Game Design: It is Very Simple For You To Fill In?

Chapter 245 Lost the stone, did I lose one forever haha?

Different from Battlefield 1's charge, Weisoft's three employees who play Zelda feel better as they play.

In fact, they didn't know what they were playing at the beginning, they just completed the missions, unlocked the temple, and sometimes got stuck when encountering decryption missions, because sometimes they really couldn't figure it out just by looking at the mission prompts.

During the live broadcast, they watched the barrage in the live broadcast room,

This is a live broadcast for players all over the world, so naturally there will be messages from players all over the world.

‘This game looks a bit boring, I still like games with a little more manipulation. '

'The guidance is too weak, if you are given freedom, you will be really free in the end. '

‘Without tasks to guide me, I really don’t know what to do. I really admire these three people who can still have something to do every day. '

‘Aren’t you three really bored playing? '

...

When they first encountered these problems, the three of them didn't know how to explain them.

Because at the beginning they came to experience the game with missions, including live broadcasts to players all over the world.

In the very beginning of the game, they did not understand and understand the fun of the game. They only knew that fire would ignite the lawn, food would be cooked, stones could be pushed, and metal weapons carried on their backs would be electrocuted in thunderstorms.

It's like the barrage says over and over again, what's the point?

There are even more different comments. They said that they feel that this game is not made by the old thief, but may be made by the employees trained under them.

Ye Feng has been paying attention to the barrage and player feedback, he did not explain to everyone,

Because all games can have a strategy, but Zelda is a game that does not need to read the strategy.

It can be said that the open world requires more concentration to play than ordinary games, because almost all open worlds are games driven by curiosity, and the greatest joy of the open world is exploration.

The world brings you something new every day.

In this game, most side missions are triggered by actively talking to NPCs.

Everyone likes Zelda differently. Some people are obsessed with the use of skills, some people like the thrill of unlocking the temple, and some people are more fascinated. They prefer to sink their hearts and observe every place in the world. Suddenly and different places, and then find it haha.

Everyone is looking forward to lifting every stone, and you can meet one haha.

It is impossible for a game to be liked by everyone, whether it is Zelda or Under the Legend, or whether it is a soul game or a simulation management game, every game will have players who like it.

Everyone will have their favorite games too.

People who come in from time to time in the live broadcast room are expressing their complaints. They complain that this game doesn't seem to be too much fun.

Seeing this, Ye Feng couldn't help sighing, the effect of the program can definitely be forcibly adjusted, but the three randomly selected employees are not old enough to be hooligans.

Although some people are complaining, there are still very stable viewers watching in the live broadcast room, and a few game-like questions are raised from time to time.

‘What should I do if I stop by mistake while chopping the apple tree, will I never get it hahaha. '

'If you don't understand, just ask, if you accidentally throw a stone into the river, and then see a stone array, will you never get it haha? '

‘When a bunch of pigmen get the round fan, can they blow it around for themselves? '

‘Since it is an open world, will there be any changes in talking to an npc all the time? '

...

While watching the live broadcast, many people who watched the live broadcast seriously put forward their own guesses.

Some of the problems are deep, some are shallow, and some involve the setting of the essence of the game.

Every time I see someone ask a question about Stone Array, one of the anchors will turn black,

Because this question was just teasing him, that day he saw a small independent stone by the river as usual, and that small stone looked so eye-catching by the river.

"Ahaha, I know it's you!" He quickly ran over and lifted the stone high.

There is nothing under the stone, and there is no such thing as a haha ​​with cheerful laughter!

He casually threw the stone into the river beside him, and as a result, after climbing a small slope, he saw that there was a small corner missing in the large array of stones on the ground, and the stone he just threw could fill the gap.

At that moment, he really couldn't get up.

If the stone is lost, is it lost forever? Haha?

The three people did not answer other people's questions. The reason is that everyone's questions have different degrees of difficulty in realizing them. The collection of props and items in the game takes time to accumulate.

Their main business is not playing games, and they can only play games during their breaks after get off work.

The three of them didn't choose to answer those technical questions, because Ye Feng once told them that they could satisfy the players' wishes while they played the game by themselves.

But one of them still had his own idea. He wanted to track the NPCs in the game and see what changes they would have.

He chose to observe a guarding family on the right side of a village, and spent a few days following a family of three.

In the past few days, he felt the shock brought by the game.

The mother was killed by the Yigai team, and the father worked until late at night to support the family. The eldest daughter took care of her younger sister, and secretly went to her mother’s grave to cry bitterly. The younger daughter didn’t know whether she would see her again, and cried out every day to play hide-and-seek with her mother .

The last happiness of a family of three is under the tree where the mother used to tell stories.

Although the employees of Weisoft are broadcasting games, they are not professional game anchors, nor are they related game designers.

They are the R\u0026D personnel of the handheld, and they have been selected to play games.

Maybe I also want to know where the limit of the old thief is in the open world,

After experimenting, they found that their routines and lines would change at different times and in different weathers.

They found that everyone can have their own life under the grand background of this hero saving the world.

The players who watched all this were shocked,

'How much thought and time do these things take? '

‘I always thought that games were boring, but I didn’t think that games are reality, just because we are too familiar with reality. '

‘It’s the first time I’ve seen a bow and arrow shot back! '

'Suddenly a little annoying, I think these three are a bit better than playing, I have other ideas. '

‘The old thief once said that all your thoughts will be answered in the game, huh? I really don't believe that you can go to the sky with your left foot and your right foot. '

...

And the live broadcast ended just as everyone expected.

The original live broadcast screen has become a countdown,

[There are still 30 days left before the release of Zelda Breath of the Wild. You still have to explore this world by yourself! 】

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