Game Development Mad God

Vol 10 Chapter 537: "Speed"

What a man pursues, maybe some people say it is a woman, maybe some people say it is money, fame and fortune, but if Lin Yan is allowed to speak for himself, what a man really pursues relentlessly is always passion.

There is nothing wrong with passion, the ultimate experience, the ultimate passion, passion is always the most important for any man.

When the phrase Li Qingzhao described in his ears as "a hero in life and a ghost in death", how many men will be proud?

Therefore, what a man is pursuing is not fame and fortune, but the passion behind these things. Liu Bei's three brothers when he came, three brothers when he left, and the next few decades, what supported Liu Bei to go all the way, what revival man Jiangshan, what Kuangfu Han room is all nonsense.

Isn’t the three brothers full of passion?

And Lin Yan himself likes this kind of passion, so for Lin Yan now, Lin Yan wants to create a work that has enough passion for players to experience.

This passionate work is not in the story, but in the most direct experience of the game, not a fighting game, because Lin Yan himself believes that although the fighting game itself is extremely large, it is difficult to make. What are the highlights, the gorgeous action requires the player to have a strong sense of operation, which poses a great challenge to the player's skills in the fighting game.

Although very cool and passionate, for some novice players, the difficulty of the fighting game itself affects their gaming experience to a certain extent.

This is almost an unsolvable flaw in fighting games. Even if Lin Yan’s "Cry Ghost" and "Fantasy" are action classics, there is no way to circumvent this issue.

And what Lin Yan wants for the positioning of this game itself is the most refreshing and passionate experience. In other words, the difficulty of this game is not high, but it must be cool.

It's so cool to sweat, so cool to go to heaven, this is Lin Yan's basic needs for this game. For such a request, Lin Yan first thought of shooting games with a first-person perspective.

Among these games, Lin Yan is able to bring players' game scenes into large-scale modern war scenes, or war scenes of World War II.

Using the grandeur of the scene and the refreshing shooting to create this passionate feeling, in terms of Lin Yan's own technical ability, Lin Yan himself definitely has such an ability, at least in the senses, the player will definitely be very refreshing.

But this does not mean that shooting games themselves do not have their own problems. The advantages and disadvantages of first-person shooting games are equally prominent.

That is the difficulty of operation is simple, it is too simple, simple operation difficulty is very simple for players to get started, but also because it is very easy to get started, but lacks a lot of changes, and the game has been in progress for a certain period of time. After that, the player will feel that the game itself does not have much energy to play because of the fatigue of the operation.

This kind of problem has almost been encountered in many first-person shooting games. Coupled with the limitation of the field of view, the player can easily feel uncomfortable.

It can be said that for first-person perspective games, such a problem is also unsolvable.

What Lin Yan needs is a game that is simple enough to operate, but also has a little bit of technology, whether it is in operation or in terms of game experience, it will not make players feel difficult to learn, nor will it be too simple. Let the player feel boring.

The most popular thing is that the game must be cool, so cool, and full of passion.

It can be said that there is very little such vinegar, but a name "Flying Car" flashed in Lin Yan's mind...

Speed...extreme speed...flying speed...

To say what passion is, one is going to battle to kill the enemy, the other is going fast, and extreme speed is a kind of passionate enjoyment for anyone.

Racing games can give people this feeling, and Lin Yan once had a certain degree of investigation on this market. Now the racing games on the market basically remain at the level of small games among 4399 mini games. There are still no large-scale stand-alone games.

If Lin Yan can launch such a racing game, then Lin Yan's work will be the only one in this world.

And racing games, although the operation itself is simple, it has certain requirements for other skills such as reaction speed. Racing racing is a technical job, but it is very easy to learn, and it is not easy in the game itself. It makes players feel bored. It can be said that this is a manifestation of core competitiveness in racing games.

Speed ​​is one of the racing games that has a reputation as your name. It can be said that in Lin Yan's past life, as long as you mention racing games, the first thing players can think of is the "Speed" series of games.

"Speed" is a series of games. Before Lin Yan came to this world, this game had already debuted the sixteenth work in this series, and each step of the game itself has different competition modes and relatively independent stories. , Even in the era when the game industry was highly developed in Lin Yan's previous life.

The level of sophistication of "Flying Car" was the top level at the time. Compared with the games of the same time, there are few games that have nothing to do with "Flying Car" in terms of quality. They are not as good as those of "Flying Car". Exist.

In Lin Yan's eyes, "Flying Car" is the work he is about to make.

It can be said that the game quality of the previous "Flying Car", among the sixteen works, Lin Yan only needs to take out any work like that and copy it without even adding any changes. Lin Yan can set off the game industry in this world. Among them, the frenzy of racing games.

But in terms of Lin Yan's long-term style, Lin Yan himself does not like to make such a simple copy. In Lin Yan's view, even for racing games, Lin Yan himself has to shape the game plot.

As for the plot shaping of this game, Lin Yan essentially tends to shape an "Initial D" on the professional arena.

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