Game Development Mad God

Vol 10 Chapter 487: Big map, playability

The production of this work is inherently difficult, or the production of this work itself is still very complicated.

The huge worldview and all kinds of things need to be produced by Lin Yan himself, and the complexity of many of them is unimaginable.

It took three full days for Lin Yan to basically complete the design of this work itself, but what has been completed so far is only a relatively crude framework, many of which have not been systematically optimized, and there is content filling.

In total, within three days, Lin Yan only completed about 60% of all the work of this game.

The overall design of the big map of the entire game world is completed, but it is relatively rough at present, which requires Lin Yan to devote considerable energy to optimize it to a large extent in the artifact.

Give players a feeling that this is the real world. After all, regardless of any game, an excellent sense of substitution has always been the most worthwhile thing. Only players with a strong sense of substitution will buy the work. It can be said that this is Lin Homura has spent two lifetimes

Talks from experience.

And a refined and most realistic worldview itself is one of the most direct and very important links of this kind of introductory sense. In any case, such a worldview is the most basic part of the game, and also the most important one.

The perfect big map firstly gives the player a very atmospheric feeling, and secondly, the player can find a real world feeling in the huge world.

Even for many games, the huge base map directly represents the huge playability, just like Lin Yan’s favorite games in his previous life, "Grand Theft Auto San Andreas" and "The Saints" These two games, the players are inside

You can drive for hours just by driving.

In other words, being inside is to drive and walk the corners, allowing players to have hours of experience. Not to mention that the huge base map can set up many interactive links, hidden plot tasks, and a lot of various events.

And the layout of the branch plot.

Therefore, the huge worldview is first of all a guarantee of playability.

The second is the setting of various rules in this world. At this point, it can be said to be completely equivalent in importance to the production of worldview world maps. After all, there are many normal phenomena in this world such as rain. Sunrise day

Falling in this world is definitely not controlled by nature, but controlled by programs.

This point has actually been explained a lot in "Grand Theft Auto", but Sims and Grand Theft Auto have many differences in the design of this natural system or rule system.

That is in the world of "Grand Theft Auto", whether it is Yang’s weather, squally rain, or hail, the impact on the entire game is only limited to the player’s senses, in other words In other words, in addition to being able to

The player's eyeball creates a very scary natural environment, which is completely useless for the world in the game.

That’s right, it’s useless. It neither blows pedestrians over nor rushes the car into the river. It has no effect on the entire game world. Of course, this is in the world of Grand Theft Auto. Is completely without any

The problem, after all, "Grand Theft Auto" is essentially a gangster story. The focus of the entire game is on the main story. As for the influence of nature, it is secondary, which does not affect the player's perception of "Grand Theft Auto". The tour

Drama experience.

But in the world of "The Sims", Lin Yan can't allow this at all, because Lin Yan's positioning of this game is real, and the real cannot be real.

To put it in a simple sentence, it is to make players think that they are in the game world instead of playing a game. It is intentional. For the natural environment, such things as wind and rain, Lin Yan has all taken into consideration.

Rain will cause waterlogging in some parts of the city. If it rains too much, it will cause floods and cause floods.

The typhoon (hurricane) will bring huge challenges to striving to become a city, and there will be many natural disasters related to the natural environment in this city, such as landslides or mudslides.

Even in this world, there is a very small probability of a major earthquake, and Lin Yan himself set this to be a coastal city, then a major earthquake may bring about a huge tsunami.

These are all possible. These are all possible phenomena in the player's game life, but this probability ratio is relatively low, but it will definitely be encountered in the player's life.

A variety of natural phenomena will have a great impact on the player’s life in the game. There is no doubt that it can also give the player a stronger sense of substitution, and this sense of substitution directly determines the player’s perception of this Game

Degree of favorability.

It is worth mentioning that in this game, the impact of the natural environment is also determined by the player’s specific situation. If the player’s home is very strong when it encounters a flood, it is a new house just built. Then destroyed by the flood

The probability is very low, but if it is not strong, the player may become homeless and become a disaster victim.

These are all possible effects.

It can be said that this game Lin Yan has done a measure to improve the player's sense of substitution as much as possible in all aspects.

Big map, natural rules, these are the two important places that Lin Yan mainly shapes in this game. This is the most basic part of the entire game, but there are still many places that Lin Yan needs to optimize.

Among them, the main storyline is something worth talking about. Lin Yan himself is positioned as a super-high degree of freedom game for this game. In essence, whether there is a mainline storyline or not is a matter of indifferent, but it also has

The main story itself is also an icing on the cake.

Just for the existence of the main storyline, Lin Yan made a more compromised choice, that is, it is up to the player to decide whether to experience the mainline storyline. At the beginning of the game, the player can choose whether to open the mainline storyline.

The story follows the main storyline.

Or do not open the main storyline, then in the world of the game, according to the player's own wishes to play the game.

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