Game Development Mad God

Vol 10 Chapter 472: Sword of Emperor Dao, Chi Xiao, Great Xia Dragon Sparrow

The degree of freedom is the core point of this game. In Lin Yan’s past life, there may be more developmental games than the kings in the Mississippi, but Lin Yan has always found a common problem with these games. ,or

Said it is a point that Lin Yan thinks restricts the fire of this kind of game.

That is the development of weekly items... The end of the whole game is to schedule tasks. It can be said that this has made the game a lot easier, but for a long time to face such a uniform Page though

Can flexibly arrange related processes, but it will inevitably be very tedious, causing a large number of players to finally abandon the pit.

And Lin Yan now absolutely wants to avoid such poisonous spots, so Lin Yan completely maintains an open-ended development mode for the development mode of this game, although there are also related schedules. But it’s definitely not a sweep in every schedule

Because of the past duck-filling training, Lin Yan has optimized the freedom of this game to a very large extent. It can be said that Lin Yan has done very well at this point.

The most difficult part for Lin Yan in the production of this game is similar to the production of "Grand Theft Auto", that is, the setting of the entire world map, and Lin Yan designs the required model for the model of the entire world view.

The nausea is not smaller than the design model in "Grand Theft Auto", but after all, it is an ancient background, so the relative internal structure design is not that complicated.

One of the interesting things is that in the world of the player characters in this game, the background world model of each task is actually the same, but it has been changed to a certain extent according to the different world models of the task.

Is it roughly the same.

Even so, Lin Yan continued to make the entire world model for a long time. After that, the corresponding design is the core and soul of the existence, the shaping of the characters.

Although Lin Yan prefers female players in this game, it is actually a unisex game in terms of the specific nature of the game. Therefore, Lin Yan still adheres to a kind of male and female in the task of this game. The principle of killing.

In the original work, all the swords were turned into men with great swords and swords, but Lin Yan's model was different, there were both men and women.

This is what Lin Yan explained before, whether it is a male player or a female player, they can find their own partners in it.

All the characters are shaped with the famous swords and swords of ancient East as the background, and after the appearance of these characters, there are also huge differences in their personalities and attributes. Lin Yan has done especially meticulously.

For example, the sword of the emperor's way, Chi Xiao, the transformed decisive character, itself possesses a very strong emperor's aura, and there is a kind of kingly temperament in every gesture, and he is a very talented person.

The mission of the incarnation of the famous sword Daxia Dragonfinch is itself an image of an extremely aggressive and cruel temperament, a man who is indomitable, without the slightest sluggishness, such a person will never give up.

The incarnation of Jian Chengying is a gentle and beautiful female character, with a beautiful face, a calm personality and an unyielding energy...

It can be said that Lin Yan devoted 100% of his body and mind to the task shaping. People who have made games for a long time know that even if the game itself is good, if there are any problems with the characters, it is still possible to criticize it. Like tide

Therefore, Lin Yan is also very caring about this aspect. It can be said that each of these characters has its own distinctive characteristics, and it will not make people feel like a vase.

Each character has its own characteristics, and there are almost 30 missions designed by Lin Yan in this game with the famous sword as the main character, and the ratio of men and women is almost half. In the balance of men and women

Sexually achieved the greatest degree of balance.

So far this game is basically completed, but there is one point that needs to be explained. In fact, this game itself still takes the player as the main game character. It can be said that the swordsmen and women's groups in the team are more

Many are similar to supporting players. If the player wants to, there is no problem even with a person around him when completing the task.

And the player's strength definitely hits the player's investment in resources, whether it is more invested in himself or in the players of other sword incarnations in the team.

This is also a very special aspect of this game. If you concentrate your resources to cultivate your own strength, then the difficulty of the game itself will increase a lot, but for the players, you can experience in this martial arts-like world.

I will feel what I call a sword in the world.

Put more resources into the team, although personal strength will decline, but uphold the concept that one person is not strong, and the team is really strong. The difficulty of the game will be due to the number of people and the strength. , So it reduces a lot,

Allow players to complete the game more easily.

Of course, as long as a lot of explorations, the individual's strength can still be very strong, and Lin Yan has also worked **** the rule setting.

When everything in this game is finished, it is already three days later. It can be said that during these three days, Lin Yan devoted all his efforts to the development of this game, and now he has finally achieved a positive result. .

Although the game itself is a stand-alone game, it is not completely without relevant player interaction. During the game, the player-related game data will claim the power value data in the background of the game, and then on the official website of Burning Sky

There will be related rankings of combat power data.

It was late at night after Lin Yan finished making the game. Before going to bed, Lin Yan published the latest announcement of the game on the official website of Burning Sky.

At 12 o'clock tomorrow, Burning Sky’s new work "Sword" will be officially released on the whole network. We hope that the majority of players can join in. Regarding the official selling price of the new work, Lin Yan positioned the selling price of this work at a price of 300 yuan.

The grid is not very high, but it is not low, but for most players on the Internet, the price of this game is definitely not high.

After all, the purchasing power of game players is very strong now.

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