Game Design: It is Very Simple For You To Fill In?

Chapter 479 Civilization, from entry to fascination!

Yinzi promised that this was the most complicated tutorial he had ever seen, whether it was a video explanation or an in-game tutorial.

Now he is watching the novice tutorial explained by this blogger, and the most popular sentence is, 'Everyone listen to me first. You may not understand it after listening to it again, but it will suddenly become clear to you when you play. ’

This tutorial is very long, but no matter where the video progresses, Yinzi can still see a sea of ​​barrages covering the screen.

What the barrage said the most was to ask everyone not to turn on any modifiers to play this game.

The game is divided into stand-alone and online. No matter how you play stand-alone, it will not affect others. This is a fact recognized by almost all players.

Anyone who uses modifiers such as plug-ins online will be subject to arbitration by the game manufacturer. If a game does not maintain game balance, then the game is not far away from extinction.

But if it is a stand-alone game, no matter how the player modifies the values, the game manufacturer will not care about such things.

There is no competition in standalone. Everything in the game is for the happiness of the players. No matter how the players start the game, no matter how the players go through the process, whether they enjoy the growth in the process, or enjoy the happiness of crushing, or that sentence As long as it doesn't affect others, no one will interfere.

‘This game will become boring once the modifier is turned on. All farming, all conquests, and all ambitions will appear humble and insignificant. ’

Just seeing these words, he had already made up his mind to play it himself.

No matter how complicated this tutorial is, he will definitely learn it clearly this time.

"According to this trend, this game might really be able to kill old thieves." Yinzi watched the heated discussion among everyone, discussing how to win. Players who were new to the game were also discussing how to choose a location and how to develop.

As soon as Yinzi finished speaking, the fans were a little lost.

Looking at this game, it is already ranked fifth in terms of daily activity.

'I think the old thief suddenly rose up like this in the beginning. ’

‘And this manufacturer is making rapid progress, maybe he can really become the second old thief! ’

‘I don’t expect him to surpass the old thief, just to beat EA or something like that. ’

Yinzi occasionally glanced at the barrage, but the rest of the time he was watching the novice tutorials carefully. He could guarantee that he never listened so carefully to lectures when he was studying.

After following the video blogger and going through all the information, the sky was completely dark at dusk.

It took more than an hour just to read the entire introduction. Reading is one thing, but understanding is another.

His mind was still fuzzy.

He only played a little bit, and he only had a general understanding of what the blogger said. It felt like he was learning to answer questions. The teacher just talking about it was of little use. The most important thing was to do it himself.

"Finally, I would like to warn all new players, don't start a war!" At the end of the video, the blogger gave a final warning. "Based on my personal experience, actively provoking a war requires high investment and low returns, and can easily arouse the vigilance of other civilizations and lead to attacks by neighboring countries."

At this point, he couldn't help but add, "But war will also be the most effective way to revive the economy."

"Victory by domination is also a way to win. There are no administrative penalties in the game, just like civilization in reality. The more cities you have, the stronger you are, and the higher your total productivity, technology, and culture will be!"

His words were somewhat contradictory, which made Yinzi frown tightly.

How can anyone say not to initiate wars but also say that rule is victorious?

"The sooner you conquer, the better. Conquer is to plant more fields!"

After the novice tutorial, Yinzi finally opened his own game. This time he planned to take the farming route, and the character he chose was Qin Shihuang.

Looking at the description, he leads a relatively comprehensive civilization. It does not have farm and pasture facilities like Australia or the Netherlands, but its +1 workers should make farming very comfortable.

Moreover, Qin Shihuang had one of the greatest advantages. In addition to the sense of closeness brought by race, the construction workers could 'hammer' wonders and speed up the construction process.

There are many wonders in the game. Once these things are built by other civilizations first, you will not be able to build them yourself.

The development of 'civilization' needs to be concentrated on those unique buildings.

After listening to the novice tutorial, although he still didn't understand many things, he was generally able to think about some game content on his own.

Farming is not a way to win, farming is a way to play.

Just like the blogger said, conquest is to plant more fields.

And farming is also for crushing conquest!

At the beginning, too long after the site was selected, farming began, and workers began to hammer farmland to replenish food and cut trees. In addition, they also began to build slingers and other units.

As he expanded outwards, he discovered another country in the mist.

When he sent troops to test, the system also showed that the country's favorability towards him began to decrease, and other countries began to be wary.

At that moment, Yinzi hesitated.

Because he kept in mind what the blogger said in the novice tutorial: don't initiate a war.

When he saw that the surrounding civilizations were wary and the target's favorability dropped, he only felt that the world was like a book unfolding in front of his eyes. What he held in his hands was the life and death of a civilization's future. Should he continue to conquer and cause many civilizations to be on the alert, or should he give up? , obscene development.

The civilization in front was trying to persuade him to retreat, and his words were very rude, and said that if he continued to move forward, he would be rude to him.

He hesitated, the game had just begun, and he didn't want to be attacked by those civilizations yet.

But when he looked at the barrage, the barrage firmly told him to fight!

Players who watched the live broadcast expressed their dissatisfaction with this favorability system:

‘Don’t worry about the favorability, sometimes I really think the favorability is pretty fucked up. ’

‘In ancient times, if you were weak, neighboring countries would attack you even if they were friendly. ’

‘You are strong, even if my favorability is extremely low, I won’t dare to hit you. ’

‘This favorability system is just a decoration, it is real, so there is no need to worry at all. There is no real friendship between these countries, and everyone wants to unify. ’

‘There is no turning back when the bow is drawn! If you want to hit him, shut him up forever! ’

After listening to everyone's words, he immediately felt completely relieved. Since he was going to fight, he would definitely fight hard. He began to continuously produce cavalry and slingers and send them there. The other side also kept sending messages asking for peace, and was even willing to do anything for it. Pay compensation.

Seeking peace?

Refuse to seek peace.

But he is not the kind of person who lets the tiger go back to the mountains. Since he has chosen to eliminate, he will not accept the other party's peace message.

Just when he was fighting in full swing, he found that his capital was invaded by Catholics.

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