In the initial state, the commander of the player Kuiye has two double swords. This is the weapon given to Kratos by the **** of war Ares. This is the most powerful weapon of Kratos, with powerful attack power and extremely fast use speed. , Is the most effective means for players to quickly strike at surrounding enemies. This weapon is extremely powerful even in the later stages of the game, and has a lot of damage to any enemy.

As for other weapons, players need to constantly seize in battle.

After killing Hades, the player can obtain Hades's powerful death sickle. Although the swing speed is a little slower, the powerful force is enough to cut off any enemies in front of him.

After killing the sun **** Apollo, players can obtain the sun god's bows and arrows, thus having the ability to kill enemies remotely in the game.

After killing Athena, the player will be able to obtain the Spear of War and the Shield of Oath of Athena. While having both offensive and defensive capabilities, the player has stronger defensive capabilities in the game and thus remains invincible.

After killing the sea **** Poseidon, players will be able to obtain the trident. The powerful trident combined with Athena's shield can better exert its original powerful power.

...

It can be said that players control Kuiye in the game, and after not killing a main god, they can get their weapons. As for which weapon to use in the game, it needs to be weighed by the player.

Of course, there is no universal weapon in this game. Any weapon can be controlled. What kind of weapon is used to kill what kind of enemy, which also challenges the player's in the game. Weigh the power.

In addition to the protagonist, there are many character models that Lin Yan needs to design specifically, the twelve gods of Olympus, their models have already made Lin Yan feel a headache.

After all, although the twelve gods of Olympus are villains in the game, good villains and characteristic villains can also make a game better show his charm and make Zhengbu's works more vivid.

Therefore, Lin Yan is very attentive to the design of these twelve mortal people, and the twelve main gods themselves have completely different characteristics and personalities. In the display of these elements, Lin Yan also spent a lot of money. effort.

In addition to the twelve gods of Olympus, Lin Yan also designed the human heroes of the Municipal Commission for Discipline Inspection and the character models of the Titan Protoss. These models themselves are also different. Lin Yan also carves them carefully. After all, Lin Yan does not I hope that players have a little bit of uncomfortable experience during the game.

After finishing these things, the whole game is more than half finished. It can be said that Lin Yan can be considered a little easier now, and the final thing that needs to be designed is some of Lin Yan's rules in this game.

Since this is an action game, the necessary difficulty must be higher, and Lin Yan has designed a total of five difficulty levels in this game.

Simple, ordinary, difficult, ultimate, Shura...

For the average player, these five levels of difficulty are even the easiest, but they are also a relatively difficult challenge. Players who can pass all levels of the five levels of difficulty can only say that such players are definitely the gods in the game industry. .

In this game, Lin Yan has set up a very rich skill reward mechanism. It can be said that in this game, constantly challenging difficult levels will have many benefits in itself. This skill reward mechanism is able to pass Players continue to work hard to enhance the protagonist Kratos's ability to fight.

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